SFML/bindings/python/src/Sound.cpp
LaurentGom 0e2297af28 Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c
Renamed the DSFML directory to d
--> bindings must now be updated to match the new organization!

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-09 17:13:17 +00:00

339 lines
11 KiB
C++

////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#include "Sound.hpp"
#include "SoundBuffer.hpp"
#include "compat.hpp"
extern PyTypeObject PySfSoundBufferType;
static void
PySfSound_dealloc(PySfSound *self)
{
delete self->obj;
free_object(self);
}
static PyObject *
PySfSound_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
static int
PySfSound_init(PySfSound *self, PyObject *args, PyObject *kwds)
{
const char *kwlist[] = {"Buffer", "Loop", "Pitch", "Volume", "X", "Y", "Z", NULL};
PySfSoundBuffer *Buffer=NULL;
PyObject *Loop=NULL;
float Pitch=1.f, Volume=100.f, X=0.f, Y=0.f, Z=0.f;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|O!Offfff:Sound.__new__", (char **)kwlist, &PySfSoundBufferType, &Buffer, &Loop, &Pitch, &Volume, &X, &Y, &Z))
return -1;
{
if (Loop)
self->obj->SetLoop(PyBool_AsBool(Loop));
if (Buffer)
self->obj->SetBuffer(*(Buffer->obj));
self->obj->SetPitch(Pitch);
self->obj->SetVolume(Volume);
self->obj->SetPosition(X, Y, Z);
}
return 0;
}
static PyObject*
PySfSound_SetBuffer(PySfSound *self, PyObject *args)
{
PySfSoundBuffer *Buffer = (PySfSoundBuffer *)args;
if (!PyObject_TypeCheck(args, &PySfSoundBufferType))
{
PyErr_SetString(PyExc_TypeError, "Sound.SetBuffer() The argument must be a sf.SoundBuffer.");
return NULL;
}
self->obj->SetBuffer(*(Buffer->obj));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_SetLoop(PySfSound *self, PyObject *args)
{
self->obj->SetLoop(PyBool_AsBool(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_SetRelativeToListener(PySfSound *self, PyObject *args)
{
self->obj->SetRelativeToListener(PyBool_AsBool(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_IsRelativeToListener(PySfSound *self)
{
return PyBool_FromLong(self->obj->IsRelativeToListener());
}
static PyObject*
PySfSound_SetPitch(PySfSound *self, PyObject *args)
{
self->obj->SetPitch(PyFloat_AsDouble(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_SetMinDistance(PySfSound *self, PyObject *args)
{
self->obj->SetMinDistance(PyFloat_AsDouble(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_SetAttenuation(PySfSound *self, PyObject *args)
{
self->obj->SetAttenuation(PyFloat_AsDouble(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_SetVolume(PySfSound *self, PyObject *args)
{
self->obj->SetVolume(PyFloat_AsDouble(args));
Py_RETURN_NONE;
}
static PyObject*
PySfSound_GetPitch(PySfSound *self)
{
return PyFloat_FromDouble(self->obj->GetPitch());
}
static PyObject*
PySfSound_GetMinDistance(PySfSound *self)
{
return PyFloat_FromDouble(self->obj->GetMinDistance());
}
static PyObject*
PySfSound_GetAttenuation(PySfSound *self)
{
return PyFloat_FromDouble(self->obj->GetAttenuation());
}
static PyObject*
PySfSound_GetVolume(PySfSound *self)
{
return PyFloat_FromDouble(self->obj->GetVolume());
}
static PyObject*
PySfSound_GetPosition(PySfSound *self)
{
sf::Vector3f Vect = self->obj->GetPosition();
return Py_BuildValue("fff", Vect.x, Vect.y, Vect.z);
