2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
330 lines
9.0 KiB
D
330 lines
9.0 KiB
D
/*
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* DSFML - SFML Library binding in D language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.window.event;
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/**
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* Definition of key codes for keyboard events
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*
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* $(B Possibles values:)$(BR)
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* Except letters and numbers, you can use :$(BR)
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* * LCONTROL, LSHIFT, LALT, LSYSTEM, RCONTROL, RSHIFT, RALT, RSYSTEM.$(BR)
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* * LBRACKET, RBRACKET, SEMICOLON, COMMA, PERIOD, QUOTE, SLASH, BACKSLASH, TILDE, EQUAL, DASH.$(BR)
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* * SPACE, RETURN, BACK, TAB, PAGEUP, PAGEDOWN, END, HOME, INSERT, DELETE.$(BR)
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* * ADD, SUBTRACT, MULTIPLY, DIVIDE, LEFT, RIGHT, UP, DOWN.$(BR)
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* * NUMPAD0, NUMPAD1, NUMPAD2, NUMPAD3, NUMPAD4, NUMPAD5, NUMPAD6, NUMPAD7, NUMPAD8, NUMPAD9.$(BR)
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* * F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15.$(BR)
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*/
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enum KeyCode
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{
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A = 'a',
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B = 'b',
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C = 'c',
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D = 'd',
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E = 'e',
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F = 'f',
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G = 'g',
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H = 'h',
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I = 'i',
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J = 'j',
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K = 'k',
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L = 'l',
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M = 'm',
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N = 'n',
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O = 'o',
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P = 'p',
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Q = 'q',
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R = 'r',
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S = 's',
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T = 't',
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U = 'u',
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V = 'v',
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W = 'w',
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X = 'x',
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Y = 'y',
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Z = 'z',
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NUM0 = '0',
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NUM1 = '1',
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NUM2 = '2',
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NUM3 = '3',
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NUM4 = '4',
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NUM5 = '5',
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NUM6 = '6',
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NUM7 = '7',
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NUM8 = '8',
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NUM9 = '9',
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ESCAPE = 256,
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LCONTROL,
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LSHIFT,
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LALT,
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LSYSTEM,
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RCONTROL,
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RSHIFT,
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RALT,
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RSYSTEM,
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MENU,
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LBRACKET,
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RBRACKET,
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SEMICOLON,
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COMMA,
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PERIOD,
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QUOTE,
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SLASH,
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BACKSLASH,
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TILDE,
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EQUAL,
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DASH,
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SPACE,
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RETURN,
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BACK,
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TAB,
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PAGEUP,
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PAGEDOWN,
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END,
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HOME,
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INSERT,
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DELETE,
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ADD,
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SUBTRACT,
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MULTIPLY,
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DIVIDE,
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LEFT,
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RIGHT,
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UP,
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DOWN,
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NUMPAD0,
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NUMPAD1,
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NUMPAD2,
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NUMPAD3,
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NUMPAD4,
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NUMPAD5,
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NUMPAD6,
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NUMPAD7,
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NUMPAD8,
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NUMPAD9,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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PAUSE,
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}
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/**
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* Definition of button codes for mouse events
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*/
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enum MouseButtons
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{
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LEFT, ///
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RIGHT, ///
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MIDDLE, ///
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XBUTTON1, ///
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XBUTTON2 ///
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}
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/**
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* Definition of joystick axis for joystick events
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*/
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enum JoyAxis
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{
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AXISX, ///
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AXISY, ///
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AXISZ, ///
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AXISR, ///
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AXISU, ///
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AXISV, ///
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AXISPOV ///
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}
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/**
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* Event defines a system event and its parameters
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*/
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align(1) struct Event
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{
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enum EventType
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{
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CLOSED,
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RESIZED,
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LOSTFOCUS,
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GAINEDFOCUS,
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TEXTENTERED,
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KEYPRESSED,
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KEYRELEASED,
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MOUSEWHEELMOVED,
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MOUSEBUTTONPRESSED,
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MOUSEBUTTONRELEASED,
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MOUSEMOVED,
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MOUSEENTERED,
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MOUSELEFT,
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JOYBUTTONPRESSED,
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JOYBUTTONRELEASED,
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JOYMOVED
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}
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/**
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* Enumeration of the different types of events. Accessing a value of another event that the one received (e.g. Event.Size.Width when receiving an KEYPRESSED event) will result in undefined behavior.
