7840 lines
525 KiB
C
Vendored

/**
* Loader generated by glad 2.0.0-beta on Wed Jul 17 20:53:00 2019
*
* Generator: C/C++
* Specification: gl
* Extensions: 44
*
* APIs:
* - gl:compatibility=1.1
* - gles1:common=1.0
*
* Options:
* - MX_GLOBAL = False
* - ON_DEMAND = False
* - LOADER = False
* - ALIAS = True
* - HEADER_ONLY = True
* - DEBUG = False
* - MX = False
*
* Commandline:
* --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_depth24,GL_OES_depth32,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only
*
* Online:
* http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_depth24%2CGL_OES_depth32%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY
*
*/
#ifndef SF_GLAD_GL_H_
#define SF_GLAD_GL_H_
#ifdef __gl_h_
#error OpenGL header already included (API: gl), remove previous include!
#endif
#define __gl_h_ 1
#define SF_GLAD_GL
#define GLAD_OPTION_GL_ALIAS
#define GLAD_OPTION_GL_HEADER_ONLY
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.0-beta"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GL_2D 0x0600
#define GL_2_BYTES 0x1407
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3_BYTES 0x1408
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_4_BYTES 0x1409
#define GL_ACCUM 0x0100
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_ADD 0x0104
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ALPHA 0x1906
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALWAYS 0x0207
#define GL_AMBIENT 0x1200
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_AUTO_NORMAL 0x0D80
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_AUX_BUFFERS 0x0C00
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_BITMAP 0x1A00
#define GL_BITMAP_TOKEN 0x0704
#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLUE 0x1905
#define GL_BLUE_BIAS 0x0D1B
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_SCALE 0x0D1A
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_BUFFER 0x82E0
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BYTE 0x1400
#define GL_C3F_V3F 0x2A24
#define GL_C4F_N3F_V3F 0x2A26
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_CCW 0x0901
#define GL_CLAMP 0x2900
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#define GL_CLEAR 0x1500
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_COEFF 0x0A00
#define GL_COLOR 0x1800
#define GL_COLOR_ARRAY 0x8076
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEXES 0x1603
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_COLOR_SUM_ARB 0x8458
#define GL_COLOR_TABLE 0x80D0
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_CONSTANT_BORDER 0x8151
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_CURRENT_BIT 0x00000001
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_CW 0x0900
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DECAL 0x2101
#define GL_DECR 0x1E03
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DIFFUSE 0x1201
#define GL_DISPLAY_LIST 0x82E7
#define GL_DITHER 0x0BD0
#define GL_DOMAIN 0x0A02
#define GL_DONT_CARE 0x1100
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_EMISSION 0x1600
#define GL_ENABLE_BIT 0x00002000
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EVAL_BIT 0x00010000
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXTENSIONS 0x1F03
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FEEDBACK 0x1C01
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_FILL 0x1B02
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_FOG 0x0B60
#define GL_FOG_BIT 0x00000080
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_END 0x0B64
#define GL_FOG_HINT 0x0C54
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_MODE 0x0B65
#define GL_FOG_START 0x0B63
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_ADD_EXT 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BIAS 0x0D19
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_SCALE 0x0D18
#define GL_HINT_BIT 0x00008000
#define GL_HISTOGRAM 0x8024
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_SINK 0x802D
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_IDENTITY_NV 0x862A
#define GL_INCR 0x1E02
#define GL_INDEX 0x8222
#define GL_INDEX_ARRAY 0x8077
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_BITS 0x0D51
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_OFFSET 0x0D13
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INT 0x1404
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERSE_NV 0x862B
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_LIGHTING 0x0B50
#define GL_LIGHTING_BIT 0x00000040
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STRIP 0x0003
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LIST_BASE 0x0B32
#define GL_LIST_BIT 0x00020000
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_LOAD 0x0101
#define GL_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX7_NV 0x8637
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX_MODE 0x0BA0
#define GL_MAX 0x8008
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_EXT 0x8008
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MIN 0x8007
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_MIN_EXT 0x8007
#define GL_MODELVIEW 0x1700
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_MODULATE 0x2100
#define GL_MULT 0x0103
#define GL_N3F_V3F 0x2A25
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_NAND 0x150E
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMAL_ARRAY 0x8075
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_PLANE 0x2501
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OR 0x1507
#define GL_ORDER 0x0A01
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_BIT 0x00000002
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POINT_TOKEN 0x0701
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_POLYGON_TOKEN 0x0703
#define GL_POSITION 0x1203
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_PROGRAM 0x82E2
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_QUERY 0x82E3
#define GL_R 0x2002
#define GL_R3_G3_B2 0x2A10
#define GL_READ_BUFFER 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_READ_ONLY_ARB 0x88B8
#define GL_READ_WRITE_ARB 0x88BA
#define GL_RED 0x1903
#define GL_REDUCE 0x8016
#define GL_RED_BIAS 0x0D15
#define GL_RED_BITS 0x0D52
#define GL_RED_SCALE 0x0D14
#define GL_RENDER 0x1C00
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_REPLICATE_BORDER 0x8153
#define GL_RETURN 0x0102
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA_MODE 0x0C31
#define GL_RIGHT 0x0407
#define GL_S 0x2000
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_SELECT 0x1C02
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_SEPARABLE_2D 0x8012
#define GL_SET 0x150F
#define GL_SHADER 0x82E1
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_SHADE_MODEL 0x0B54
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define GL_SHININESS 0x1601
#define GL_SHORT 0x1402
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SMOOTH 0x1D01
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB_EXT 0x8C40
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_T 0x2001
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_V3F 0x2A27
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_T4F_V4F 0x2A28
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_TEXTURE_BIT 0x00040000
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_TRANSPOSE_NV 0x862C
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_TRUE 1
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BIT 0x00000800
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_XOR 0x1506
#define GL_ZERO 0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ADD_SIGNED 0x8574
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_BLEND_DST_ALPHA_OES 0x80CA
#define GL_BLEND_DST_RGB_OES 0x80C8
#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
#define GL_BLEND_EQUATION_OES 0x8009
#define GL_BLEND_EQUATION_RGB_OES 0x8009
#define GL_BLEND_SRC_ALPHA_OES 0x80CB
#define GL_BLEND_SRC_RGB_OES 0x80C9
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define GL_COMBINE 0x8570
#define GL_COMBINE_ALPHA 0x8572
#define GL_COMBINE_RGB 0x8571
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONSTANT 0x8576
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#define GL_DEPTH_ATTACHMENT_OES 0x8D00
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_FIXED 0x140C
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
#define GL_FRAMEBUFFER_OES 0x8D40
#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
#define GL_FUNC_ADD_OES 0x8006
#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
#define GL_FUNC_SUBTRACT_OES 0x800A
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_INTERPOLATE 0x8575
#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MULTISAMPLE 0x809D
#define GL_NONE_OES 0
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_ALPHA 0x859A
#define GL_OPERAND2_RGB 0x8592
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_SIZE_MIN 0x8126
#define GL_PREVIOUS 0x8578
#define GL_PRIMARY_COLOR 0x8577
#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
#define GL_RENDERBUFFER_OES 0x8D41
