SFML/CMakeLists.txt
Chris Thrasher f0e72be285 Prefer using IMPORTED targets where possible
My goal is to reduce our need on sfml_find_package until it can
finally be removed. It's preferred to simply use find_package to
find 3rd party projects.

I had to add IMPORTED targets to some of our find modules so that
we could get away from using INTERFACE libraries for external code.
That also implied that our find moduels need to be installed so that
users have access to them when processing SFML's config module.
2023-08-23 09:14:59 -06:00

541 lines
24 KiB
CMake

cmake_minimum_required(VERSION 3.22)
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# these options have to be set before CMake detects/configures the toolchain
# determine whether to create a debug or release build
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
# project name
project(SFML VERSION 3.0.0)
set(VERSION_IS_RELEASE OFF)
# use ccache if available
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "Found ccache in ${CCACHE_PROGRAM}")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
endif()
# include the configuration file
include(cmake/Config.cmake)
# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
include(GNUInstallDirs)
# add an option for choosing the build type (shared or static)
if(NOT SFML_OS_ANDROID)
sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
else()
set(BUILD_SHARED_LIBS TRUE)
endif()
# add options to select which modules to build
sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
if(SFML_BUILD_WINDOW)
# add an option for choosing the OpenGL implementation
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
# add an option for choosing whether to use the DRM windowing backend
if(SFML_OS_LINUX)
sfml_set_option(SFML_USE_DRM FALSE BOOL "TRUE to use DRM windowing backend")
endif()
endif()
# macOS specific options
if(SFML_OS_MACOS OR SFML_OS_IOS)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
if (SFML_OS_IOS AND NOT SFML_BUILD_FRAMEWORKS AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "Naked dynamic libs not supported for iOS, build static or frameworks instead")
endif()
# add an option to automatically install Xcode templates
sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
endif()
# Android options
if(SFML_OS_ANDROID)
sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock")
if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
endif()
# avoid missing libraries when building SFML for Android with NDK r19c and later
list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
# make sure there's the android library available
if(CMAKE_ANDROID_API LESS 26)
message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 26.")
endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
endif()
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
# we install libs in a subdirectory named after the ABI
set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
# pass shared STL configuration (if any)
if(CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
endif()
# let the user switch ABIs
set(ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs")
# this is a workaround to compile sfml-activity without the stl library as a dependency
# we save the original compilation command line to restore it later in Macro.cmake
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
endif()
# Install directories
# For miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(DEFAULT_INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(DEFAULT_INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_MACOS)
set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
elseif(SFML_OS_ANDROID)
set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
endif()
# force building sfml-window, if sfml-graphics module is built
if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
set(SFML_BUILD_WINDOW TRUE)
endif()
# allow not using bundled dependencies with a switch
# (except for stb_image)
# yes this is horrible, but GLOB_RECURSE sucks
sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
if(SFML_USE_SYSTEM_DEPS)
if(SFML_INSTALL_XCODE_TEMPLATES)
message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
endif()
file(GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*")
file(GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*")
file(GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*")
foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
get_filename_component(DEP_DIR ${DEP_FILE} PATH)
if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
while(NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs")
if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
endwhile()
endforeach()
list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
endif()
# Visual C++: remove warnings regarding SL security and algorithms on pointers
if(SFML_COMPILER_MSVC)
# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise.")
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# the following combination of flags is not valid
if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
sfml_set_option(SFML_USE_MESA3D FALSE BOOL "TRUE to use the Mesa 3D graphics library for rendering, FALSE to use the system provided library for rendering")
include(cmake/Mesa3D.cmake)
endif()
# setup macOS stuff
if(SFML_OS_MACOS)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
# configure Xcode templates
set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
endif()
# set the output directory for SFML DLLs and executables
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# add the subdirectories
