SFML/DSFML/import/dsfml/graphics/common.d
trass3r be3741de5b + RenderImage
+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-07 18:07:22 +00:00

183 lines
7.1 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.common;
private import dsfml.system.common,
dsfml.window.window,
dsfml.window.windowhandle,
dsfml.graphics.color,
dsfml.graphics.rect,
dsfml.graphics.font,
dsfml.window.videomode;
package extern (C)
{
// sfFont
void* function() sfFont_Create;
void* function(cchar*) sfFont_CreateFromFile;
void* function(ubyte*, size_t) sfFont_CreateFromMemory;
void function(void*) sfFont_Destroy;
void* function() sfFont_GetDefaultFont;
Glyph function(void*, uint, uint, bool) sfFont_GetGlyph;
// sfRenderWindow
void* function(VideoMode, cchar*, uint, ContextSettings*) sfRenderWindow_Create;
void* function(WindowHandle, ContextSettings*) sfRenderWindow_CreateFromHandle;
void function(void*) sfRenderWindow_Destroy;
void* function(void*) sfRenderWindow_GetInput;
// bool function(void*) sfRenderWindow_IsOpened;
/*
void function(void*, void*) sfRenderWindow_DrawSprite;
void function(void*, void*) sfRenderWindow_DrawShape;
void function(void*, void*) sfRenderWindow_DrawText;
void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader;
*/
void* function(void*) sfRenderWindow_Capture;
void function(void*, Color) sfRenderWindow_Clear;
void function(void*, void*) sfRenderWindow_SetView;
void* function(void*) sfRenderWindow_GetView;
void* function (void*) sfRenderWindow_GetDefaultView;
void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords;
// DSFML2
void function(void*) sfRenderWindow_Flush;
// sfShader
void* function(cchar*) sfShader_CreateFromFile;
void* function(cchar*) sfShader_CreateFromMemory;
void function(void*) sfShader_Destroy;
void function(void*, cchar*, float) sfShader_SetParameter1;
void function(void*, cchar*, float, float) sfShader_SetParameter2;
void function(void*, cchar*, float, float, float) sfShader_SetParameter3;
void function(void*, cchar*, float, float, float, float) sfShader_SetParameter4;
void function(void*, cchar*, void*) sfShader_SetTexture;
int function() sfShader_IsAvailable;
void function(void*) sfShader_Bind;
void function(void*) sfShader_Unbind;
// sfView
void* function() sfView_Create;
void* function(FloatRect) sfView_CreateFromRect;
void function(void*) sfView_Destroy;
void function(void*, float, float) sfView_SetCenter;
void function(void*, float, float) sfView_SetSize;
void function(void*, FloatRect) sfView_SetViewport;
float function(void*) sfView_GetCenterX;
float function(void*) sfView_GetCenterY;
float function(void*) sfView_GetWidth;
float function(void*) sfView_GetHeight;
FloatRect function(void*) sfView_GetViewport;
void function(void*, float, float) sfView_Move;
void function(void*, float) sfView_Zoom;
// DSFML2
void function(void*, float) sfView_SetRotation;
float function(void*) sfView_GetRotation;
void function(void*, float) sfView_Rotate;
void function(void*, FloatRect) sfView_Reset;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
// sfFont
mixin(loadFromSharedLib("sfFont_CreateFromFile"));
mixin(loadFromSharedLib("sfFont_CreateFromMemory"));
mixin(loadFromSharedLib("sfFont_Destroy"));
mixin(loadFromSharedLib("sfFont_GetDefaultFont"));
mixin(loadFromSharedLib("sfFont_GetGlyph"));
// sfRenderWindow
mixin(loadFromSharedLib("sfRenderWindow_Create"));
mixin(loadFromSharedLib("sfRenderWindow_CreateFromHandle"));
mixin(loadFromSharedLib("sfRenderWindow_Destroy"));
mixin(loadFromSharedLib("sfRenderWindow_GetInput"));
/*
mixin(loadFromSharedLib("sfRenderWindow_DrawSprite"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShape"));
mixin(loadFromSharedLib("sfRenderWindow_DrawText"));
mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader"));
*/
mixin(loadFromSharedLib("sfRenderWindow_Clear"));
mixin(loadFromSharedLib("sfRenderWindow_SetView"));
mixin(loadFromSharedLib("sfRenderWindow_GetView"));
mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView"));
mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords"));
// DSFML2
mixin(loadFromSharedLib("sfRenderWindow_Flush"));
// sfShader
mixin(loadFromSharedLib("sfShader_CreateFromFile"));
mixin(loadFromSharedLib("sfShader_CreateFromMemory"));
mixin(loadFromSharedLib("sfShader_Destroy"));
mixin(loadFromSharedLib("sfShader_SetParameter1"));
mixin(loadFromSharedLib("sfShader_SetParameter2"));
mixin(loadFromSharedLib("sfShader_SetParameter3"));
mixin(loadFromSharedLib("sfShader_SetParameter4"));
mixin(loadFromSharedLib("sfShader_SetTexture"));
mixin(loadFromSharedLib("sfShader_IsAvailable"));
mixin(loadFromSharedLib("sfShader_Bind"));
mixin(loadFromSharedLib("sfShader_Unbind"));
// sfView
mixin(loadFromSharedLib("sfView_Create"));
mixin(loadFromSharedLib("sfView_CreateFromRect"));
mixin(loadFromSharedLib("sfView_Destroy"));
mixin(loadFromSharedLib("sfView_SetCenter"));
mixin(loadFromSharedLib("sfView_SetSize"));
mixin(loadFromSharedLib("sfView_SetViewport"));
mixin(loadFromSharedLib("sfView_GetCenterX"));
mixin(loadFromSharedLib("sfView_GetCenterY"));
mixin(loadFromSharedLib("sfView_GetWidth"));
mixin(loadFromSharedLib("sfView_GetHeight"));
mixin(loadFromSharedLib("sfView_GetViewport"));
mixin(loadFromSharedLib("sfView_Move"));
mixin(loadFromSharedLib("sfView_Zoom"));
// DSFML2
mixin(loadFromSharedLib("sfView_SetRotation"));
mixin(loadFromSharedLib("sfView_GetRotation"));
mixin(loadFromSharedLib("sfView_Rotate"));
mixin(loadFromSharedLib("sfView_Reset"));
}