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* $(UL
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* $(LI CLOSED)
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* $(LI LOSTFOCUS)
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* $(LI GAINEDFOCUS)
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* $(LI RESIZED
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* $(UL
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* $(LI Event.Size.Width : new Width, in pixels.)
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* $(LI Event.Size.Height : new height, in pixels.)
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* )
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* )
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* $(LI TEXTENTERED
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* $(UL
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* $(LI Event.Text.Unicode : dchar entered.)
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* )
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* )
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* $(LI KEYPRESSED, KEYRELEASED
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* $(UL
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* $(LI Event.Key.Code : Key code of the key.)
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* $(LI Event.Key.Alt : Alt pressed ?)
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* $(LI Event.Key.Control : Control pressed ?)
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* $(LI Event.Key.Shift : Shift pressed ?)
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* )
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* )
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* $(LI MOUSEWHEELMOVED
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* $(UL
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* $(LI Event.MouseWheel.Delta : Wheel move (positive if forward, negative else.) )
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* )
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* )
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* $(LI MOUSEBUTTONPRESSED, MOUSEBUTTONRELEASED
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* $(UL
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* $(LI Event.MouseButton.Button : Mouse button pressed.)
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* $(LI Event.MouseButton.X : Cursor X position.)
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* $(LI Event.MouseButton.Y : Cursor X position.)
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* )
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* )
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* $(LI MOUSEMOVED
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* $(UL
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* $(LI Event.MouseMove.X : Cursor X position. Local coordinates.)
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* $(LI Event.MouseMove.Y : Cursor Y position. Local coordinates.)
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* )
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* )
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* $(LI MOUSEENTERED)
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* $(LI MOUSELEFT)
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* $(LI JOYBUTTONPRESSED, JOYBUTTONRELEASED
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* $(UL
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* $(LI Event.JoyButton.JoystickId : Id of the joystick.)
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* $(LI Event.JoyButton.Button : Joystick button pressed.)
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* )
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* )
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* $(LI JOYMOVED
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* $(UL
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* $(LI Event.JoyMove.JoystickId : Id of the joystick.)
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* $(LI Event.JoyMove.Axis : Moved axis.)
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* $(LI Event.JoyMove.Position : Actual position of the axis [-100, 100], except for POV [0, 360].)
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* )
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* )
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* )
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*/
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EventType Type;
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union
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{
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struct SText
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{
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dchar Unicode;
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}
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SText Text;
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struct SKey
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{
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KeyCode Code;
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bool Alt;
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byte[3] Filler1;
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bool Control;
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byte[3] Filler2;
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bool Shift;
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byte[3] Filler3;
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}
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SKey Key;
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struct SMouseMove
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{
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int X;
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int Y;
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}
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SMouseMove MouseMove;
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struct SMouseButton
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{
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MouseButtons Button;
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int X;
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int Y;
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}
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SMouseButton MouseButton;
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struct SMouseWheel
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{
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int Delta;
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}
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SMouseWheel MouseWheel;
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struct SJoyMove
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{
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uint JoystickId;
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JoyAxis Axis;
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float Position;
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}
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SJoyMove JoyMove;
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struct SJoyButton
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{
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uint JoystickId;
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uint Button;
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}
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SJoyButton JoyButton;
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struct SSize
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{
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uint Width;
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uint Height;
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}
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SSize Size;
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}
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}
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