741fe219da
* Use built-in iOS support for cmake and expand tests to cover more configurations * Adjust CI builds * Update examples version --------- Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
98 lines
3.5 KiB
CMake
98 lines
3.5 KiB
CMake
# detect the OS
|
||
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
|
||
set(SFML_OS_WINDOWS 1)
|
||
|
||
# don't use the OpenGL ES implementation on Windows
|
||
set(OPENGL_ES 0)
|
||
|
||
# detect the architecture (note: this test won't work for cross-compilation)
|
||
include(CheckTypeSize)
|
||
check_type_size(void* SIZEOF_VOID_PTR)
|
||
if(${SIZEOF_VOID_PTR} STREQUAL "4")
|
||
set(ARCH_32BITS 1)
|
||
elseif(${SIZEOF_VOID_PTR} STREQUAL "8")
|
||
set(ARCH_64BITS 1)
|
||
else()
|
||
message(FATAL_ERROR "Unsupported architecture")
|
||
return()
|
||
endif()
|
||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||
set(SFML_OS_UNIX 1)
|
||
if(ANDROID)
|
||
set(SFML_OS_ANDROID 1)
|
||
# use the OpenGL ES implementation on Android
|
||
set(OPENGL_ES 1)
|
||
else()
|
||
set(SFML_OS_LINUX 1)
|
||
# don't use the OpenGL ES implementation on Linux
|
||
set(OPENGL_ES 0)
|
||
endif()
|
||
elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$")
|
||
set(SFML_OS_FREEBSD 1)
|
||
# don't use the OpenGL ES implementation on FreeBSD
|
||
set(OPENGL_ES 0)
|
||
elseif(CMAKE_SYSTEM_NAME MATCHES "^OpenBSD$")
|
||
set(SFML_OS_OPENBSD 1)
|
||
# don't use the OpenGL ES implementation on OpenBSD
|
||
set(OPENGL_ES 0)
|
||
elseif(CMAKE_SYSTEM_NAME MATCHES "^NetBSD$")
|
||
set(SFML_OS_NETBSD 1)
|
||
# don't use the OpenGL ES implementation on NetBSD
|
||
set(OPENGL_ES 0)
|
||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
|
||
set(SFML_OS_IOS 1)
|
||
# As we want to find packages in our extlibs folder too
|
||
# we need to tell CMake we want to search there instead
|
||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
|
||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
|
||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
|
||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||
# use the OpenGL ES implementation on iOS
|
||
set(OPENGL_ES 1)
|
||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
|
||
set(SFML_OS_MACOSX 1)
|
||
# don't use the OpenGL ES implementation on Mac OS X
|
||
set(OPENGL_ES 0)
|
||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
|
||
set(SFML_OS_ANDROID 1)
|
||
# use the OpenGL ES implementation on Android
|
||
set(OPENGL_ES 1)
|
||
# comparing CMAKE_SYSTEM_NAME with "CYGWIN" generates a false warning depending on the CMake version
|
||
# let's avoid it so the actual error is more visible
|
||
elseif(${CYGWIN})
|
||
message(FATAL_ERROR "Unfortunately SFML doesn't support Cygwin's 'hybrid' status between both Windows and Linux derivatives.\nIf you insist on using the GCC, please use a standalone build of MinGW without the Cygwin environment instead.")
|
||
else()
|
||
message(FATAL_ERROR "Unsupported operating system or environment")
|
||
return()
|
||
endif()
|
||
|
||
# set pkgconfig install directory
|
||
# this could be e.g. macports on mac or msys2 on windows etc.
|
||
set(SFML_PKGCONFIG_DIR "/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||
|
||
if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
|
||
set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
|
||
endif()
|
||
|
||
# detect the compiler
|
||
# Note: The detection is order is important because:
|
||
# - Visual Studio can both use MSVC and Clang
|
||
# - GNUCXX can still be set on macOS when using Clang
|
||
if(MSVC)
|
||
set(SFML_COMPILER_MSVC 1)
|
||
|
||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||
set(SFML_COMPILER_CLANG_CL 1)
|
||
endif()
|
||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||
set(SFML_COMPILER_CLANG 1)
|
||
elseif(CMAKE_COMPILER_IS_GNUCXX)
|
||
set(SFML_COMPILER_GCC 1)
|
||
|
||
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
|
||
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
|
||
else()
|
||
message(FATAL_ERROR "Unsupported compiler")
|
||
return()
|
||
endif()
|