c0a6cf1f0c
Both ApproxVec and ApproxDeg accept a double then convert that to a float just to then convert it back to a double. We can save an extra lossy conversion by just accepting a float instead of a double in the first place. |
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GraphicsUtil.cpp | ||
GraphicsUtil.hpp | ||
SystemUtil.cpp | ||
SystemUtil.hpp | ||
WindowUtil.cpp | ||
WindowUtil.hpp |