SFML/CMakeLists.txt
2011-09-09 15:24:09 +02:00

207 lines
8.3 KiB
CMake
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

cmake_minimum_required(VERSION 2.8)
# set a default build type if none was provided
# this has to be done before the project() instruction!
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 0)
set(VERSION_PATCH 0)
# add the SFML header path
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
# add an option for building the examples
set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
# add an option for building the API documentation
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Mac OS X specific options
if(MACOSX)
# add an option to build frameworks instead of dylibs (release only)
set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory")
# add an option to automatically install Xcode 4 templates
set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
endif()
# remove SL security warnings with Visual C++
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
# Setup Mac OS X stuff
if(MACOSX)
# multi arch support - by default : i386 and x86_64
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
endif()
# multi SDK support - by default we choose the older SDK available starting by 10.5 SDK
if(NOT OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
if(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
# target 10.5 system
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk"
CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5"
CACHE STRING "Minimum OS X version to target for deployment (at runtime); ewer APIs weak linked."
FORCE)
elseif(EXISTS /Developer/SDKs/MacOSX10.6.sdk)
# target 10.6 system
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk"
CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6"
CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked."
FORCE)
else()
# use default SDK.
endif()
# note : we use OSX_CONFIG_HAS_BEEN_RUN_BEFORE to be able to let the user set his/her custom settings
# so we don't always have to FORCE the value of CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT
set(OSX_CONFIG_HAS_BEEN_RUN_BEFORE TRUE
CACHE BOOL "Don't edit this value; you should instead empty your cache."
FORCE)
mark_as_advanced(OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
endif()
# BUILD_FRAMEWORKS needs two things :
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
endif()
# add the subdirectories
add_subdirectory(src/SFML)
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(BUILD_DOC)
add_subdirectory(doc)
endif()
# setup the install rules
if(NOT BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the remaining headers
add_custom_command(TARGET SFML
POST_BUILD
COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
# adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle
# NOTE : it's not required to link agains SFML.framework
set_target_properties(SFML PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
COMPONENT devel)
endif()
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
if(WINDOWS)
if(ARCH_32BITS)
install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
else()
install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
endif()
elseif(MACOSX)
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
if(INSTALL_XCODE4_TEMPLATES)
install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates)
endif()
endif()