}
static PyObject*
PySfSound_GetPlayingOffset(PySfSound *self)
{
return PyFloat_FromDouble(self->obj->GetPlayingOffset());
}
static PyObject*
PySfSound_GetLoop(PySfSound *self)
{
return PyBool_FromLong(self->obj->GetLoop());
}
static PyObject*
PySfSound_Play(PySfSound *self)
{
self->obj->Play();
Py_RETURN_NONE;
}
static PyObject*
PySfSound_Pause(PySfSound *self)
{
self->obj->Pause();
Py_RETURN_NONE;
}
static PyObject*
PySfSound_Stop(PySfSound *self)
{
self->obj->Stop();
Py_RETURN_NONE;
}
static PyObject*
PySfSound_GetStatus(PySfSound *self)
{
return PyLong_FromUnsignedLong(self->obj->GetStatus());
}
static PyObject*
PySfSound_SetPosition(PySfSound *self, PyObject *args)
{
float X, Y, Z;
if (!PyArg_ParseTuple(args, "fff:Sound.SetPosition", &X, &Y, &Z))
return NULL;
self->obj->SetPosition(X, Y, Z);
Py_RETURN_NONE;
}
static PyObject *
PySfSound_GetBuffer(PySfSound *self)
{
PySfSoundBuffer *Buffer;
Buffer = GetNewPySfSoundBuffer();
Buffer->obj = new sf::SoundBuffer(*(self->obj->GetBuffer()));
return (PyObject *)Buffer;
}
static PyObject*
PySfSound_SetPlayingOffset(PySfSound *self, PyObject *args)
{
self->obj->SetPlayingOffset(PyFloat_AsDouble(args));
Py_RETURN_NONE;
}
static PyMethodDef PySfSound_methods[] = {
{"SetRelativeToListener", (PyCFunction)PySfSound_SetRelativeToListener, METH_O, "SetRelativeToListener(Relative)\nMake the sound's position relative to the listener's position, or absolute. The default value is false (absolute)\n Relative : True to set the position relative, false to set it absolute"},
{"IsRelativeToListener", (PyCFunction)PySfSound_IsRelativeToListener, METH_NOARGS, "IsRelativeToListener()\nTell if the sound's position is relative to the listener's position, or if it's absolute."},
{"SetPlayingOffset", (PyCFunction)PySfSound_SetPlayingOffset, METH_O, "SetPlayingOffset(TimeOffset)\nSet the current playing position of the sound.\n TimeOffset : New playing position, expressed in seconds"},
{"SetLoop", (PyCFunction)PySfSound_SetLoop, METH_O, "SetLoop(Loop)\nSet the Sound loop state.\n Loop : True to play in loop, false to play once"},
{"SetBuffer", (PyCFunction)PySfSound_SetBuffer, METH_O, "SetBuffer(Buffer)\nSet the source buffer.\n Buffer : New sound buffer to bind to the sound "},
{"SetPitch", (PyCFunction)PySfSound_SetPitch, METH_O, "SetPitch(Pitch)\nSet the sound pitch. The default pitch is 1.\n Pitch : New pitch"},
{"SetMinDistance", (PyCFunction)PySfSound_SetMinDistance, METH_O, "SetMinDistance(MinDistance)\nSet the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume. The default minimum distance is 1.0.\n MinDistance : New minimum distance for the sound"},
{"SetAttenuation", (PyCFunction)PySfSound_SetAttenuation, METH_O, "SetAttenuation(Attenuation)\nSet the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener. The default attenuation factor 1.0.\n Attenuation : New attenuation factor for the sound"},
{"SetVolume", (PyCFunction)PySfSound_SetVolume, METH_O, "SetVolume(Volume)\nSet the sound volume.\n Volume : Volume (in range [0, 100])"},
{"SetPosition", (PyCFunction)PySfSound_SetPosition, METH_VARARGS, "SetPosition(X, Y, Z)\nSet the sound position in the world.\n X,Y,Z : Position of the sound in the world"},
