SFML/bindings/ruby/sfml-system/system/Clock.cpp

110 lines
3.3 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "Clock.hpp"
#include "main.hpp"
#include <SFML/System/Clock.hpp>
VALUE globalClockClass;
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void Clock_Free( sf::Clock *anObject )
{
delete anObject;
}
/* call-seq:
* clock.getElapsedTime() -> Float
*
* This function returns the time elapsed since the last call to Reset()
* (or the construction of the instance if Reset() has not been called) in seconds.
*/
static VALUE Clock_GetElapsedTime( VALUE self )
{
sf::Clock *object = NULL;
Data_Get_Struct( self, sf::Clock, object );
return rb_float_new( object->GetElapsedTime() );
}
/* call-seq:
* clock.reset() -> nil
*
* This function puts the time counter back to zero.
*/
static VALUE Clock_Reset( VALUE self )
{
sf::Clock *object = NULL;
Data_Get_Struct( self, sf::Clock, object );
object->Reset();
return Qnil;
}
static VALUE Clock_InitializeCopy( VALUE self, VALUE aSource )
{
sf::Clock *object = NULL;
Data_Get_Struct( self, sf::Clock, object );
sf::Clock *source = NULL;
Data_Get_Struct( aSource, sf::Clock, source );
*object = *source ;
return self;
}
/* call-seq:
* Clock.new() -> clock
*
* The clock starts automatically after being constructed.
*/
static VALUE Clock_New( int argc, VALUE *args VALUE aKlass )
{
sf::Clock *object = new sf::Clock();
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Clock_Free, object );
rb_obj_call_init( rbData, argc, args );
return rbData;
}
void Init_Clock( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* Utility class for manipulating time.
*
* sf::Clock is a lightweight class for measuring time.
*
* Its resolution depends on the underlying OS, but you can generally expect a 1 ms resolution.
*/
globalClockClass = rb_define_class_under( sfml, "Clock", rb_cObject );
// Class methods
rb_define_singleton_method( globalClockClass, "new", Clock_New, -1 );
// Instance methods
rb_define_method( globalClockClass, "initialize_copy", Clock_InitializeCopy, 1 );
rb_define_method( globalClockClass, "getElapsedTime", Clock_GetElapsedTime, 0 );
rb_define_method( globalClockClass, "reset", Clock_Reset, 0 );
// Aliases
rb_define_alias( globalClockClass, "elapsedTime", "getElapsedTime" );
rb_define_alias( globalClockClass, "elapsed_time", "getElapsedTime" );
}