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Laurent Gomila ef1d29bf73 Fixed joystick POV values on Windows (PovX and PovY were inverted)
This reverts commit f1c30f106a, which contained the wrong file, and adds the right modification.
2013-11-26 22:30:51 +01:00
cmake Updated FindSFML.cmake to provide a list of 3rd-party dependencies when SFML is linked statically 2013-11-04 22:38:25 +01:00
doc Made compiler and OS variable names much clearer in CMake files 2013-10-09 08:01:10 +02:00
examples Made compiler and OS variable names much clearer in CMake files 2013-10-09 08:01:10 +02:00
extlibs Updated OpenAL to version 1.15.1 2013-08-04 23:07:25 +02:00
include/SFML Fix 'instanciate' typo; correct is 'instantiate' 2013-11-26 12:57:54 -08:00
src/SFML Fixed joystick POV values on Windows (PovX and PovY were inverted) 2013-11-26 22:30:51 +01:00
tools Updated Xcode's templates readme 2013-10-04 20:57:42 +02:00
.travis.yml added .travis.yml 2013-07-09 23:46:51 -07:00
CMakeLists.txt Removed the hack that copied external libs into SFML static libs, users now have to link them explicitly 2013-10-16 20:47:14 +02:00
license.txt Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
readme.txt Updated links in readme.txt 2013-06-26 23:30:52 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics,
audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent.gom@gmail.com)
Marco Antognini - OS X developer (antognini.marco@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials.php), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/resources.php#tutorials)
* The online API documentation (http://www.sfml-dev.org/resources.php#documentation)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for french people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/SFML/issues/).
You can even fork the project on github, maintain your own version and send us pull requests periodically to merge your work.