ac0cb73e3a
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1626 4e206d99-4929-0410-ac5d-dfc041789085
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "VideoMode.hpp"
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#include "main.hpp"
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#include <SFML/Window/VideoMode.hpp>
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#include <iostream>
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/* A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel).
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*
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* Video modes are used to setup windows (sf::Window) at creation time.
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*
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* The main usage of video modes is for fullscreen mode: indeed you must use one of the valid
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* video modes allowed by the OS (which are defined by what the monitor and the graphics card support),
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* otherwise your window creation will just fail.
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*
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* SFML::VideoMode provides a static function for retrieving the list of all the video modes supported by
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* the system: getFullscreenModes().
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*
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* A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function.
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*
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* Additionnally, SFML::VideoMode provides a static function to get the mode currently used by the desktop:
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* getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution.
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*
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* Usage example:
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*
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* # Display the list of all the video modes available for fullscreen
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* modes = SFMK::VideoMode.getFullscreenModes()
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* i = 0
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* modes.each do | mode |
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* puts "Mode #" + i + ": " + mode.Width + "x" + mode.Height + " - " + mode.BitsPerPixel + " bpp"
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*
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* end
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*
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* # Create a window with the same pixel depth as the desktop
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* desktop = SFML::VideoMode.getDesktopMode()
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* window.create( SFML::VideoMode.new( 1024, 768, desktop.BitsPerPixel ), "SFML window" )
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*/
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VALUE globalVideoModeClass;
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void VideoMode_Free( sf::VideoMode *anObject )
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{
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delete anObject;
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}
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static VALUE VideoMode_New( VALUE aKlass, VALUE someArgs )
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{
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sf::ContextSettings *object = new sf::ContextSettings();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_VideoMode( void )
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{
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globalVideoModeClass = rb_define_class_under( GetNamespace(), "VideoMode", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalVideoModeClass, "new", FUNCPTR( VideoMode ), 0 );
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// Instance methods
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// Aliases
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}
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