add_subdirectory(src/SFML)
# on Linux and BSD-like OS, install pkg-config files by default
set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
endif()
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
foreach(sfml_module IN ITEMS all system window graphics audio network)
configure_file(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
endforeach()
endif()
# option to enable precompiled headers
sfml_set_option(SFML_ENABLE_PCH FALSE BOOL "TRUE to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
endif()
if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
endif()
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
install(DIRECTORY cmake/Modules/
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/SFML
COMPONENT devel)
if(SFML_GENERATE_PDB)
install(DIRECTORY ${PROJECT_BINARY_DIR}/lib/
DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.pdb")
endif()
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# Because we use generator expressions in the post build scripts we need to
# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
VERBATIM)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# enable C++17 support
target_compile_features(SFML PUBLIC cxx_std_17)
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(SFML)
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the non-optional SFML headers
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
# add window module headers if enabled
if(SFML_BUILD_WINDOW)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Window
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add network module headers if enabled
if(SFML_BUILD_NETWORK)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Network
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add graphics module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Graphics
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add audio module headers if enabled
if(SFML_BUILD_AUDIO)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Audio
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# NOTE: it's not required to link against SFML.framework
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION "."
COMPONENT devel)
endif()
install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
# install 3rd-party libraries and tools
if(SFML_OS_WINDOWS)
if(NOT SFML_USE_SYSTEM_DEPS)
# install the binaries of SFML dependencies
if(ARCH_32BITS)
install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
elseif(ARCH_64BITS)
install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
endif()
elseif(SFML_OS_MACOS)
# install extlibs dependencies only when used
if(SFML_BUILD_GRAPHICS)
if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
if(SFML_BUILD_AUDIO)
if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/OpenAL.framework")
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE_TEMPLATES)
# configure the templates plist files
foreach(TEMPLATE "SFML Compiler" "SFML App")
configure_file(
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
@ONLY)
endforeach()
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE
PATTERN ".DS_Store" EXCLUDE)
endif()
elseif(SFML_OS_IOS)
if(NOT SFML_USE_SYSTEM_DEPS)
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
if(SFML_BUILD_GRAPHICS)
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
endif()
if(SFML_BUILD_AUDIO)
install(FILES extlibs/libs-ios/libflac.a
extlibs/libs-ios/libvorbis.a
extlibs/libs-ios/libogg.a
DESTINATION lib)
endif()
endif()
elseif(SFML_OS_ANDROID)
if(NOT SFML_USE_SYSTEM_DEPS)
# install extlibs
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
install(FILES extlibs/Android.mk DESTINATION extlibs)
endif()
# install Android.mk so the NDK knows how to set up SFML
install(FILES src/SFML/Android.mk DESTINATION .)
endif()
sfml_export_targets()
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
set(CPACK_PACKAGE_VENDOR "SFML Team")
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
set(CPACK_MONOLITHIC_INSTALL ON)
# NSIS configurations
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
set(CPACK_NSIS_CONTACT "team@sfml-dev.org")
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
include(CPack)
# configure extras by default when building SFML directly, otherwise hide them
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "TRUE to configure extras, FALSE to ignore them")
if(NOT SFML_CONFIGURE_EXTRAS)
return()
endif()
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
# add an option for building the examples
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
add_subdirectory(examples)
endif()
# add an option for building the test suite
sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
# add an option for enabling coverage reporting
sfml_set_option(SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it")
if(SFML_BUILD_TEST_SUITE)
if(SFML_OS_IOS)
message(WARNING "Unit testing not supported on iOS")
elseif(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
enable_testing()
add_subdirectory(test)
else()
message(WARNING "Cannot build unit testing unless all modules are enabled")
endif()
endif()
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 12, 13, or 14")
add_custom_target(format
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
sfml_set_option(CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14")
add_custom_target(tidy
COMMAND ${CMAKE_COMMAND} -DCLANG_TIDY_EXECUTABLE=${CLANG_TIDY_EXECUTABLE} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -P ./cmake/Tidy.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)