#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define GL_RESCALE_NORMAL 0x803A
#define GL_RGB565_OES 0x8D62
#define GL_RGB5_A1_OES 0x8057
#define GL_RGBA4_OES 0x8056
#define GL_RGB_SCALE 0x8573
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_ALPHA 0x858A
#define GL_SRC2_RGB 0x8582
#define GL_STATIC_DRAW 0x88E4
#define GL_STENCIL_ATTACHMENT_OES 0x8D20
#define GL_SUBTRACT 0x84E7
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_VERSION_ES_CL_1_0 1
#define GL_VERSION_ES_CL_1_1 1
#define GL_VERSION_ES_CM_1_1 1
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_GLAD_API_PTR
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_GLAD_API_PTR
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
/* Win32 but not WinCE */
# define KHRONOS_GLAD_API_PTR __stdcall
#else
# define KHRONOS_GLAD_API_PTR
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void ( *GLVULKANPROCNV)(void);
#define GL_VERSION_1_0 1
GLAD_API_CALL int SF_GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 1
GLAD_API_CALL int SF_GLAD_GL_VERSION_1_1;
#define GL_VERSION_ES_CM_1_0 1
GLAD_API_CALL int SF_GLAD_GL_VERSION_ES_CM_1_0;
#define GL_ARB_copy_buffer 1
GLAD_API_CALL int SF_GLAD_GL_ARB_copy_buffer;
#define GL_ARB_fragment_shader 1
GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_shader;
#define GL_ARB_framebuffer_object 1
GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_object;
#define GL_ARB_geometry_shader4 1
GLAD_API_CALL int SF_GLAD_GL_ARB_geometry_shader4;
#define GL_ARB_get_program_binary 1
GLAD_API_CALL int SF_GLAD_GL_ARB_get_program_binary;
#define GL_ARB_imaging 1
GLAD_API_CALL int SF_GLAD_GL_ARB_imaging;
#define GL_ARB_multitexture 1
GLAD_API_CALL int SF_GLAD_GL_ARB_multitexture;
#define GL_ARB_separate_shader_objects 1
GLAD_API_CALL int SF_GLAD_GL_ARB_separate_shader_objects;
#define GL_ARB_shader_objects 1
GLAD_API_CALL int SF_GLAD_GL_ARB_shader_objects;
#define GL_ARB_shading_language_100 1
GLAD_API_CALL int SF_GLAD_GL_ARB_shading_language_100;
#define GL_ARB_texture_non_power_of_two 1
GLAD_API_CALL int SF_GLAD_GL_ARB_texture_non_power_of_two;
#define GL_ARB_vertex_buffer_object 1
GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_buffer_object;
#define GL_ARB_vertex_program 1
GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_program;
#define GL_ARB_vertex_shader 1
GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_shader;
#define GL_EXT_blend_equation_separate 1
GLAD_API_CALL int SF_GLAD_GL_EXT_blend_equation_separate;
#define GL_EXT_blend_func_separate 1
GLAD_API_CALL int SF_GLAD_GL_EXT_blend_func_separate;
#define GL_EXT_blend_minmax 1
GLAD_API_CALL int SF_GLAD_GL_EXT_blend_minmax;
#define GL_EXT_blend_subtract 1
GLAD_API_CALL int SF_GLAD_GL_EXT_blend_subtract;
#define GL_EXT_copy_texture 1
GLAD_API_CALL int SF_GLAD_GL_EXT_copy_texture;
#define GL_EXT_framebuffer_blit 1
GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_blit;
#define GL_EXT_framebuffer_multisample 1
GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_multisample;
#define GL_EXT_framebuffer_object 1
GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_object;
#define GL_EXT_geometry_shader4 1
GLAD_API_CALL int SF_GLAD_GL_EXT_geometry_shader4;
#define GL_EXT_packed_depth_stencil 1
GLAD_API_CALL int SF_GLAD_GL_EXT_packed_depth_stencil;
#define GL_EXT_subtexture 1
GLAD_API_CALL int SF_GLAD_GL_EXT_subtexture;
#define GL_EXT_texture_array 1
GLAD_API_CALL int SF_GLAD_GL_EXT_texture_array;
#define GL_EXT_texture_object 1
GLAD_API_CALL int SF_GLAD_GL_EXT_texture_object;
#define GL_EXT_texture_sRGB 1
GLAD_API_CALL int SF_GLAD_GL_EXT_texture_sRGB;
#define GL_EXT_vertex_array 1
GLAD_API_CALL int SF_GLAD_GL_EXT_vertex_array;
#define GL_INGR_blend_func_separate 1
GLAD_API_CALL int SF_GLAD_GL_INGR_blend_func_separate;
#define GL_KHR_debug 1
GLAD_API_CALL int SF_GLAD_GL_KHR_debug;
#define GL_NV_geometry_program4 1
GLAD_API_CALL int SF_GLAD_GL_NV_geometry_program4;
#define GL_NV_vertex_program 1
GLAD_API_CALL int SF_GLAD_GL_NV_vertex_program;
#define GL_SGIS_texture_edge_clamp 1
GLAD_API_CALL int SF_GLAD_GL_SGIS_texture_edge_clamp;
#define GL_EXT_sRGB 1
GLAD_API_CALL int SF_GLAD_GL_EXT_sRGB;
#define GL_OES_blend_equation_separate 1
GLAD_API_CALL int SF_GLAD_GL_OES_blend_equation_separate;
#define GL_OES_blend_func_separate 1
GLAD_API_CALL int SF_GLAD_GL_OES_blend_func_separate;
#define GL_OES_blend_subtract 1
GLAD_API_CALL int SF_GLAD_GL_OES_blend_subtract;
#define GL_OES_depth24 1
GLAD_API_CALL int SF_GLAD_GL_OES_depth24;
#define GL_OES_depth32 1
GLAD_API_CALL int SF_GLAD_GL_OES_depth32;
#define GL_OES_framebuffer_object 1
GLAD_API_CALL int SF_GLAD_GL_OES_framebuffer_object;
#define GL_OES_packed_depth_stencil 1
GLAD_API_CALL int SF_GLAD_GL_OES_packed_depth_stencil;
#define GL_OES_single_precision 1
GLAD_API_CALL int SF_GLAD_GL_OES_single_precision;
#define GL_OES_texture_npot 1
GLAD_API_CALL int SF_GLAD_GL_OES_texture_npot;
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation);
typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f);
typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation);
typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width);
typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param);
typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m);
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params);
typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z);
GLAD_API_CALL PFNGLACCUMPROC sf_glad_glAccum;
#define glAccum sf_glad_glAccum
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram;
#define glActiveShaderProgram sf_glad_glActiveShaderProgram
GLAD_API_CALL PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture;
#define glActiveTexture sf_glad_glActiveTexture
GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB;
#define glActiveTextureARB sf_glad_glActiveTextureARB
GLAD_API_CALL PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc;
#define glAlphaFunc sf_glad_glAlphaFunc
GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV;
#define glAreProgramsResidentNV sf_glad_glAreProgramsResidentNV
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident;
#define glAreTexturesResident sf_glad_glAreTexturesResident
GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT;
#define glAreTexturesResidentEXT sf_glad_glAreTexturesResidentEXT
GLAD_API_CALL PFNGLARRAYELEMENTPROC sf_glad_glArrayElement;
#define glArrayElement sf_glad_glArrayElement
GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT;
#define glArrayElementEXT sf_glad_glArrayElementEXT
GLAD_API_CALL PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB;
#define glAttachObjectARB sf_glad_glAttachObjectARB
GLAD_API_CALL PFNGLATTACHSHADERPROC sf_glad_glAttachShader;
#define glAttachShader sf_glad_glAttachShader
GLAD_API_CALL PFNGLBEGINPROC sf_glad_glBegin;
#define glBegin sf_glad_glBegin
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation;
#define glBindAttribLocation sf_glad_glBindAttribLocation
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB;
#define glBindAttribLocationARB sf_glad_glBindAttribLocationARB
GLAD_API_CALL PFNGLBINDBUFFERPROC sf_glad_glBindBuffer;
#define glBindBuffer sf_glad_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB;
#define glBindBufferARB sf_glad_glBindBufferARB
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer;
#define glBindFramebuffer sf_glad_glBindFramebuffer
GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT;
#define glBindFramebufferEXT sf_glad_glBindFramebufferEXT
GLAD_API_CALL PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB;
#define glBindProgramARB sf_glad_glBindProgramARB
GLAD_API_CALL PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV;
#define glBindProgramNV sf_glad_glBindProgramNV
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline;
#define glBindProgramPipeline sf_glad_glBindProgramPipeline
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer;
#define glBindRenderbuffer sf_glad_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT;
#define glBindRenderbufferEXT sf_glad_glBindRenderbufferEXT
GLAD_API_CALL PFNGLBINDTEXTUREPROC sf_glad_glBindTexture;
#define glBindTexture sf_glad_glBindTexture
GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT;
#define glBindTextureEXT sf_glad_glBindTextureEXT
GLAD_API_CALL PFNGLBITMAPPROC sf_glad_glBitmap;
#define glBitmap sf_glad_glBitmap
GLAD_API_CALL PFNGLBLENDCOLORPROC sf_glad_glBlendColor;
#define glBlendColor sf_glad_glBlendColor
GLAD_API_CALL PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation;
#define glBlendEquation sf_glad_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT;
#define glBlendEquationEXT sf_glad_glBlendEquationEXT
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate;
#define glBlendEquationSeparate sf_glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT;
#define glBlendEquationSeparateEXT sf_glad_glBlendEquationSeparateEXT
GLAD_API_CALL PFNGLBLENDFUNCPROC sf_glad_glBlendFunc;
#define glBlendFunc sf_glad_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate;
#define glBlendFuncSeparate sf_glad_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT;