{"GetLoop", (PyCFunction)PySfSound_GetLoop, METH_NOARGS, "GetLoop()\nTell whether or not the Sound is looping."},
{"GetBuffer", (PyCFunction)PySfSound_GetBuffer, METH_NOARGS, "GetBuffer()\nGet the source buffer. Returns a new sf.SoundBuffer object."},
{"GetPitch", (PyCFunction)PySfSound_GetPitch, METH_NOARGS, "GetPitch()\nGet the sound pitch."},
{"GetMinDistance", (PyCFunction)PySfSound_GetMinDistance, METH_NOARGS, "GetMinDistance()\nGet the minimum distance."},
{"GetAttenuation", (PyCFunction)PySfSound_GetAttenuation, METH_NOARGS, "GetAttenuation()\nGet the attenuation factor."},
{"GetVolume", (PyCFunction)PySfSound_GetVolume, METH_NOARGS, "GetVolume()\nGet the sound volume."},
{"GetPosition", (PyCFunction)PySfSound_GetPosition, METH_NOARGS, "GetPosition()\nGet the sound position in the world. Returns a tuple."},
{"Play", (PyCFunction)PySfSound_Play, METH_NOARGS, "Play()\nPlay the sound."},
{"Pause", (PyCFunction)PySfSound_Pause, METH_NOARGS, "Pause()\nPause the sound."},
{"Stop", (PyCFunction)PySfSound_Stop, METH_NOARGS, "Stop()\nStop the sound."},
{"GetStatus", (PyCFunction)PySfSound_GetStatus, METH_NOARGS, "GetStatus()\nGet the status of the sound (stopped, paused, playing)."},
{"GetPlayingOffset", (PyCFunction)PySfSound_GetPlayingOffset, METH_NOARGS, "GetPlayingOffset()\nGet the current playing position of the sound."},
{NULL} /* Sentinel */
};
PyTypeObject PySfSoundType = {
head_init
"Sound", /*tp_name*/
sizeof(PySfSound), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)PySfSound_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_flags*/
"sf.Sound defines the properties of a sound such as position, volume, pitch, etc.\n\
Default constructor : Sound()\n\
Construct the sound from its parameters : Sound(Buffer, Loop = False, Pitch = 1., Volume = 100., X = 0., Y = 0., Z = 0.);\n\
Buffer : Sound buffer to play (None by default)\n\
Loop : Loop flag (False by default)\n\
Pitch : Value of the pitch (1. by default)\n\
Volume : Volume (100. by default)\n\
X : X position (0. by default)\n\
Y : Y position (0. by default)\n\
Z : Z position (0. by default)\n\
Copy constructor : Sound(Copy) where Copy is a sf.Sound instance.", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
PySfSound_methods, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)PySfSound_init, /* tp_init */
0, /* tp_alloc */
PySfSound_new, /* tp_new */
};
static PyObject *
PySfSound_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
PySfSound *self;
self = (PySfSound *)type->tp_alloc(type, 0);
if (self != NULL)
{
if (PyTuple_Size(args) == 1)
{
PySfSound *Copy;
if (PyArg_ParseTuple(args, "O!:Sound.__new__", &PySfSoundType, &Copy))
{
self->obj = new sf::Sound(*(Copy->obj));
return (PyObject *)self;
}
else PyErr_Clear();
}
self->obj = new sf::Sound();
}
return (PyObject *)self;
}
void
PySfSound_InitConst()
{
PyObject *obj;
obj = PyLong_FromLong(sf::Sound::Stopped);
PyDict_SetItemString(PySfSoundType.tp_dict, "Stopped", obj);
Py_DECREF(obj);
obj = PyLong_FromLong(sf::Sound::Paused);
PyDict_SetItemString(PySfSoundType.tp_dict, "Paused", obj);
Py_DECREF(obj);
obj = PyLong_FromLong(sf::Sound::Playing);
PyDict_SetItemString(PySfSoundType.tp_dict, "Playing", obj);
Py_DECREF(obj);
}