45b150648d
Removed the AudioResource class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
159 lines
5.0 KiB
C++
159 lines
5.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Default constructor
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////////////////////////////////////////////////////////////
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template <typename T>
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Rect<T>::Rect() :
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Left (0),
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Top (0),
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Right (0),
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Bottom(0)
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{
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}
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////////////////////////////////////////////////////////////
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/// Construct the color from its coordinates
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////////////////////////////////////////////////////////////
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template <typename T>
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Rect<T>::Rect(T left, T top, T right, T bottom) :
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Left (left),
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Top (top),
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Right (right),
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Bottom(bottom)
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{
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}
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////////////////////////////////////////////////////////////
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/// Get the size of the rectangle
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector2<T> Rect<T>::GetSize() const
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{
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return Vector2<T>(Right - Left, Bottom - Top);
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}
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////////////////////////////////////////////////////////////
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/// Get the center of the rectangle
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector2<T> Rect<T>::GetCenter() const
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{
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return Vector2<T>((Left + Right) / 2, (Top + Bottom) / 2);
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}
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////////////////////////////////////////////////////////////
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/// Move the whole rectangle by the given offset
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////////////////////////////////////////////////////////////
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template <typename T>
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void Rect<T>::Offset(T offsetX, T offsetY)
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{
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Left += offsetX;
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Right += offsetX;
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Top += offsetY;
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Bottom += offsetY;
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}
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////////////////////////////////////////////////////////////
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/// Move the whole rectangle by the given offset
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////////////////////////////////////////////////////////////
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template <typename T>
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void Rect<T>::Offset(const Vector2<T>& offset)
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{
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Offset(offset.x, offset.y);
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}
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////////////////////////////////////////////////////////////
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/// Check if a point is inside the rectangle's area
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////////////////////////////////////////////////////////////
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template <typename T>
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bool Rect<T>::Contains(T x, T y) const
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{
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return (x >= Left) && (x <= Right) && (y >= Top) && (y <= Bottom);
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}
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////////////////////////////////////////////////////////////
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/// Check if a point is inside the rectangle's area
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////////////////////////////////////////////////////////////
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template <typename T>
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bool Rect<T>::Contains(const Vector2<T>& point) const
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{
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return Contains(point.x, point.y);
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}
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////////////////////////////////////////////////////////////
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/// Check intersection between two rectangles
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////////////////////////////////////////////////////////////
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template <typename T>
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bool Rect<T>::Intersects(const Rect<T>& rectangle) const
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{
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// Compute overlapping rect
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Rect<T> overlapping(std::max(Left, rectangle.Left),
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std::max(Top, rectangle.Top),
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std::min(Right, rectangle.Right),
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std::min(Bottom, rectangle.Bottom));
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// If overlapping rect is valid, then there is intersection
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return (overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom);
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}
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////////////////////////////////////////////////////////////
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/// Check intersection between two rectangles and return the
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/// resulting rectangle
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////////////////////////////////////////////////////////////
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template <typename T>
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bool Rect<T>::Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
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{
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// Compute overlapping rect
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Rect<T> overlapping(std::max(Left, rectangle.Left),
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std::max(Top, rectangle.Top),
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std::min(Right, rectangle.Right),
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std::min(Bottom, rectangle.Bottom));
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// If overlapping rect is valid, then there is intersection
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if ((overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom))
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{
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intersection = overlapping;
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return true;
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}
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else
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{
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intersection = Rect<T>(0, 0, 0, 0);
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return false;
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}
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}
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