#define glBlendFuncSeparateEXT sf_glad_glBlendFuncSeparateEXT
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR;
#define glBlendFuncSeparateINGR sf_glad_glBlendFuncSeparateINGR
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer;
#define glBlitFramebuffer sf_glad_glBlitFramebuffer
GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT;
#define glBlitFramebufferEXT sf_glad_glBlitFramebufferEXT
GLAD_API_CALL PFNGLBUFFERDATAPROC sf_glad_glBufferData;
#define glBufferData sf_glad_glBufferData
GLAD_API_CALL PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB;
#define glBufferDataARB sf_glad_glBufferDataARB
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData;
#define glBufferSubData sf_glad_glBufferSubData
GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB;
#define glBufferSubDataARB sf_glad_glBufferSubDataARB
GLAD_API_CALL PFNGLCALLLISTPROC sf_glad_glCallList;
#define glCallList sf_glad_glCallList
GLAD_API_CALL PFNGLCALLLISTSPROC sf_glad_glCallLists;
#define glCallLists sf_glad_glCallLists
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus sf_glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT;
#define glCheckFramebufferStatusEXT sf_glad_glCheckFramebufferStatusEXT
GLAD_API_CALL PFNGLCLEARPROC sf_glad_glClear;
#define glClear sf_glad_glClear
GLAD_API_CALL PFNGLCLEARACCUMPROC sf_glad_glClearAccum;
#define glClearAccum sf_glad_glClearAccum
GLAD_API_CALL PFNGLCLEARCOLORPROC sf_glad_glClearColor;
#define glClearColor sf_glad_glClearColor
GLAD_API_CALL PFNGLCLEARDEPTHPROC sf_glad_glClearDepth;
#define glClearDepth sf_glad_glClearDepth
GLAD_API_CALL PFNGLCLEARINDEXPROC sf_glad_glClearIndex;
#define glClearIndex sf_glad_glClearIndex
GLAD_API_CALL PFNGLCLEARSTENCILPROC sf_glad_glClearStencil;
#define glClearStencil sf_glad_glClearStencil
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture;
#define glClientActiveTexture sf_glad_glClientActiveTexture
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB;
#define glClientActiveTextureARB sf_glad_glClientActiveTextureARB
GLAD_API_CALL PFNGLCLIPPLANEPROC sf_glad_glClipPlane;
#define glClipPlane sf_glad_glClipPlane
GLAD_API_CALL PFNGLCOLOR3BPROC sf_glad_glColor3b;
#define glColor3b sf_glad_glColor3b
GLAD_API_CALL PFNGLCOLOR3BVPROC sf_glad_glColor3bv;
#define glColor3bv sf_glad_glColor3bv
GLAD_API_CALL PFNGLCOLOR3DPROC sf_glad_glColor3d;
#define glColor3d sf_glad_glColor3d
GLAD_API_CALL PFNGLCOLOR3DVPROC sf_glad_glColor3dv;
#define glColor3dv sf_glad_glColor3dv
GLAD_API_CALL PFNGLCOLOR3FPROC sf_glad_glColor3f;
#define glColor3f sf_glad_glColor3f
GLAD_API_CALL PFNGLCOLOR3FVPROC sf_glad_glColor3fv;
#define glColor3fv sf_glad_glColor3fv
GLAD_API_CALL PFNGLCOLOR3IPROC sf_glad_glColor3i;
#define glColor3i sf_glad_glColor3i
GLAD_API_CALL PFNGLCOLOR3IVPROC sf_glad_glColor3iv;
#define glColor3iv sf_glad_glColor3iv
GLAD_API_CALL PFNGLCOLOR3SPROC sf_glad_glColor3s;
#define glColor3s sf_glad_glColor3s
GLAD_API_CALL PFNGLCOLOR3SVPROC sf_glad_glColor3sv;
#define glColor3sv sf_glad_glColor3sv
GLAD_API_CALL PFNGLCOLOR3UBPROC sf_glad_glColor3ub;
#define glColor3ub sf_glad_glColor3ub
GLAD_API_CALL PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv;
#define glColor3ubv sf_glad_glColor3ubv
GLAD_API_CALL PFNGLCOLOR3UIPROC sf_glad_glColor3ui;
#define glColor3ui sf_glad_glColor3ui
GLAD_API_CALL PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv;
#define glColor3uiv sf_glad_glColor3uiv
GLAD_API_CALL PFNGLCOLOR3USPROC sf_glad_glColor3us;
#define glColor3us sf_glad_glColor3us
GLAD_API_CALL PFNGLCOLOR3USVPROC sf_glad_glColor3usv;
#define glColor3usv sf_glad_glColor3usv
GLAD_API_CALL PFNGLCOLOR4BPROC sf_glad_glColor4b;
#define glColor4b sf_glad_glColor4b
GLAD_API_CALL PFNGLCOLOR4BVPROC sf_glad_glColor4bv;
#define glColor4bv sf_glad_glColor4bv
GLAD_API_CALL PFNGLCOLOR4DPROC sf_glad_glColor4d;
#define glColor4d sf_glad_glColor4d
GLAD_API_CALL PFNGLCOLOR4DVPROC sf_glad_glColor4dv;
#define glColor4dv sf_glad_glColor4dv
GLAD_API_CALL PFNGLCOLOR4FPROC sf_glad_glColor4f;
#define glColor4f sf_glad_glColor4f
GLAD_API_CALL PFNGLCOLOR4FVPROC sf_glad_glColor4fv;
#define glColor4fv sf_glad_glColor4fv
GLAD_API_CALL PFNGLCOLOR4IPROC sf_glad_glColor4i;
#define glColor4i sf_glad_glColor4i
GLAD_API_CALL PFNGLCOLOR4IVPROC sf_glad_glColor4iv;
#define glColor4iv sf_glad_glColor4iv
GLAD_API_CALL PFNGLCOLOR4SPROC sf_glad_glColor4s;
#define glColor4s sf_glad_glColor4s
GLAD_API_CALL PFNGLCOLOR4SVPROC sf_glad_glColor4sv;
#define glColor4sv sf_glad_glColor4sv
GLAD_API_CALL PFNGLCOLOR4UBPROC sf_glad_glColor4ub;
#define glColor4ub sf_glad_glColor4ub
GLAD_API_CALL PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv;
#define glColor4ubv sf_glad_glColor4ubv
GLAD_API_CALL PFNGLCOLOR4UIPROC sf_glad_glColor4ui;
#define glColor4ui sf_glad_glColor4ui
GLAD_API_CALL PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv;
#define glColor4uiv sf_glad_glColor4uiv
GLAD_API_CALL PFNGLCOLOR4USPROC sf_glad_glColor4us;
#define glColor4us sf_glad_glColor4us
GLAD_API_CALL PFNGLCOLOR4USVPROC sf_glad_glColor4usv;
#define glColor4usv sf_glad_glColor4usv
GLAD_API_CALL PFNGLCOLORMASKPROC sf_glad_glColorMask;
#define glColorMask sf_glad_glColorMask
GLAD_API_CALL PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial;
#define glColorMaterial sf_glad_glColorMaterial
GLAD_API_CALL PFNGLCOLORPOINTERPROC sf_glad_glColorPointer;
#define glColorPointer sf_glad_glColorPointer
GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT;
#define glColorPointerEXT sf_glad_glColorPointerEXT
GLAD_API_CALL PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable;
#define glColorSubTable sf_glad_glColorSubTable
GLAD_API_CALL PFNGLCOLORTABLEPROC sf_glad_glColorTable;
#define glColorTable sf_glad_glColorTable
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv;
#define glColorTableParameterfv sf_glad_glColorTableParameterfv
GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv;
#define glColorTableParameteriv sf_glad_glColorTableParameteriv
GLAD_API_CALL PFNGLCOMPILESHADERPROC sf_glad_glCompileShader;
#define glCompileShader sf_glad_glCompileShader
GLAD_API_CALL PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB;
#define glCompileShaderARB sf_glad_glCompileShaderARB
GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D;
#define glConvolutionFilter1D sf_glad_glConvolutionFilter1D
GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D;
#define glConvolutionFilter2D sf_glad_glConvolutionFilter2D
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf;
#define glConvolutionParameterf sf_glad_glConvolutionParameterf
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv;
#define glConvolutionParameterfv sf_glad_glConvolutionParameterfv
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri;
#define glConvolutionParameteri sf_glad_glConvolutionParameteri
GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv;
#define glConvolutionParameteriv sf_glad_glConvolutionParameteriv
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData;
#define glCopyBufferSubData sf_glad_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable;
#define glCopyColorSubTable sf_glad_glCopyColorSubTable
GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable;
#define glCopyColorTable sf_glad_glCopyColorTable
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D;
#define glCopyConvolutionFilter1D sf_glad_glCopyConvolutionFilter1D
GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D;
#define glCopyConvolutionFilter2D sf_glad_glCopyConvolutionFilter2D
GLAD_API_CALL PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels;
#define glCopyPixels sf_glad_glCopyPixels
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D;
#define glCopyTexImage1D sf_glad_glCopyTexImage1D
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT;
#define glCopyTexImage1DEXT sf_glad_glCopyTexImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D;
#define glCopyTexImage2D sf_glad_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT;
#define glCopyTexImage2DEXT sf_glad_glCopyTexImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D sf_glad_glCopyTexSubImage1D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT;
#define glCopyTexSubImage1DEXT sf_glad_glCopyTexSubImage1DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D sf_glad_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT;
#define glCopyTexSubImage2DEXT sf_glad_glCopyTexSubImage2DEXT
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D sf_glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT;
#define glCopyTexSubImage3DEXT sf_glad_glCopyTexSubImage3DEXT
GLAD_API_CALL PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram;
#define glCreateProgram sf_glad_glCreateProgram
GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB;
#define glCreateProgramObjectARB sf_glad_glCreateProgramObjectARB
GLAD_API_CALL PFNGLCREATESHADERPROC sf_glad_glCreateShader;
#define glCreateShader sf_glad_glCreateShader
GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB;
#define glCreateShaderObjectARB sf_glad_glCreateShaderObjectARB
