cfedeee112
* getNativePointer -> nativePointer property - IpAddress.isValid + IpAddress.None git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1459 4e206d99-4929-0410-ac5d-dfc041789085
308 lines
8.3 KiB
D
308 lines
8.3 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.shape;
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import dsfml.system.vector2;
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import dsfml.graphics.blendmode;
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import dsfml.graphics.color;
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import dsfml.graphics.drawableimpl;
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/**
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* Shape defines a drawable convex shape ; it also defines
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* helper functions to draw simple shapes like
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* lines, rectangles, circles, etc.
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*/
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class Shape : DrawableImpl!("sfShape")
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{
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private:
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this (SFMLClass ptr)
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{
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super(ptr);
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}
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public:
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this()
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{
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super();
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}
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/**
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* Add a point to the shape
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*
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* Params:
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* x = X position of the point
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* y = Y position of the point
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* col = Color of the point (white by default)
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* outlineCol = Outline color of the point (black by default)
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*/
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void addPoint(float x, float y, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
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{
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sfShape_AddPoint(m_ptr, x, y, col, outlineCol);
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}
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/**
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* Add a point to the shape
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*
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* Params:
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* position = position of the point
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* col = Color of the point (white by default)
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* outlineCol = Outline color of the point (black by default)
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*/
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void addPoint(Vector2f position, Color col = Color.WHITE, Color outlineCol = Color.BLACK)
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{
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sfShape_AddPoint(m_ptr, position.x, position.x, col, outlineCol);
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}
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@property
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{
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/**
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* Enable or disable filling the shape.
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* Fill is enabled by default.
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*
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* Params:
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* enable = True to enable, false to disable
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*/
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void enableFill(bool enable)
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{
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sfShape_EnableFill(m_ptr, enable);
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}
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/**
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* Enable or disable drawing a shape outline.
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* Outline is enabled by default
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*
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* Params:
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* enable = True to enable, false to disable
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*/
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void enableOutline(bool enable)
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{
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sfShape_EnableOutline(m_ptr, enable);
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}
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/**
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* Change the width of a shape outline
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*
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* Params:
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* width = New width
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*/
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void outlineWidth(float width)
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{
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sfShape_SetOutlineWidth(m_ptr, width);
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}
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/**
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* Get the width of the shape outline
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*
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* Returns:
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* Current outline width
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*
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*/
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float outlineWidth()
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{
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return sfShape_GetOutlineWidth(m_ptr);
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}
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/**
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* Get the number of points composing a shape
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*
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* Returns:
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* Total number of points
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*/
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uint pointsCount()
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{
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return sfShape_GetPointsCount(m_ptr);
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}
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}
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/**
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* Get a point of the shape
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*
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* Params:
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* index = Index of the point
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*
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* Returns:
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* position of the point
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*/
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Vector2f getPointPosition(uint index)
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{
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float x, y;
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sfShape_GetPointPosition(m_ptr, index, &x, &y);
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return Vector2f(x, y);
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}
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/**
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* Set the position of a shape point
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*
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* Params:
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* index = Index of the point
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* position = New position of the point
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*/
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void setPointPosition(uint index, Vector2f position)
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{
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sfShape_SetPointPosition(m_ptr, index, position.x, position.y);
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}
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/**
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* Get the color of a shape's point
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*
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* Params:
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* index = Index of the point
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*
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* Returns:
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* Color of the point
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*/
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Color getPointColor(uint index)
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{
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return sfShape_GetPointColor(m_ptr, index);
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}
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/**
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* Set the color of a shape's point
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*
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* Params:
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* index = Index of the point
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* color = new color of the point
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*/
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void setPointColor(uint index, Color color)
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{
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sfShape_SetPointColor(m_ptr, index, color);
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}
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/**
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* Get the outline color of a shape's point
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*
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* Params:
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* index = Index of the point
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*
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* Returns:
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* Color of the outline
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*/
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Color getPointOutlineColor(uint index)
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{
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return sfShape_GetPointOutlineColor(m_ptr, index);
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}
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/**
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* Set the outline color of a shape's point
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*
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* Params:
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* index = Index of the point
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* color = new color of the point
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*/
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void setPointOutlineColor(uint index, Color color)
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{
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sfShape_SetPointOutlineColor(m_ptr, index, color);
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}
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/**
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* Create a shape made of a single line
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*
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* Params:
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* p1X, p1Y = Position of the first point
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* p2X, p2Y = Position second point
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* thickness = Line thickness
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* col = Color used to draw the line
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* outline = Outline width (0 by default)
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* outlineCol = Color used to draw the outline (black by default)
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*
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* Returns:
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* New line shape
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*/
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static Shape line(float p1X, float p1Y, float p2X, float p2Y, float thickness, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
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{
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return new Shape(sfShape_CreateLine(p1X, p1Y, p2X, p2Y, thickness, col, outline, outlineCol));
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}
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/**
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* Create a shape made of a single rectangle
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*
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* Params:
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* p1X = X position of the first point
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* p1Y = Y position of the first point
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* p2X = X position second point
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* p2Y = Y position second point
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* col = Color used to fill the rectangle
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* outline = Outline width (0 by default)
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* outlineCol = Color used to draw the outline (black by default)
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*
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* Returns:
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* new rectangle shape
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*/
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static Shape rectangle(float p1X, float p1Y, float p2X, float p2Y, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
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{
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return new Shape(sfShape_CreateRectangle(p1X, p1Y, p2X, p2Y, col, outline, outlineCol));
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}
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/**
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* Create a shape made of a single circle
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*
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* Params:
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* x = X position of the center
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* y = Y position of the center
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* radius = Radius
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* col = Color used to fill the circle
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* outline = Outline width (0 by default)
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* outlineCol = Color used to draw the outline (black by default)
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*
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* Returns:
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* new circle shape
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*/
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static Shape circle(float x, float y, float radius, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
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{
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return new Shape(sfShape_CreateCircle(x, y, radius, col, outline, outlineCol));
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}
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private:
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static extern(C)
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{
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SFMLClass function(float, float, float, float, float, Color, float, Color) sfShape_CreateLine;
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SFMLClass function(float, float, float, float, Color, float, Color) sfShape_CreateRectangle;
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SFMLClass function(float, float, float, Color, float, Color) sfShape_CreateCircle;
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void function(SFMLClass, float, float, Color, Color) sfShape_AddPoint;
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void function(SFMLClass, int) sfShape_EnableFill;
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void function(SFMLClass, int) sfShape_EnableOutline;
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void function(SFMLClass, float Width) sfShape_SetOutlineWidth;
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float function(SFMLClass) sfShape_GetOutlineWidth;
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uint function(SFMLClass) sfShape_GetPointsCount;
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void function(SFMLClass, uint Index, float* X, float* Y) sfShape_GetPointPosition;
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void function(SFMLClass, uint Index, float X, float Y) sfShape_SetPointPosition;
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Color function(SFMLClass, uint index) sfShape_GetPointColor;
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void function(SFMLClass, uint index, Color color) sfShape_SetPointColor;
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Color function(SFMLClass, uint index) sfShape_GetPointOutlineColor;
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void function(SFMLClass, uint index, Color color) sfShape_SetPointOutlineColor;
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}
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mixin(loadFromSharedLib2("csfml-graphics", "sfShape",
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"CreateLine", "CreateRectangle", "CreateCircle", "AddPoint", "EnableFill", "EnableOutline", "SetOutlineWidth", "GetOutlineWidth",
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"GetPointsCount", "GetPointPosition", "SetPointPosition", "GetPointColor", "SetPointColor", "GetPointOutlineColor",
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"SetPointOutlineColor"));
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} |