1f3d7b6d0c
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1239 4e206d99-4929-0410-ac5d-dfc041789085
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
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#ifndef WXSFMLCANVAS_HPP
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#define WXSFMLCANVAS_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#include <wx/wx.h>
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////////////////////////////////////////////////////////////
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/// wxSFMLCanvas allows to run SFML in a wxWidgets control
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////////////////////////////////////////////////////////////
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class wxSFMLCanvas : public wxControl, public sf::RenderWindow
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{
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public :
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////////////////////////////////////////////////////////////
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/// Construct the wxSFMLCanvas
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///
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/// \param parent : Parent of the control
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/// \param id : Identifier of the control
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/// \param position : Position of the control
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/// \param size : Size of the control
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/// \param style : Style of the control
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///
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////////////////////////////////////////////////////////////
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wxSFMLCanvas(wxWindow* parent = NULL, wxWindowID id = -1, const wxPoint& position = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~wxSFMLCanvas();
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private :
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DECLARE_EVENT_TABLE()
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////////////////////////////////////////////////////////////
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/// Notification for the derived class that moment is good
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/// for doing its update and drawing stuff
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///
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////////////////////////////////////////////////////////////
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virtual void OnUpdate();
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////////////////////////////////////////////////////////////
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/// Called when the window is idle - we can refresh our
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/// SFML window
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///
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////////////////////////////////////////////////////////////
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void OnIdle(wxIdleEvent&);
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////////////////////////////////////////////////////////////
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/// Called when the window is repainted - we can display our
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/// SFML window
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///
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////////////////////////////////////////////////////////////
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void OnPaint(wxPaintEvent&);
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////////////////////////////////////////////////////////////
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/// Called when the window needs to draw its background
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///
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////////////////////////////////////////////////////////////
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void OnEraseBackground(wxEraseEvent&);
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};
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#endif // WXSFMLCANVAS_HPP
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