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv;
#define glCreateShaderProgramv sf_glad_glCreateShaderProgramv
GLAD_API_CALL PFNGLCULLFACEPROC sf_glad_glCullFace;
#define glCullFace sf_glad_glCullFace
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback;
#define glDebugMessageCallback sf_glad_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl;
#define glDebugMessageControl sf_glad_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert;
#define glDebugMessageInsert sf_glad_glDebugMessageInsert
GLAD_API_CALL PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers;
#define glDeleteBuffers sf_glad_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB;
#define glDeleteBuffersARB sf_glad_glDeleteBuffersARB
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers;
#define glDeleteFramebuffers sf_glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT;
#define glDeleteFramebuffersEXT sf_glad_glDeleteFramebuffersEXT
GLAD_API_CALL PFNGLDELETELISTSPROC sf_glad_glDeleteLists;
#define glDeleteLists sf_glad_glDeleteLists
GLAD_API_CALL PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB;
#define glDeleteObjectARB sf_glad_glDeleteObjectARB
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines sf_glad_glDeleteProgramPipelines
GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB;
#define glDeleteProgramsARB sf_glad_glDeleteProgramsARB
GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV;
#define glDeleteProgramsNV sf_glad_glDeleteProgramsNV
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers sf_glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT;
#define glDeleteRenderbuffersEXT sf_glad_glDeleteRenderbuffersEXT
GLAD_API_CALL PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures;
#define glDeleteTextures sf_glad_glDeleteTextures
GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT;
#define glDeleteTexturesEXT sf_glad_glDeleteTexturesEXT
GLAD_API_CALL PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc;
#define glDepthFunc sf_glad_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC sf_glad_glDepthMask;
#define glDepthMask sf_glad_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEPROC sf_glad_glDepthRange;
#define glDepthRange sf_glad_glDepthRange
GLAD_API_CALL PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB;
#define glDetachObjectARB sf_glad_glDetachObjectARB
GLAD_API_CALL PFNGLDETACHSHADERPROC sf_glad_glDetachShader;
#define glDetachShader sf_glad_glDetachShader
GLAD_API_CALL PFNGLDISABLEPROC sf_glad_glDisable;
#define glDisable sf_glad_glDisable
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState;
#define glDisableClientState sf_glad_glDisableClientState
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray sf_glad_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB;
#define glDisableVertexAttribArrayARB sf_glad_glDisableVertexAttribArrayARB
GLAD_API_CALL PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays;
#define glDrawArrays sf_glad_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT;
#define glDrawArraysEXT sf_glad_glDrawArraysEXT
GLAD_API_CALL PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer;
#define glDrawBuffer sf_glad_glDrawBuffer
GLAD_API_CALL PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements;
#define glDrawElements sf_glad_glDrawElements
GLAD_API_CALL PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels;
#define glDrawPixels sf_glad_glDrawPixels
GLAD_API_CALL PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag;
#define glEdgeFlag sf_glad_glEdgeFlag
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer;
#define glEdgeFlagPointer sf_glad_glEdgeFlagPointer
GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT;
#define glEdgeFlagPointerEXT sf_glad_glEdgeFlagPointerEXT
GLAD_API_CALL PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv;
#define glEdgeFlagv sf_glad_glEdgeFlagv
GLAD_API_CALL PFNGLENABLEPROC sf_glad_glEnable;
#define glEnable sf_glad_glEnable
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState;
#define glEnableClientState sf_glad_glEnableClientState
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray sf_glad_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB;
#define glEnableVertexAttribArrayARB sf_glad_glEnableVertexAttribArrayARB
GLAD_API_CALL PFNGLENDPROC sf_glad_glEnd;
#define glEnd sf_glad_glEnd
GLAD_API_CALL PFNGLENDLISTPROC sf_glad_glEndList;
#define glEndList sf_glad_glEndList
GLAD_API_CALL PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d;
#define glEvalCoord1d sf_glad_glEvalCoord1d
GLAD_API_CALL PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv;
#define glEvalCoord1dv sf_glad_glEvalCoord1dv
GLAD_API_CALL PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f;
#define glEvalCoord1f sf_glad_glEvalCoord1f
GLAD_API_CALL PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv;
#define glEvalCoord1fv sf_glad_glEvalCoord1fv
GLAD_API_CALL PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d;
#define glEvalCoord2d sf_glad_glEvalCoord2d
GLAD_API_CALL PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv;
#define glEvalCoord2dv sf_glad_glEvalCoord2dv
GLAD_API_CALL PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f;
#define glEvalCoord2f sf_glad_glEvalCoord2f
GLAD_API_CALL PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv;
#define glEvalCoord2fv sf_glad_glEvalCoord2fv
GLAD_API_CALL PFNGLEVALMESH1PROC sf_glad_glEvalMesh1;
#define glEvalMesh1 sf_glad_glEvalMesh1
GLAD_API_CALL PFNGLEVALMESH2PROC sf_glad_glEvalMesh2;
#define glEvalMesh2 sf_glad_glEvalMesh2
GLAD_API_CALL PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1;
#define glEvalPoint1 sf_glad_glEvalPoint1
GLAD_API_CALL PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2;
#define glEvalPoint2 sf_glad_glEvalPoint2
GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV;
#define glExecuteProgramNV sf_glad_glExecuteProgramNV
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer;
#define glFeedbackBuffer sf_glad_glFeedbackBuffer
GLAD_API_CALL PFNGLFINISHPROC sf_glad_glFinish;
#define glFinish sf_glad_glFinish
GLAD_API_CALL PFNGLFLUSHPROC sf_glad_glFlush;
#define glFlush sf_glad_glFlush
GLAD_API_CALL PFNGLFOGFPROC sf_glad_glFogf;
#define glFogf sf_glad_glFogf
GLAD_API_CALL PFNGLFOGFVPROC sf_glad_glFogfv;
#define glFogfv sf_glad_glFogfv
GLAD_API_CALL PFNGLFOGIPROC sf_glad_glFogi;
#define glFogi sf_glad_glFogi
GLAD_API_CALL PFNGLFOGIVPROC sf_glad_glFogiv;
#define glFogiv sf_glad_glFogiv
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer sf_glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT;
#define glFramebufferRenderbufferEXT sf_glad_glFramebufferRenderbufferEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture;
#define glFramebufferTexture sf_glad_glFramebufferTexture
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D;
#define glFramebufferTexture1D sf_glad_glFramebufferTexture1D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT;
#define glFramebufferTexture1DEXT sf_glad_glFramebufferTexture1DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D;
#define glFramebufferTexture2D sf_glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT;
#define glFramebufferTexture2DEXT sf_glad_glFramebufferTexture2DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D;
#define glFramebufferTexture3D sf_glad_glFramebufferTexture3D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT;
#define glFramebufferTexture3DEXT sf_glad_glFramebufferTexture3DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB;
#define glFramebufferTextureARB sf_glad_glFramebufferTextureARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT;
#define glFramebufferTextureEXT sf_glad_glFramebufferTextureEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB;
#define glFramebufferTextureFaceARB sf_glad_glFramebufferTextureFaceARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT;
#define glFramebufferTextureFaceEXT sf_glad_glFramebufferTextureFaceEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer sf_glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB;
#define glFramebufferTextureLayerARB sf_glad_glFramebufferTextureLayerARB
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT;
#define glFramebufferTextureLayerEXT sf_glad_glFramebufferTextureLayerEXT
GLAD_API_CALL PFNGLFRONTFACEPROC sf_glad_glFrontFace;
#define glFrontFace sf_glad_glFrontFace
GLAD_API_CALL PFNGLFRUSTUMPROC sf_glad_glFrustum;
#define glFrustum sf_glad_glFrustum
GLAD_API_CALL PFNGLGENBUFFERSPROC sf_glad_glGenBuffers;
#define glGenBuffers sf_glad_glGenBuffers
GLAD_API_CALL PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB;
#define glGenBuffersARB sf_glad_glGenBuffersARB
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers;
#define glGenFramebuffers sf_glad_glGenFramebuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT;
#define glGenFramebuffersEXT sf_glad_glGenFramebuffersEXT
GLAD_API_CALL PFNGLGENLISTSPROC sf_glad_glGenLists;
#define glGenLists sf_glad_glGenLists
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines;
#define glGenProgramPipelines sf_glad_glGenProgramPipelines
