SFML/examples/voip/Client.cpp
2011-12-25 23:42:43 +01:00

130 lines
3.9 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include <iostream>
const sf::Uint8 audioData = 1;
const sf::Uint8 endOfStream = 2;
////////////////////////////////////////////////////////////
/// Specialization of audio recorder for sending recorded audio
/// data through the network
////////////////////////////////////////////////////////////
class NetworkRecorder : public sf::SoundRecorder
{
public :
////////////////////////////////////////////////////////////
/// Constructor
///
/// \param host Remote host to which send the recording data
/// \param port Port of the remote host
///
////////////////////////////////////////////////////////////
NetworkRecorder(const sf::IpAddress& host, unsigned short port) :
myHost(host),
myPort(port)
{
}
private :
////////////////////////////////////////////////////////////
/// /see SoundRecorder::OnStart
///
////////////////////////////////////////////////////////////
virtual bool OnStart()
{
if (mySocket.Connect(myHost, myPort) == sf::Socket::Done)
{
std::cout << "Connected to server " << myHost << std::endl;
return true;
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
/// /see SoundRecorder::ProcessSamples
///
////////////////////////////////////////////////////////////
virtual bool OnProcessSamples(const sf::Int16* samples, std::size_t sampleCount)
{
// Pack the audio samples into a network packet
sf::Packet packet;
packet << audioData;
packet.Append(samples, sampleCount * sizeof(sf::Int16));
// Send the audio packet to the server
return mySocket.Send(packet) == sf::Socket::Done;
}
////////////////////////////////////////////////////////////
/// /see SoundRecorder::OnStop
///
////////////////////////////////////////////////////////////
virtual void OnStop()
{
// Send a "end-of-stream" packet
sf::Packet packet;
packet << endOfStream;
mySocket.Send(packet);
// Close the socket
mySocket.Disconnect();
}
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
sf::IpAddress myHost; ///< Address of the remote host
unsigned short myPort; ///< Remote port
sf::TcpSocket mySocket; ///< Socket used to communicate with the server
};
////////////////////////////////////////////////////////////
/// Create a client, connect it to a running server and
/// start sending him audio data
///
////////////////////////////////////////////////////////////
void DoClient(unsigned short port)
{
// Check that the device can capture audio
if (sf::SoundRecorder::IsAvailable() == false)
{
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
return;
}
// Ask for server address
sf::IpAddress server;
do
{
std::cout << "Type address or name of the server to connect to : ";
std::cin >> server;
}
while (server == sf::IpAddress::None);
// Create an instance of our custom recorder
NetworkRecorder recorder(server, port);
// Wait for user input...
std::cin.ignore(10000, '\n');
std::cout << "Press enter to start recording audio";
std::cin.ignore(10000, '\n');
// Start capturing audio data
recorder.Start(44100);
std::cout << "Recording... press enter to stop";
std::cin.ignore(10000, '\n');
recorder.Stop();
}