Made OpenAL context management more intelligent, in analogy to OpenGL context management. OpenAL contexts now only exist as long as AlResources require them and are destroyed when they are no longer required. Fixes #30.
SFML - Simple and Fast Multimedia Library ========================================= SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python. Authors ------- Laurent Gomila - main developer (laurent@sfml-dev.org) Marco Antognini - OS X developer (hiura@sfml-dev.org) Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com) Jan Haller (bromeon@sfml-dev.org) Stefan Schindler (tank@sfml-dev.org) Lukas Dürrenberger (eXpl0it3r@sfml-dev.org) binary1248 (binary1248@hotmail.com) Artur Moreira (artturmoreira@gmail.com) Download -------- You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php). You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML). Install ------- Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials.php), there is one for each platform/compiler that SFML supports. Learn ----- There are several places to learn SFML: * The official tutorials (http://www.sfml-dev.org/resources.php#tutorials) * The online API documentation (http://www.sfml-dev.org/resources.php#documentation) * The community wiki (https://github.com/LaurentGomila/SFML/wiki/) * The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for french people) Contribute ---------- SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).
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