1d9feb6e01
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1518 4e206d99-4929-0410-ac5d-dfc041789085
79 lines
2.6 KiB
C
79 lines
2.6 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CLOCK_H
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#define SFML_CLOCK_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Types.h>
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////////////////////////////////////////////////////////////
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/// Create a new clock and start it
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///
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/// \return A new sfClock object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfClock* sfClock_Create(void);
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////////////////////////////////////////////////////////////
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/// Copy an existing clock
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///
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/// \param clock : Clock to copy
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///
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/// \return Copied object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfClock* sfClock_Copy(sfClock* clock);
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////////////////////////////////////////////////////////////
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/// Destroy an existing clock
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///
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/// \param clock : Clock to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfClock_Destroy(sfClock* clock);
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////////////////////////////////////////////////////////////
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/// Get the time elapsed for a clock
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///
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/// \param clock : Clock to get time from
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfClock_GetTime(const sfClock* clock);
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////////////////////////////////////////////////////////////
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/// Restart a clock
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///
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/// \param clock : Clock to restart
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfClock_Reset(sfClock* clock);
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#endif // SFML_CLOCK_H
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