85a4e5155e
Also made the required changed for Rdoc to the system module and generated rdoc documentation for both modules. It's safe to say now that rbSFML is available to be used for at least opening up a window and opengl context and render something in opengl. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1658 4e206d99-4929-0410-ac5d-dfc041789085
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Clock.hpp"
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#include "main.hpp"
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#include <SFML/System/Clock.hpp>
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VALUE globalClockClass;
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void Clock_Free( sf::Clock *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* clock.getElapsedTime() -> Float
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*
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* This function returns the time elapsed since the last call to Reset()
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* (or the construction of the instance if Reset() has not been called) in seconds.
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*/
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static VALUE Clock_GetElapsedTime( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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return rb_float_new( object->GetElapsedTime() );
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}
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/* call-seq:
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* clock.reset() -> nil
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*
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* This function puts the time counter back to zero.
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*/
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static VALUE Clock_Reset( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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object->Reset();
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return Qnil;
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}
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/* call-seq:
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* Clock.new() -> clock
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*
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* The clock starts automatically after being constructed.
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*/
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static VALUE Clock_New( VALUE aKlass )
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{
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sf::Clock *object = new sf::Clock();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Clock_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Clock( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Utility class for manipulating time.
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*
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* sf::Clock is a lightweight class for measuring time.
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*
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* Its resolution depends on the underlying OS, but you can generally expect a 1 ms resolution.
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*/
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globalClockClass = rb_define_class_under( sfml, "Clock", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalClockClass, "new", Clock_New, 0 );
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// Instance methods
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rb_define_method( globalClockClass, "getElapsedTime", Clock_GetElapsedTime, 0 );
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rb_define_method( globalClockClass, "reset", Clock_Reset, 0 );
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// Aliases
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rb_define_alias( globalClockClass, "elapsedTime", "getElapsedTime" );
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rb_define_alias( globalClockClass, "elapsed_time", "getElapsedTime" );
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}
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