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Pawel Paruzel dfff93fe04 Update SFML Time classes to C++17
Ensure Clock uses a monotonic clock

Statically assert against low precision clocks

Allow suspend-aware clock for Android

Add descriptive documentation to sf::Clock
2021-12-15 12:52:27 +01:00
.github Enable support for unity builds 2021-08-12 21:00:16 +02:00
cmake Use 'override' whenever possible instead of 'virtual' 2021-12-09 09:07:03 +01:00
doc Remove 'SFML_DEPRECATED' and replace internal usages with '[[deprecated]]' 2021-12-03 19:36:47 +01:00
examples Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector' 2021-12-15 11:22:46 +01:00
extlibs Add MP3 decoding support using 'minimp3' 2021-12-08 08:19:08 +01:00
include/SFML Update SFML Time classes to C++17 2021-12-15 12:52:27 +01:00
src/SFML Update SFML Time classes to C++17 2021-12-15 12:52:27 +01:00
test Fix wrong cast in sf::Packet 2021-12-06 08:06:20 +01:00
tools Added CPack definitions and an NSIS template for easy packaging 2021-05-20 13:53:00 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
.gitignore Add '.gitignore' file 2021-12-05 01:28:05 +00:00
changelog.md Updated the changelog and version number for 2.5.1 2018-10-15 21:52:40 +02:00
CMakeLists.txt Update SFML Time classes to C++17 2021-12-15 12:52:27 +01:00
CONTRIBUTING.md Turned the header image in readme.md into a link. 2018-02-10 17:12:54 +01:00
license.md Add MP3 decoding support using 'minimp3' 2021-12-08 08:19:08 +01:00
readme.md Update SFML version to 3.0.0 2021-12-02 20:02:15 +01:00

SFML logo

SFML — Simple and Fast Multimedia Library

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors

Download

You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.

Install

Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.

Learn

There are several places to learn SFML:

Contribute

SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.