2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Default constructor
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr() :
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myResource(NULL)
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{
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}
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////////////////////////////////////////////////////////////
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/// Construct from a raw resource
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const T* Resource) :
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myResource(Resource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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/// Copy constructor
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const ResourcePtr<T>& Copy) :
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myResource(Copy.myResource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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/// Destructor
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::~ResourcePtr()
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{
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if (myResource)
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myResource->Disconnect(*this);
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}
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////////////////////////////////////////////////////////////
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/// Assignment operator from another ResourcePtr
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const ResourcePtr<T>& Other)
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{
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if (myResource)
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myResource->Disconnect(*this);
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myResource = Other.myResource;
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if (myResource)
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myResource->Connect(*this);
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// Assignment operator from a raw resource
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const T* Resource)
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{
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if (myResource)
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myResource->Disconnect(*this);
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myResource = Resource;
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if (myResource)
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myResource->Connect(*this);
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// Cast operator to implicitely convert the resource pointer to
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/// its raw pointer type.
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/// This might be dangerous in the general case, but in this context
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/// it is safe enough to define this operator
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::operator const T*() const
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{
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return myResource;
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}
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////////////////////////////////////////////////////////////
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/// Operator * overload to return a reference to the actual resource
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////////////////////////////////////////////////////////////
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template <typename T>
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const T& ResourcePtr<T>::operator *() const
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{
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return *myResource;
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}
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////////////////////////////////////////////////////////////
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/// Operator -> overload to return a pointer to the actual resource
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////////////////////////////////////////////////////////////
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template <typename T>
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const T* ResourcePtr<T>::operator ->() const
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{
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return myResource;
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}
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////////////////////////////////////////////////////////////
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/// Function called when the observed resource is about to be
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/// destroyed
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////////////////////////////////////////////////////////////
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template <typename T>
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void ResourcePtr<T>::OnResourceDestroyed()
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{
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myResource = NULL;
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}
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