GLAD_API_CALL PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB;
#define glGenProgramsARB sf_glad_glGenProgramsARB
GLAD_API_CALL PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV;
#define glGenProgramsNV sf_glad_glGenProgramsNV
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers;
#define glGenRenderbuffers sf_glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT;
#define glGenRenderbuffersEXT sf_glad_glGenRenderbuffersEXT
GLAD_API_CALL PFNGLGENTEXTURESPROC sf_glad_glGenTextures;
#define glGenTextures sf_glad_glGenTextures
GLAD_API_CALL PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT;
#define glGenTexturesEXT sf_glad_glGenTexturesEXT
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap;
#define glGenerateMipmap sf_glad_glGenerateMipmap
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT;
#define glGenerateMipmapEXT sf_glad_glGenerateMipmapEXT
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib;
#define glGetActiveAttrib sf_glad_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB;
#define glGetActiveAttribARB sf_glad_glGetActiveAttribARB
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform;
#define glGetActiveUniform sf_glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB;
#define glGetActiveUniformARB sf_glad_glGetActiveUniformARB
GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB;
#define glGetAttachedObjectsARB sf_glad_glGetAttachedObjectsARB
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation;
#define glGetAttribLocation sf_glad_glGetAttribLocation
GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB;
#define glGetAttribLocationARB sf_glad_glGetAttribLocationARB
GLAD_API_CALL PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv;
#define glGetBooleanv sf_glad_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv;
#define glGetBufferParameteriv sf_glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB;
#define glGetBufferParameterivARB sf_glad_glGetBufferParameterivARB
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv;
#define glGetBufferPointerv sf_glad_glGetBufferPointerv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB;
#define glGetBufferPointervARB sf_glad_glGetBufferPointervARB
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData;
#define glGetBufferSubData sf_glad_glGetBufferSubData
GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB;
#define glGetBufferSubDataARB sf_glad_glGetBufferSubDataARB
GLAD_API_CALL PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane;
#define glGetClipPlane sf_glad_glGetClipPlane
GLAD_API_CALL PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable;
#define glGetColorTable sf_glad_glGetColorTable
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv;
#define glGetColorTableParameterfv sf_glad_glGetColorTableParameterfv
GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv;
#define glGetColorTableParameteriv sf_glad_glGetColorTableParameteriv
GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter;
#define glGetConvolutionFilter sf_glad_glGetConvolutionFilter
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv;
#define glGetConvolutionParameterfv sf_glad_glGetConvolutionParameterfv
GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv;
#define glGetConvolutionParameteriv sf_glad_glGetConvolutionParameteriv
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog;
#define glGetDebugMessageLog sf_glad_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev;
#define glGetDoublev sf_glad_glGetDoublev
GLAD_API_CALL PFNGLGETERRORPROC sf_glad_glGetError;
#define glGetError sf_glad_glGetError
GLAD_API_CALL PFNGLGETFLOATVPROC sf_glad_glGetFloatv;
#define glGetFloatv sf_glad_glGetFloatv
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv sf_glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT;
#define glGetFramebufferAttachmentParameterivEXT sf_glad_glGetFramebufferAttachmentParameterivEXT
GLAD_API_CALL PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB;
#define glGetHandleARB sf_glad_glGetHandleARB
GLAD_API_CALL PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram;
#define glGetHistogram sf_glad_glGetHistogram
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv;
#define glGetHistogramParameterfv sf_glad_glGetHistogramParameterfv
GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv;
#define glGetHistogramParameteriv sf_glad_glGetHistogramParameteriv
GLAD_API_CALL PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB;
#define glGetInfoLogARB sf_glad_glGetInfoLogARB
GLAD_API_CALL PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv;
#define glGetIntegerv sf_glad_glGetIntegerv
GLAD_API_CALL PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv;
#define glGetLightfv sf_glad_glGetLightfv
GLAD_API_CALL PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv;
#define glGetLightiv sf_glad_glGetLightiv
GLAD_API_CALL PFNGLGETMAPDVPROC sf_glad_glGetMapdv;
#define glGetMapdv sf_glad_glGetMapdv
GLAD_API_CALL PFNGLGETMAPFVPROC sf_glad_glGetMapfv;
#define glGetMapfv sf_glad_glGetMapfv
GLAD_API_CALL PFNGLGETMAPIVPROC sf_glad_glGetMapiv;
#define glGetMapiv sf_glad_glGetMapiv
GLAD_API_CALL PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv;
#define glGetMaterialfv sf_glad_glGetMaterialfv
GLAD_API_CALL PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv;
#define glGetMaterialiv sf_glad_glGetMaterialiv
GLAD_API_CALL PFNGLGETMINMAXPROC sf_glad_glGetMinmax;
#define glGetMinmax sf_glad_glGetMinmax
GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv;
#define glGetMinmaxParameterfv sf_glad_glGetMinmaxParameterfv
GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv;
#define glGetMinmaxParameteriv sf_glad_glGetMinmaxParameteriv
GLAD_API_CALL PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel;
#define glGetObjectLabel sf_glad_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB;
#define glGetObjectParameterfvARB sf_glad_glGetObjectParameterfvARB
GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB;
#define glGetObjectParameterivARB sf_glad_glGetObjectParameterivARB
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel sf_glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv;
#define glGetPixelMapfv sf_glad_glGetPixelMapfv
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv;
#define glGetPixelMapuiv sf_glad_glGetPixelMapuiv
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv;
#define glGetPixelMapusv sf_glad_glGetPixelMapusv
GLAD_API_CALL PFNGLGETPOINTERVPROC sf_glad_glGetPointerv;
#define glGetPointerv sf_glad_glGetPointerv
GLAD_API_CALL PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT;
#define glGetPointervEXT sf_glad_glGetPointervEXT
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple;
#define glGetPolygonStipple sf_glad_glGetPolygonStipple
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary;
#define glGetProgramBinary sf_glad_glGetProgramBinary
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB;
#define glGetProgramEnvParameterdvARB sf_glad_glGetProgramEnvParameterdvARB
GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB;
#define glGetProgramEnvParameterfvARB sf_glad_glGetProgramEnvParameterfvARB
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB;
#define glGetProgramLocalParameterdvARB sf_glad_glGetProgramLocalParameterdvARB
GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB;
#define glGetProgramLocalParameterfvARB sf_glad_glGetProgramLocalParameterfvARB
GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV;
#define glGetProgramParameterdvNV sf_glad_glGetProgramParameterdvNV
GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV;
#define glGetProgramParameterfvNV sf_glad_glGetProgramParameterfvNV
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog sf_glad_glGetProgramPipelineInfoLog
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv sf_glad_glGetProgramPipelineiv
GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB;
#define glGetProgramStringARB sf_glad_glGetProgramStringARB
GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV;
#define glGetProgramStringNV sf_glad_glGetProgramStringNV
GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB;
#define glGetProgramivARB sf_glad_glGetProgramivARB
GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV;
#define glGetProgramivNV sf_glad_glGetProgramivNV
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv sf_glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT;
#define glGetRenderbufferParameterivEXT sf_glad_glGetRenderbufferParameterivEXT
GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter;
#define glGetSeparableFilter sf_glad_glGetSeparableFilter
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource;
#define glGetShaderSource sf_glad_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB;
#define glGetShaderSourceARB sf_glad_glGetShaderSourceARB
GLAD_API_CALL PFNGLGETSTRINGPROC sf_glad_glGetString;
#define glGetString sf_glad_glGetString
GLAD_API_CALL PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv;
#define glGetTexEnvfv sf_glad_glGetTexEnvfv
GLAD_API_CALL PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv;
