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2015-03-29 22:29:42 +02:00
cmake Only link sfml-main for the GUI examples in release mode. 2015-03-26 10:23:28 +01:00
doc Replaced non-ASCII symbols with equivalents 2015-03-10 02:04:02 +02:00
examples Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
extlibs Merge branch 'feature/gl_dev_new' 2015-03-26 10:04:12 +01:00
include/SFML Implemented methods to retrieve the OpenGL handles from sf::Texture and sf::Shader. 2015-03-23 16:16:07 +01:00
src/SFML Fixed numerous bugs/undefined behavior in the XCB implementation, added a lot more XCB error handling and reporting, make use of xcb-ewmh to handle EWMH for us, refactored some code out of the Window constructor into their own methods, fixed fullscreen state transition not working on window managers that create temporary parent windows when the window is being mapped, removed automatic fullscreen pointer grabbing since that is the subject of #614 and might not be desired in some situations. 2015-03-29 22:29:42 +02:00
tools SFML#541 Use openal-soft 1.16 as default OpenAL framework on OS X instead of the system's one 2015-03-25 22:47:39 +01:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Updated the version to 2.2, added support for patch versions and added the changelog.txt 2014-12-04 16:09:54 +01:00
CMakeLists.txt SFML#541 Use openal-soft 1.16 as default OpenAL framework on OS X instead of the system's one 2015-03-25 22:47:39 +01:00
license.txt Replaced GLEW with (a highly customized) loader generated by glLoadGen, restructured GLExtensions.hpp for easier extension bookkeeping, make use of GLEXT definitions in Shader.cpp and Texture.cpp as well, replaced GL_MAX_TEXTURE_COORDS with GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, implemented flags for requesting a debug or core/compatibility profile context, changed the default context version from 2.0 to 2.1. 2015-03-23 16:10:28 +01:00
readme.txt Fixed some links in the readme.txt. 2014-12-28 23:53:09 +01:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/2.2/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/2.2/)
* The online API documentation (http://www.sfml-dev.org/documentation/2.2/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).