SFML/DSFML/import/dsfml/network/tcpsocket.d
trass3r eada18b7e5 partial sync with network module changes
* SocketTCP/UDP -> TcpSocket
* Ftp.makeDirectory -> createDirectory
* some SocketSelector fixes
+ unfinished TcpListener

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1514 4e206d99-4929-0410-ac5d-dfc041789085
2010-04-20 19:51:48 +00:00

274 lines
7.8 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.tcpsocket;
import dsfml.network.ipaddress;
import dsfml.network.packet;
import dsfml.network.socketstatus;
import dsfml.system.common;
/**
* TcpSocket wraps a socket using TCP protocol to send data safely (but a bit slower)
*/
class TcpSocket : DSFMLObject
{
/**
* Default constructor
*/
this()
{
super(sfTcpSocket_Create());
m_intermediatePacket = new Packet();
}
override void dispose()
{
sfTcpSocket_Destroy(m_ptr);
}
/**
* Connect to another computer on a specified port
*
* Params:
* port = Port to use for transfers (warning : ports < 1024 are reserved)
* hostAddress = IP Address of the host to connect to
* timeout = Maximum time to wait in seconds (0 by default : no timeout)
*
* Returns:
* True if operation has been successful
*/
bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f)
{
return cast(bool) !sfTcpSocket_Connect(m_ptr, port, hostAddress, timeout);
}
/**
* Listen to a specified port for incoming data or connections
*
* Params:
* port = Port to listen to
*
* Returns:
* True if operation has been successful
*/
bool listen(ushort port)
{
return cast(bool)sfTcpSocket_Listen(m_ptr, port);
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
*
* Returns:
* Status code
*/
SocketStatus accept(TcpSocket connected)
{
SFMLClass temp = null;
SocketStatus ret = sfTcpSocket_Accept(m_ptr, &temp, null);
connected.m_ptr = temp;
return ret;
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
* address = Pointer to an address to fill with client infos
*
* Returns:
* Status code
*/
SocketStatus accept(TcpSocket connected, out IPAddress address)
{
SFMLClass temp = null;
SocketStatus ret = sfTcpSocket_Accept(m_ptr, &temp, &address);
connected.m_ptr = temp;
return ret;
}
/**
* Send an array of bytes to the host (must be connected first)
*
* Params:
* data = array of bytes to send
*
* Returns:
* Status code
*/
SocketStatus send(byte[] data)
in
{
assert(data && data.length);
}
body
{
return cast(SocketStatus)sfTcpSocket_Send(m_ptr, data.ptr, data.length);
}
/**
* Receive an array of bytes from the host (must be connected first).
* This function will block until a connection was accepted
*
* Params:
* data = array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived)
in
{
assert(data && data.length);
}
body
{
return cast(SocketStatus)sfTcpSocket_Receive(m_ptr, data.ptr, data.length, &sizeReceived);
}
/**
* Send a packet of data to the host (must be connected first)
*
* Params:
* packetToSend = Packet to send
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend)
{
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
SocketStatus stat = cast(SocketStatus)sfTcpSocket_SendPacket(m_ptr, m_intermediatePacket.nativePointer);
m_intermediatePacket.clear();
return stat;
}
/**
* Receive a packet from the host (must be connected first).
* This function will block if the socket is blocking
*
* Params:
* packetToReceive = Packet to fill with received data
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive)
{
SocketStatus stat = cast(SocketStatus)sfTcpSocket_ReceivePacket(m_ptr, m_intermediatePacket.nativePointer);
packetToReceive.onReceive(m_intermediatePacket.getData);
m_intermediatePacket.clear();
return stat;
}
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
{
return cast(bool)sfTcpSocket_IsValid(m_ptr);
}
package:
this (SFMLClass ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
private:
Packet m_intermediatePacket;
// External ====================================================================
extern (C)
{
typedef SFMLClass function() pf_sfTcpSocket_Create;
typedef void function(SFMLClass) pf_sfTcpSocket_Destroy;
typedef int function(SFMLClass, ushort, IPAddress, float) pf_sfTcpSocket_Connect;
typedef int function(SFMLClass, ushort) pf_sfTcpSocket_Listen;
typedef SocketStatus function(SFMLClass, SFMLClass*, IPAddress*) pf_sfTcpSocket_Accept;
typedef SocketStatus function(SFMLClass, const(byte)*, size_t) pf_sfTcpSocket_Send;
typedef SocketStatus function(SFMLClass, byte*, size_t, size_t*) pf_sfTcpSocket_Receive;
typedef SocketStatus function(SFMLClass, SFMLClass) pf_sfTcpSocket_SendPacket;
typedef SocketStatus function(SFMLClass, SFMLClass) pf_sfTcpSocket_ReceivePacket;
typedef int function(SFMLClass) pf_sfTcpSocket_IsValid;
static pf_sfTcpSocket_Create sfTcpSocket_Create;
static pf_sfTcpSocket_Destroy sfTcpSocket_Destroy;
static pf_sfTcpSocket_Connect sfTcpSocket_Connect;
static pf_sfTcpSocket_Listen sfTcpSocket_Listen;
static pf_sfTcpSocket_Accept sfTcpSocket_Accept;
static pf_sfTcpSocket_Send sfTcpSocket_Send;
static pf_sfTcpSocket_Receive sfTcpSocket_Receive;
static pf_sfTcpSocket_SendPacket sfTcpSocket_SendPacket;
static pf_sfTcpSocket_ReceivePacket sfTcpSocket_ReceivePacket;
static pf_sfTcpSocket_IsValid sfTcpSocket_IsValid;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfTcpSocket_Accept = cast(pf_sfTcpSocket_Accept)dll.getSymbol("sfTcpSocket_Accept");
sfTcpSocket_Connect = cast(pf_sfTcpSocket_Connect)dll.getSymbol("sfTcpSocket_Connect");
sfTcpSocket_Create = cast(pf_sfTcpSocket_Create)dll.getSymbol("sfTcpSocket_Create");
sfTcpSocket_Destroy = cast(pf_sfTcpSocket_Destroy)dll.getSymbol("sfTcpSocket_Destroy");
sfTcpSocket_IsValid = cast(pf_sfTcpSocket_IsValid)dll.getSymbol("sfTcpSocket_IsValid");
sfTcpSocket_Listen = cast(pf_sfTcpSocket_Listen)dll.getSymbol("sfTcpSocket_Listen");
sfTcpSocket_Receive = cast(pf_sfTcpSocket_Receive)dll.getSymbol("sfTcpSocket_Receive");
sfTcpSocket_ReceivePacket = cast(pf_sfTcpSocket_ReceivePacket)dll.getSymbol("sfTcpSocket_ReceivePacket");
sfTcpSocket_Send = cast(pf_sfTcpSocket_Send)dll.getSymbol("sfTcpSocket_Send");
sfTcpSocket_SendPacket = cast(pf_sfTcpSocket_SendPacket)dll.getSymbol("sfTcpSocket_SendPacket");
}
}