#define glGetTexEnviv sf_glad_glGetTexEnviv
GLAD_API_CALL PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv;
#define glGetTexGendv sf_glad_glGetTexGendv
GLAD_API_CALL PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv;
#define glGetTexGenfv sf_glad_glGetTexGenfv
GLAD_API_CALL PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv;
#define glGetTexGeniv sf_glad_glGetTexGeniv
GLAD_API_CALL PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage;
#define glGetTexImage sf_glad_glGetTexImage
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv sf_glad_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv sf_glad_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv;
#define glGetTexParameterfv sf_glad_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv;
#define glGetTexParameteriv sf_glad_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV;
#define glGetTrackMatrixivNV sf_glad_glGetTrackMatrixivNV
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation;
#define glGetUniformLocation sf_glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB;
#define glGetUniformLocationARB sf_glad_glGetUniformLocationARB
GLAD_API_CALL PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv;
#define glGetUniformfv sf_glad_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB;
#define glGetUniformfvARB sf_glad_glGetUniformfvARB
GLAD_API_CALL PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv;
#define glGetUniformiv sf_glad_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB;
#define glGetUniformivARB sf_glad_glGetUniformivARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv sf_glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB;
#define glGetVertexAttribPointervARB sf_glad_glGetVertexAttribPointervARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV;
#define glGetVertexAttribPointervNV sf_glad_glGetVertexAttribPointervNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv;
#define glGetVertexAttribdv sf_glad_glGetVertexAttribdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB;
#define glGetVertexAttribdvARB sf_glad_glGetVertexAttribdvARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV;
#define glGetVertexAttribdvNV sf_glad_glGetVertexAttribdvNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv;
#define glGetVertexAttribfv sf_glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB;
#define glGetVertexAttribfvARB sf_glad_glGetVertexAttribfvARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV;
#define glGetVertexAttribfvNV sf_glad_glGetVertexAttribfvNV
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv;
#define glGetVertexAttribiv sf_glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB;
#define glGetVertexAttribivARB sf_glad_glGetVertexAttribivARB
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV;
#define glGetVertexAttribivNV sf_glad_glGetVertexAttribivNV
GLAD_API_CALL PFNGLHINTPROC sf_glad_glHint;
#define glHint sf_glad_glHint
GLAD_API_CALL PFNGLHISTOGRAMPROC sf_glad_glHistogram;
#define glHistogram sf_glad_glHistogram
GLAD_API_CALL PFNGLINDEXMASKPROC sf_glad_glIndexMask;
#define glIndexMask sf_glad_glIndexMask
GLAD_API_CALL PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer;
#define glIndexPointer sf_glad_glIndexPointer
GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT;
#define glIndexPointerEXT sf_glad_glIndexPointerEXT
GLAD_API_CALL PFNGLINDEXDPROC sf_glad_glIndexd;
#define glIndexd sf_glad_glIndexd
GLAD_API_CALL PFNGLINDEXDVPROC sf_glad_glIndexdv;
#define glIndexdv sf_glad_glIndexdv
GLAD_API_CALL PFNGLINDEXFPROC sf_glad_glIndexf;
#define glIndexf sf_glad_glIndexf
GLAD_API_CALL PFNGLINDEXFVPROC sf_glad_glIndexfv;
#define glIndexfv sf_glad_glIndexfv
GLAD_API_CALL PFNGLINDEXIPROC sf_glad_glIndexi;
#define glIndexi sf_glad_glIndexi
GLAD_API_CALL PFNGLINDEXIVPROC sf_glad_glIndexiv;
#define glIndexiv sf_glad_glIndexiv
GLAD_API_CALL PFNGLINDEXSPROC sf_glad_glIndexs;
#define glIndexs sf_glad_glIndexs
GLAD_API_CALL PFNGLINDEXSVPROC sf_glad_glIndexsv;
#define glIndexsv sf_glad_glIndexsv
GLAD_API_CALL PFNGLINDEXUBPROC sf_glad_glIndexub;
#define glIndexub sf_glad_glIndexub
GLAD_API_CALL PFNGLINDEXUBVPROC sf_glad_glIndexubv;
#define glIndexubv sf_glad_glIndexubv
GLAD_API_CALL PFNGLINITNAMESPROC sf_glad_glInitNames;
#define glInitNames sf_glad_glInitNames
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays;
#define glInterleavedArrays sf_glad_glInterleavedArrays
GLAD_API_CALL PFNGLISBUFFERPROC sf_glad_glIsBuffer;
#define glIsBuffer sf_glad_glIsBuffer
GLAD_API_CALL PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB;
#define glIsBufferARB sf_glad_glIsBufferARB
GLAD_API_CALL PFNGLISENABLEDPROC sf_glad_glIsEnabled;
#define glIsEnabled sf_glad_glIsEnabled
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer;
#define glIsFramebuffer sf_glad_glIsFramebuffer
GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT;
#define glIsFramebufferEXT sf_glad_glIsFramebufferEXT
GLAD_API_CALL PFNGLISLISTPROC sf_glad_glIsList;
#define glIsList sf_glad_glIsList
GLAD_API_CALL PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB;
#define glIsProgramARB sf_glad_glIsProgramARB
GLAD_API_CALL PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV;
#define glIsProgramNV sf_glad_glIsProgramNV
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline;
#define glIsProgramPipeline sf_glad_glIsProgramPipeline
GLAD_API_CALL PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer;
#define glIsRenderbuffer sf_glad_glIsRenderbuffer
GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT;
#define glIsRenderbufferEXT sf_glad_glIsRenderbufferEXT
GLAD_API_CALL PFNGLISTEXTUREPROC sf_glad_glIsTexture;
#define glIsTexture sf_glad_glIsTexture
GLAD_API_CALL PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT;
#define glIsTextureEXT sf_glad_glIsTextureEXT
GLAD_API_CALL PFNGLLIGHTMODELFPROC sf_glad_glLightModelf;
#define glLightModelf sf_glad_glLightModelf
GLAD_API_CALL PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv;
#define glLightModelfv sf_glad_glLightModelfv
GLAD_API_CALL PFNGLLIGHTMODELIPROC sf_glad_glLightModeli;
#define glLightModeli sf_glad_glLightModeli
GLAD_API_CALL PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv;
#define glLightModeliv sf_glad_glLightModeliv
GLAD_API_CALL PFNGLLIGHTFPROC sf_glad_glLightf;
#define glLightf sf_glad_glLightf
GLAD_API_CALL PFNGLLIGHTFVPROC sf_glad_glLightfv;
#define glLightfv sf_glad_glLightfv
GLAD_API_CALL PFNGLLIGHTIPROC sf_glad_glLighti;
#define glLighti sf_glad_glLighti
GLAD_API_CALL PFNGLLIGHTIVPROC sf_glad_glLightiv;
#define glLightiv sf_glad_glLightiv
GLAD_API_CALL PFNGLLINESTIPPLEPROC sf_glad_glLineStipple;
#define glLineStipple sf_glad_glLineStipple
GLAD_API_CALL PFNGLLINEWIDTHPROC sf_glad_glLineWidth;
#define glLineWidth sf_glad_glLineWidth
GLAD_API_CALL PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram;
#define glLinkProgram sf_glad_glLinkProgram
GLAD_API_CALL PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB;
#define glLinkProgramARB sf_glad_glLinkProgramARB
GLAD_API_CALL PFNGLLISTBASEPROC sf_glad_glListBase;
#define glListBase sf_glad_glListBase
GLAD_API_CALL PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity;
#define glLoadIdentity sf_glad_glLoadIdentity
GLAD_API_CALL PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd;
#define glLoadMatrixd sf_glad_glLoadMatrixd
GLAD_API_CALL PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf;
#define glLoadMatrixf sf_glad_glLoadMatrixf
GLAD_API_CALL PFNGLLOADNAMEPROC sf_glad_glLoadName;
#define glLoadName sf_glad_glLoadName
GLAD_API_CALL PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV;
#define glLoadProgramNV sf_glad_glLoadProgramNV
GLAD_API_CALL PFNGLLOGICOPPROC sf_glad_glLogicOp;
#define glLogicOp sf_glad_glLogicOp
GLAD_API_CALL PFNGLMAP1DPROC sf_glad_glMap1d;
#define glMap1d sf_glad_glMap1d
GLAD_API_CALL PFNGLMAP1FPROC sf_glad_glMap1f;
#define glMap1f sf_glad_glMap1f
GLAD_API_CALL PFNGLMAP2DPROC sf_glad_glMap2d;
#define glMap2d sf_glad_glMap2d
GLAD_API_CALL PFNGLMAP2FPROC sf_glad_glMap2f;
#define glMap2f sf_glad_glMap2f
GLAD_API_CALL PFNGLMAPBUFFERPROC sf_glad_glMapBuffer;
#define glMapBuffer sf_glad_glMapBuffer
GLAD_API_CALL PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB;
#define glMapBufferARB sf_glad_glMapBufferARB
GLAD_API_CALL PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d;
#define glMapGrid1d sf_glad_glMapGrid1d
GLAD_API_CALL PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f;
#define glMapGrid1f sf_glad_glMapGrid1f
GLAD_API_CALL PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d;
#define glMapGrid2d sf_glad_glMapGrid2d
GLAD_API_CALL PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f;
#define glMapGrid2f sf_glad_glMapGrid2f
GLAD_API_CALL PFNGLMATERIALFPROC sf_glad_glMaterialf;
#define glMaterialf sf_glad_glMaterialf
GLAD_API_CALL PFNGLMATERIALFVPROC sf_glad_glMaterialfv;
#define glMaterialfv sf_glad_glMaterialfv
GLAD_API_CALL PFNGLMATERIALIPROC sf_glad_glMateriali;
#define glMateriali sf_glad_glMateriali
GLAD_API_CALL PFNGLMATERIALIVPROC sf_glad_glMaterialiv;
