SFML/bindings/d/import/dsfml/network/socketselector.d
LaurentGom 0e2297af28 Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c
Renamed the DSFML directory to d
--> bindings must now be updated to match the new organization!

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-09 17:13:17 +00:00

153 lines
4.4 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.socketselector;
import dsfml.network.tcpsocket;
import dsfml.network.udpsocket;
import dsfml.system.common;
/**
* Multiplexer that allows to read from multiple sockets
*/
class SocketSelector : DSFMLObject
{
/**
* Default constructor
*/
this()
{
super(sfSocketSelector_Create());
}
override void dispose()
{
sfSocketSelector_Destroy(m_ptr);
}
/**
* Add a socket to watch
*
* Params:
* socket = A tcp or udp socket
*/
void add(T socket)
{
if (!(socket.nativePointer in m_watchedSockets))
{
sfSocketSelector_Add(m_ptr, socket.nativePointer);
m_watchedSockets[socket.nativePointer] = socket;
m_numSocketsWatched++;
}
}
/**
* Remove a previously added socket
*
* Params:
* socket = A tcp or udp socket
*/
void remove(T socket)
{
if (socket.nativePointer in m_watchedSockets)
{
sfSocketSelector_Remove(m_ptr, socket.nativePointer);
m_watchedSockets.remove(socket.nativePointer);
m_numSocketsWatched--;
}
}
/**
* Clear all sockets being watched
*/
void clear()
{
sfSocketSelector_Clear(m_ptr);
foreach(key; m_watchedSockets.keys)
m_watchedSockets.remove(key);
m_numSocketsWatched = 0;
}
/**
* Wait and collect sockets which are ready for reading.
* This functions will return either when at least one socket
* is ready, or when the given time is out
*
* Params:
* timeout = Maximum time to wait, in seconds (0 to disable timeout)
*
* Returns:
* Number of sockets ready
*/
uint wait(float timeout = 0.f)
{
return sfSocketSelector_Wait(m_ptr, timeout);
}
/**
* After a call to Wait(), get the Index-th socket which is
* ready for reading. The total number of sockets ready
* is the integer returned by the previous call to Wait()
*
* Params:
* index = Index of the socket to get
*
* Returns:
* The Index-th socket
*/
T GetSocketsReady(uint index)
{
return m_watchedSockets[sfSocketSelector_GetSocketReady(m_ptr, index)];
}
private:
// size_t m_numSocketsWatched;
// T[void*] m_watchedSockets;
// External ====================================================================
static extern(C)
{
SFMLClass function() sfSocketSelector_Create;
void function(SFMLClass) sfSocketSelector_Destroy;
void function(SFMLClass, SFMLClass) sfSocketSelector_AddTcpListener;
void function(SFMLClass, SFMLClass) sfSocketSelector_AddTcpSocket;
void function(SFMLClass, SFMLClass) sfSocketSelector_AddUdpSocket;
void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveTcpListener;
void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveTcpSocket;
void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveUdpSocket;
void function(SFMLClass) sfSocketSelector_Clear;
bool function(SFMLClass, float) sfSocketSelector_Wait;
bool function(SFMLClass, SFMLClass) sfSocketSelector_IsTcpListenerReady;
bool function(SFMLClass, SFMLClass) sfSocketSelector_IsTcpSocketReady;
bool function(SFMLClass, SFMLClass) sfSocketSelector_IsUdpSocketReady;
}
mixin(loadFromSharedLib2("csfml-network", "sfSocketSelector",
"Create", "Destroy", "AddTcpListener", "AddTcpSocket", "AddUdpSocket", "RemoveTcpListener", "RemoveTcpSocket", "RemoveUdpSocket",
"Clear", "Wait", "IsTcpListenerReady", "IsTcpSocketReady", "IsUdpSocketReady"));
}