116 lines
3.9 KiB
CMake
116 lines
3.9 KiB
CMake
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cmake_minimum_required(VERSION 2.8)
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# set a default build type if none was provided
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# this has to be done before the project() instruction!
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
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endif()
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# project name
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project(SFML)
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# include the configuration file
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include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
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# setup version numbers
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set(VERSION_MAJOR 2)
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set(VERSION_MINOR 0)
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set(VERSION_PATCH 0)
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# add the SFML header path
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include_directories(${CMAKE_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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# add an option for building the examples
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set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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# add an option for building the API documentation
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set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# Mac OS X specific options
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if (MACOSX AND MACOSX_VERSION GREATER 5)
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# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
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set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(-DSFML_STATIC)
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endif()
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# remove SL security warnings with Visual C++
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(WINDOWS)
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set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
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# for VC++, we can apply it globally by modifying the compiler flags
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if(COMPILER_MSVC AND STATIC_STD_LIBS)
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foreach(flag
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
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endif()
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endforeach()
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endif()
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endif()
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# disable the rpath stuff
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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# Setup Mac OS X multi arch/SDK support.
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if (MACOSX)
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if (NOT CMAKE_OSX_ARCHITECTURES)
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# Default : i386 and x86_64
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set(CMAKE_OSX_ARCHITECTURES "i386;x86_64")
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else()
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# We got some conflict with custom user settings ; let him know his on his own.
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message("CMAKE_OSX_ARCHITECTURES is not empty.")
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message("You're on your own : I won't change your settings.")
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endif()
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# use 10.5 SDK ?
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if (BUILD_LEOPARD)
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# Use 10.5 SDK : override default value
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5")
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else()
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# Default SDK, let either the user or CMake decide which one to use.
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endif()
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endif()
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# add the subdirectories
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add_subdirectory(src/SFML)
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if(BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if(BUILD_DOC)
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add_subdirectory(doc)
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endif()
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# setup the install rules
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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PATTERN ".svn" EXCLUDE)
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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if(WINDOWS)
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if(ARCH_32BITS)
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install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
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else()
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install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
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endif()
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elseif(MACOSX)
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION /Library/Frameworks PATTERN ".svn" EXCLUDE)
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endif()
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