#define glMaterialiv sf_glad_glMaterialiv
GLAD_API_CALL PFNGLMATRIXMODEPROC sf_glad_glMatrixMode;
#define glMatrixMode sf_glad_glMatrixMode
GLAD_API_CALL PFNGLMINMAXPROC sf_glad_glMinmax;
#define glMinmax sf_glad_glMinmax
GLAD_API_CALL PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd;
#define glMultMatrixd sf_glad_glMultMatrixd
GLAD_API_CALL PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf;
#define glMultMatrixf sf_glad_glMultMatrixf
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d;
#define glMultiTexCoord1d sf_glad_glMultiTexCoord1d
GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB;
#define glMultiTexCoord1dARB sf_glad_glMultiTexCoord1dARB
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv sf_glad_glMultiTexCoord1dv
GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB;
#define glMultiTexCoord1dvARB sf_glad_glMultiTexCoord1dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f;
#define glMultiTexCoord1f sf_glad_glMultiTexCoord1f
GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB;
#define glMultiTexCoord1fARB sf_glad_glMultiTexCoord1fARB
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv sf_glad_glMultiTexCoord1fv
GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB;
#define glMultiTexCoord1fvARB sf_glad_glMultiTexCoord1fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i;
#define glMultiTexCoord1i sf_glad_glMultiTexCoord1i
GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB;
#define glMultiTexCoord1iARB sf_glad_glMultiTexCoord1iARB
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv sf_glad_glMultiTexCoord1iv
GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB;
#define glMultiTexCoord1ivARB sf_glad_glMultiTexCoord1ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s;
#define glMultiTexCoord1s sf_glad_glMultiTexCoord1s
GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB;
#define glMultiTexCoord1sARB sf_glad_glMultiTexCoord1sARB
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv sf_glad_glMultiTexCoord1sv
GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB;
#define glMultiTexCoord1svARB sf_glad_glMultiTexCoord1svARB
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d;
#define glMultiTexCoord2d sf_glad_glMultiTexCoord2d
GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB;
#define glMultiTexCoord2dARB sf_glad_glMultiTexCoord2dARB
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv sf_glad_glMultiTexCoord2dv
GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB;
#define glMultiTexCoord2dvARB sf_glad_glMultiTexCoord2dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f;
#define glMultiTexCoord2f sf_glad_glMultiTexCoord2f
GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB;
#define glMultiTexCoord2fARB sf_glad_glMultiTexCoord2fARB
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv sf_glad_glMultiTexCoord2fv
GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB;
#define glMultiTexCoord2fvARB sf_glad_glMultiTexCoord2fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i;
#define glMultiTexCoord2i sf_glad_glMultiTexCoord2i
GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB;
#define glMultiTexCoord2iARB sf_glad_glMultiTexCoord2iARB
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv sf_glad_glMultiTexCoord2iv
GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB;
#define glMultiTexCoord2ivARB sf_glad_glMultiTexCoord2ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s;
#define glMultiTexCoord2s sf_glad_glMultiTexCoord2s
GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB;
#define glMultiTexCoord2sARB sf_glad_glMultiTexCoord2sARB
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv sf_glad_glMultiTexCoord2sv
GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB;
#define glMultiTexCoord2svARB sf_glad_glMultiTexCoord2svARB
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d;
#define glMultiTexCoord3d sf_glad_glMultiTexCoord3d
GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB;
#define glMultiTexCoord3dARB sf_glad_glMultiTexCoord3dARB
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv sf_glad_glMultiTexCoord3dv
GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB;
#define glMultiTexCoord3dvARB sf_glad_glMultiTexCoord3dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f;
#define glMultiTexCoord3f sf_glad_glMultiTexCoord3f
GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB;
#define glMultiTexCoord3fARB sf_glad_glMultiTexCoord3fARB
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv sf_glad_glMultiTexCoord3fv
GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB;
#define glMultiTexCoord3fvARB sf_glad_glMultiTexCoord3fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i;
#define glMultiTexCoord3i sf_glad_glMultiTexCoord3i
GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB;
#define glMultiTexCoord3iARB sf_glad_glMultiTexCoord3iARB
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv sf_glad_glMultiTexCoord3iv
GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB;
#define glMultiTexCoord3ivARB sf_glad_glMultiTexCoord3ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s;
#define glMultiTexCoord3s sf_glad_glMultiTexCoord3s
GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB;
#define glMultiTexCoord3sARB sf_glad_glMultiTexCoord3sARB
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv sf_glad_glMultiTexCoord3sv
GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB;
#define glMultiTexCoord3svARB sf_glad_glMultiTexCoord3svARB
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d;
#define glMultiTexCoord4d sf_glad_glMultiTexCoord4d
GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB;
#define glMultiTexCoord4dARB sf_glad_glMultiTexCoord4dARB
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv sf_glad_glMultiTexCoord4dv
GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB;
#define glMultiTexCoord4dvARB sf_glad_glMultiTexCoord4dvARB
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f;
#define glMultiTexCoord4f sf_glad_glMultiTexCoord4f
GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB;
#define glMultiTexCoord4fARB sf_glad_glMultiTexCoord4fARB
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv sf_glad_glMultiTexCoord4fv
GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB;
#define glMultiTexCoord4fvARB sf_glad_glMultiTexCoord4fvARB
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i;
#define glMultiTexCoord4i sf_glad_glMultiTexCoord4i
GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB;
#define glMultiTexCoord4iARB sf_glad_glMultiTexCoord4iARB
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv sf_glad_glMultiTexCoord4iv
GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB;
#define glMultiTexCoord4ivARB sf_glad_glMultiTexCoord4ivARB
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s;
#define glMultiTexCoord4s sf_glad_glMultiTexCoord4s
GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB;
#define glMultiTexCoord4sARB sf_glad_glMultiTexCoord4sARB
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv sf_glad_glMultiTexCoord4sv
GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB;
#define glMultiTexCoord4svARB sf_glad_glMultiTexCoord4svARB
GLAD_API_CALL PFNGLNEWLISTPROC sf_glad_glNewList;
#define glNewList sf_glad_glNewList
GLAD_API_CALL PFNGLNORMAL3BPROC sf_glad_glNormal3b;
#define glNormal3b sf_glad_glNormal3b
GLAD_API_CALL PFNGLNORMAL3BVPROC sf_glad_glNormal3bv;
#define glNormal3bv sf_glad_glNormal3bv
GLAD_API_CALL PFNGLNORMAL3DPROC sf_glad_glNormal3d;
#define glNormal3d sf_glad_glNormal3d
GLAD_API_CALL PFNGLNORMAL3DVPROC sf_glad_glNormal3dv;
#define glNormal3dv sf_glad_glNormal3dv
GLAD_API_CALL PFNGLNORMAL3FPROC sf_glad_glNormal3f;
#define glNormal3f sf_glad_glNormal3f
GLAD_API_CALL PFNGLNORMAL3FVPROC sf_glad_glNormal3fv;
#define glNormal3fv sf_glad_glNormal3fv
GLAD_API_CALL PFNGLNORMAL3IPROC sf_glad_glNormal3i;
#define glNormal3i sf_glad_glNormal3i
GLAD_API_CALL PFNGLNORMAL3IVPROC sf_glad_glNormal3iv;
#define glNormal3iv sf_glad_glNormal3iv
GLAD_API_CALL PFNGLNORMAL3SPROC sf_glad_glNormal3s;
#define glNormal3s sf_glad_glNormal3s
GLAD_API_CALL PFNGLNORMAL3SVPROC sf_glad_glNormal3sv;
#define glNormal3sv sf_glad_glNormal3sv
GLAD_API_CALL PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer;
#define glNormalPointer sf_glad_glNormalPointer
GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT;
#define glNormalPointerEXT sf_glad_glNormalPointerEXT
GLAD_API_CALL PFNGLOBJECTLABELPROC sf_glad_glObjectLabel;
#define glObjectLabel sf_glad_glObjectLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel;
#define glObjectPtrLabel sf_glad_glObjectPtrLabel
GLAD_API_CALL PFNGLORTHOPROC sf_glad_glOrtho;
#define glOrtho sf_glad_glOrtho
GLAD_API_CALL PFNGLPASSTHROUGHPROC sf_glad_glPassThrough;
#define glPassThrough sf_glad_glPassThrough
GLAD_API_CALL PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv;
#define glPixelMapfv sf_glad_glPixelMapfv
GLAD_API_CALL PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv;
#define glPixelMapuiv sf_glad_glPixelMapuiv
