git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1004 4e206d99-4929-0410-ac5d-dfc041789085
104 lines
3.7 KiB
C
104 lines
3.7 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_INPUT_H
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#define SFML_INPUT_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/Types.h>
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////////////////////////////////////////////////////////////
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/// Get the state of a key
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///
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/// \param Input : Input object
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/// \param KeyCode : Key to check
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///
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/// \return sfTrue if key is down, sfFalse if key is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsKeyDown(sfInput* Input, sfKeyCode KeyCode);
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////////////////////////////////////////////////////////////
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/// Get the state of a mouse button
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///
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/// \param Input : Input object
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/// \param Button : Button to check
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///
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/// \return sfTrue if button is down, sfFalse if button is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsMouseButtonDown(sfInput* Input, sfMouseButton Button);
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////////////////////////////////////////////////////////////
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/// Get the state of a joystick button
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///
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/// \param Input : Input object
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/// \param JoyId : Identifier of the joystick to check (0 or 1)
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/// \param Button : Button to check
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///
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/// \return sfTrue if button is down, sfFalse if button is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsJoystickButtonDown(sfInput* Input, unsigned int JoyId, unsigned int Button);
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////////////////////////////////////////////////////////////
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/// Get the mouse X position
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///
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/// \param Input : Input object
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///
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/// \return Current mouse left position, relative to owner window
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///
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////////////////////////////////////////////////////////////
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CSFML_API int sfInput_GetMouseX(sfInput* Input);
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////////////////////////////////////////////////////////////
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/// Get the mouse Y position
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///
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/// \param Input : Input object
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///
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/// \return Current mouse top position, relative to owner window
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///
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////////////////////////////////////////////////////////////
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CSFML_API int sfInput_GetMouseY(sfInput* Input);
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////////////////////////////////////////////////////////////
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/// Get the joystick position on a given axis
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///
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/// \param Input : Input object
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/// \param JoyId : Identifier of the joystick to check (0 or 1)
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/// \param Axis : Identifier of the axis to read
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///
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/// \return Current joystick position, in the range [-100, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfInput_GetJoystickAxis(sfInput* Input, unsigned int JoyId, sfJoyAxis Axis);
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#endif // SFML_INPUT_H
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