be3741de5b
+ RenderWindow.flush() + View.reset() + Window.waitEvent() * moved TextStyle to module text * Sprite was strangefully missing base constructor call * changed Rect to be a struct instead of a class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
183 lines
7.1 KiB
D
183 lines
7.1 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.common;
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private import dsfml.system.common,
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dsfml.window.window,
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dsfml.window.windowhandle,
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dsfml.graphics.color,
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dsfml.graphics.rect,
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dsfml.graphics.font,
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dsfml.window.videomode;
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package extern (C)
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{
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// sfFont
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void* function() sfFont_Create;
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void* function(cchar*) sfFont_CreateFromFile;
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void* function(ubyte*, size_t) sfFont_CreateFromMemory;
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void function(void*) sfFont_Destroy;
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void* function() sfFont_GetDefaultFont;
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Glyph function(void*, uint, uint, bool) sfFont_GetGlyph;
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// sfRenderWindow
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void* function(VideoMode, cchar*, uint, ContextSettings*) sfRenderWindow_Create;
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void* function(WindowHandle, ContextSettings*) sfRenderWindow_CreateFromHandle;
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void function(void*) sfRenderWindow_Destroy;
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void* function(void*) sfRenderWindow_GetInput;
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// bool function(void*) sfRenderWindow_IsOpened;
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/*
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void function(void*, void*) sfRenderWindow_DrawSprite;
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void function(void*, void*) sfRenderWindow_DrawShape;
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void function(void*, void*) sfRenderWindow_DrawText;
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void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader;
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void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader;
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void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader;
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*/
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void* function(void*) sfRenderWindow_Capture;
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void function(void*, Color) sfRenderWindow_Clear;
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void function(void*, void*) sfRenderWindow_SetView;
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void* function(void*) sfRenderWindow_GetView;
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void* function (void*) sfRenderWindow_GetDefaultView;
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void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords;
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// DSFML2
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void function(void*) sfRenderWindow_Flush;
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// sfShader
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void* function(cchar*) sfShader_CreateFromFile;
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void* function(cchar*) sfShader_CreateFromMemory;
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void function(void*) sfShader_Destroy;
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void function(void*, cchar*, float) sfShader_SetParameter1;
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void function(void*, cchar*, float, float) sfShader_SetParameter2;
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void function(void*, cchar*, float, float, float) sfShader_SetParameter3;
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void function(void*, cchar*, float, float, float, float) sfShader_SetParameter4;
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void function(void*, cchar*, void*) sfShader_SetTexture;
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int function() sfShader_IsAvailable;
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void function(void*) sfShader_Bind;
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void function(void*) sfShader_Unbind;
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// sfView
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void* function() sfView_Create;
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void* function(FloatRect) sfView_CreateFromRect;
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void function(void*) sfView_Destroy;
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void function(void*, float, float) sfView_SetCenter;
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void function(void*, float, float) sfView_SetSize;
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void function(void*, FloatRect) sfView_SetViewport;
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float function(void*) sfView_GetCenterX;
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float function(void*) sfView_GetCenterY;
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float function(void*) sfView_GetWidth;
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float function(void*) sfView_GetHeight;
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FloatRect function(void*) sfView_GetViewport;
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void function(void*, float, float) sfView_Move;
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void function(void*, float) sfView_Zoom;
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// DSFML2
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void function(void*, float) sfView_SetRotation;
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float function(void*) sfView_GetRotation;
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void function(void*, float) sfView_Rotate;
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void function(void*, FloatRect) sfView_Reset;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-graphics-d");
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else
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DllLoader dll = DllLoader.load("csfml-graphics");
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// sfFont
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mixin(loadFromSharedLib("sfFont_CreateFromFile"));
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mixin(loadFromSharedLib("sfFont_CreateFromMemory"));
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mixin(loadFromSharedLib("sfFont_Destroy"));
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mixin(loadFromSharedLib("sfFont_GetDefaultFont"));
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mixin(loadFromSharedLib("sfFont_GetGlyph"));
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// sfRenderWindow
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mixin(loadFromSharedLib("sfRenderWindow_Create"));
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mixin(loadFromSharedLib("sfRenderWindow_CreateFromHandle"));
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mixin(loadFromSharedLib("sfRenderWindow_Destroy"));
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mixin(loadFromSharedLib("sfRenderWindow_GetInput"));
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/*
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mixin(loadFromSharedLib("sfRenderWindow_DrawSprite"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawShape"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawText"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader"));
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mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader"));
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*/
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mixin(loadFromSharedLib("sfRenderWindow_Clear"));
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mixin(loadFromSharedLib("sfRenderWindow_SetView"));
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mixin(loadFromSharedLib("sfRenderWindow_GetView"));
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mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView"));
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mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords"));
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// DSFML2
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mixin(loadFromSharedLib("sfRenderWindow_Flush"));
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// sfShader
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mixin(loadFromSharedLib("sfShader_CreateFromFile"));
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mixin(loadFromSharedLib("sfShader_CreateFromMemory"));
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mixin(loadFromSharedLib("sfShader_Destroy"));
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mixin(loadFromSharedLib("sfShader_SetParameter1"));
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mixin(loadFromSharedLib("sfShader_SetParameter2"));
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mixin(loadFromSharedLib("sfShader_SetParameter3"));
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mixin(loadFromSharedLib("sfShader_SetParameter4"));
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mixin(loadFromSharedLib("sfShader_SetTexture"));
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mixin(loadFromSharedLib("sfShader_IsAvailable"));
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mixin(loadFromSharedLib("sfShader_Bind"));
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mixin(loadFromSharedLib("sfShader_Unbind"));
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// sfView
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mixin(loadFromSharedLib("sfView_Create"));
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mixin(loadFromSharedLib("sfView_CreateFromRect"));
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mixin(loadFromSharedLib("sfView_Destroy"));
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mixin(loadFromSharedLib("sfView_SetCenter"));
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mixin(loadFromSharedLib("sfView_SetSize"));
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mixin(loadFromSharedLib("sfView_SetViewport"));
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mixin(loadFromSharedLib("sfView_GetCenterX"));
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mixin(loadFromSharedLib("sfView_GetCenterY"));
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mixin(loadFromSharedLib("sfView_GetWidth"));
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mixin(loadFromSharedLib("sfView_GetHeight"));
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mixin(loadFromSharedLib("sfView_GetViewport"));
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mixin(loadFromSharedLib("sfView_Move"));
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mixin(loadFromSharedLib("sfView_Zoom"));
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// DSFML2
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mixin(loadFromSharedLib("sfView_SetRotation"));
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mixin(loadFromSharedLib("sfView_GetRotation"));
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mixin(loadFromSharedLib("sfView_Rotate"));
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mixin(loadFromSharedLib("sfView_Reset"));
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} |