SFML/ruby/sfml-window/window/VideoMode.cpp

126 lines
4.4 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "VideoMode.hpp"
#include "main.hpp"
#include <SFML/Window/VideoMode.hpp>
#include <iostream>
/* A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel).
*
* Video modes are used to setup windows (sf::Window) at creation time.
*
* The main usage of video modes is for fullscreen mode: indeed you must use one of the valid
* video modes allowed by the OS (which are defined by what the monitor and the graphics card support),
* otherwise your window creation will just fail.
*
* SFML::VideoMode provides a static function for retrieving the list of all the video modes supported by
* the system: getFullscreenModes().
*
* A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function.
*
* Additionnally, SFML::VideoMode provides a static function to get the mode currently used by the desktop:
* getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution.
*
* Usage example:
*
* # Display the list of all the video modes available for fullscreen
* modes = SFMK::VideoMode.getFullscreenModes()
* i = 0
* modes.each do | mode |
* puts "Mode #" + i + ": " + mode.Width + "x" + mode.Height + " - " + mode.BitsPerPixel + " bpp"
*
* end
*
* # Create a window with the same pixel depth as the desktop
* desktop = SFML::VideoMode.getDesktopMode()
* window.create( SFML::VideoMode.new( 1024, 768, desktop.BitsPerPixel ), "SFML window" )
*/
VALUE globalVideoModeClass;
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void VideoMode_Free( sf::VideoMode *anObject )
{
delete anObject;
}
static VALUE VideoMode_GetDesktopMode( VALUE aKlass )
{
sf::VideoMode *object = new sf::VideoMode( sf::VideoMode::GetDesktopMode() );
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
static VALUE VideoMode_GetFullscreenModes( VALUE aKlass )
{
std::vector< sf::VideoMode >& modes = sf::VideoMode::GetFullscreenModes();
VALUE array = rb_ary_new();
for( std::vector< sf::VideoMode >::const_iterator it = modes.begin(), end = modes.end(); it != end; it++ )
{
sf::VideoMode *object = new sf::VideoMode( *it );
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
rb_ary_push( array, rbData );
}
return array;
}
static VALUE VideoMode_New( int argc, VALUE *args, VALUE aKlass )
{
sf::VideoMode *object = NULL;
switch( argc )
{
case 0:
object = new sf::VideoMode();
break;
case 2:
object = new sf::VideoMode( UINT2FIX( args[0] ), UINT2FIX( args[1] ) );
break;
case 3:
object = new sf::VideoMode( UINT2FIX( args[0] ), UINT2FIX( args[1] ), UINT2FIX( args[2] ) );
break;
default:
rb_raise( rb_eArgError, "Expected 0 2 or 3 arguments but was given %ld", arrayLength );
break;
}
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
void Init_VideoMode( void )
{
globalVideoModeClass = rb_define_class_under( GetNamespace(), "VideoMode", rb_cObject );
// Class methods
rb_define_singleton_method( globalVideoModeClass, "new", FUNCPTR( VideoMode_New ), -1 );
rb_define_singleton_method( globalVideoModeClass, "getDesktopMode", FUNCPTR( VideoMode_GetDesktopMode ), 0 );
rb_define_singleton_method( globalVideoModeClass, "getFullscreenModes", FUNCPTR( VideoMode_GetFullscreenModes ), 0 );
// Instance methods
// Aliases
}