GLAD_API_CALL PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv;
#define glPixelMapusv sf_glad_glPixelMapusv
GLAD_API_CALL PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref;
#define glPixelStoref sf_glad_glPixelStoref
GLAD_API_CALL PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei;
#define glPixelStorei sf_glad_glPixelStorei
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf;
#define glPixelTransferf sf_glad_glPixelTransferf
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi;
#define glPixelTransferi sf_glad_glPixelTransferi
GLAD_API_CALL PFNGLPIXELZOOMPROC sf_glad_glPixelZoom;
#define glPixelZoom sf_glad_glPixelZoom
GLAD_API_CALL PFNGLPOINTSIZEPROC sf_glad_glPointSize;
#define glPointSize sf_glad_glPointSize
GLAD_API_CALL PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode;
#define glPolygonMode sf_glad_glPolygonMode
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset;
#define glPolygonOffset sf_glad_glPolygonOffset
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple;
#define glPolygonStipple sf_glad_glPolygonStipple
GLAD_API_CALL PFNGLPOPATTRIBPROC sf_glad_glPopAttrib;
#define glPopAttrib sf_glad_glPopAttrib
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib;
#define glPopClientAttrib sf_glad_glPopClientAttrib
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup;
#define glPopDebugGroup sf_glad_glPopDebugGroup
GLAD_API_CALL PFNGLPOPMATRIXPROC sf_glad_glPopMatrix;
#define glPopMatrix sf_glad_glPopMatrix
GLAD_API_CALL PFNGLPOPNAMEPROC sf_glad_glPopName;
#define glPopName sf_glad_glPopName
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures;
#define glPrioritizeTextures sf_glad_glPrioritizeTextures
GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT;
#define glPrioritizeTexturesEXT sf_glad_glPrioritizeTexturesEXT
GLAD_API_CALL PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary;
#define glProgramBinary sf_glad_glProgramBinary
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB;
#define glProgramEnvParameter4dARB sf_glad_glProgramEnvParameter4dARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB;
#define glProgramEnvParameter4dvARB sf_glad_glProgramEnvParameter4dvARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB;
#define glProgramEnvParameter4fARB sf_glad_glProgramEnvParameter4fARB
GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB;
#define glProgramEnvParameter4fvARB sf_glad_glProgramEnvParameter4fvARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB;
#define glProgramLocalParameter4dARB sf_glad_glProgramLocalParameter4dARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB;
#define glProgramLocalParameter4dvARB sf_glad_glProgramLocalParameter4dvARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB;
#define glProgramLocalParameter4fARB sf_glad_glProgramLocalParameter4fARB
GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB;
#define glProgramLocalParameter4fvARB sf_glad_glProgramLocalParameter4fvARB
GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV;
#define glProgramParameter4dNV sf_glad_glProgramParameter4dNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV;
#define glProgramParameter4dvNV sf_glad_glProgramParameter4dvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV;
#define glProgramParameter4fNV sf_glad_glProgramParameter4fNV
GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV;
#define glProgramParameter4fvNV sf_glad_glProgramParameter4fvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri;
#define glProgramParameteri sf_glad_glProgramParameteri
GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB;
#define glProgramParameteriARB sf_glad_glProgramParameteriARB
GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT;
#define glProgramParameteriEXT sf_glad_glProgramParameteriEXT
GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV;
#define glProgramParameters4dvNV sf_glad_glProgramParameters4dvNV
GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV;
#define glProgramParameters4fvNV sf_glad_glProgramParameters4fvNV
GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB;
#define glProgramStringARB sf_glad_glProgramStringARB
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d;
#define glProgramUniform1d sf_glad_glProgramUniform1d
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv;
#define glProgramUniform1dv sf_glad_glProgramUniform1dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f;
#define glProgramUniform1f sf_glad_glProgramUniform1f
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv;
#define glProgramUniform1fv sf_glad_glProgramUniform1fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i;
#define glProgramUniform1i sf_glad_glProgramUniform1i
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv;
#define glProgramUniform1iv sf_glad_glProgramUniform1iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui;
#define glProgramUniform1ui sf_glad_glProgramUniform1ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv;
#define glProgramUniform1uiv sf_glad_glProgramUniform1uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d;
#define glProgramUniform2d sf_glad_glProgramUniform2d
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv;
#define glProgramUniform2dv sf_glad_glProgramUniform2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f;
#define glProgramUniform2f sf_glad_glProgramUniform2f
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv;
#define glProgramUniform2fv sf_glad_glProgramUniform2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i;
#define glProgramUniform2i sf_glad_glProgramUniform2i
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv;
#define glProgramUniform2iv sf_glad_glProgramUniform2iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui;
#define glProgramUniform2ui sf_glad_glProgramUniform2ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv;
#define glProgramUniform2uiv sf_glad_glProgramUniform2uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d;
#define glProgramUniform3d sf_glad_glProgramUniform3d
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv;
#define glProgramUniform3dv sf_glad_glProgramUniform3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f;
#define glProgramUniform3f sf_glad_glProgramUniform3f
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv;
#define glProgramUniform3fv sf_glad_glProgramUniform3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i;
#define glProgramUniform3i sf_glad_glProgramUniform3i
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv;
#define glProgramUniform3iv sf_glad_glProgramUniform3iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui;
#define glProgramUniform3ui sf_glad_glProgramUniform3ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv;
#define glProgramUniform3uiv sf_glad_glProgramUniform3uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d;
#define glProgramUniform4d sf_glad_glProgramUniform4d
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv;
#define glProgramUniform4dv sf_glad_glProgramUniform4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f;
#define glProgramUniform4f sf_glad_glProgramUniform4f
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv;
#define glProgramUniform4fv sf_glad_glProgramUniform4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i;
#define glProgramUniform4i sf_glad_glProgramUniform4i
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv;
#define glProgramUniform4iv sf_glad_glProgramUniform4iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui;
#define glProgramUniform4ui sf_glad_glProgramUniform4ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv;
#define glProgramUniform4uiv sf_glad_glProgramUniform4uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv;
#define glProgramUniformMatrix2dv sf_glad_glProgramUniformMatrix2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv sf_glad_glProgramUniformMatrix2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv;
#define glProgramUniformMatrix2x3dv sf_glad_glProgramUniformMatrix2x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv sf_glad_glProgramUniformMatrix2x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv;
#define glProgramUniformMatrix2x4dv sf_glad_glProgramUniformMatrix2x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv sf_glad_glProgramUniformMatrix2x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv;
#define glProgramUniformMatrix3dv sf_glad_glProgramUniformMatrix3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv sf_glad_glProgramUniformMatrix3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv;
#define glProgramUniformMatrix3x2dv sf_glad_glProgramUniformMatrix3x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv sf_glad_glProgramUniformMatrix3x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv;
#define glProgramUniformMatrix3x4dv sf_glad_glProgramUniformMatrix3x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv sf_glad_glProgramUniformMatrix3x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv;
#define glProgramUniformMatrix4dv sf_glad_glProgramUniformMatrix4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv sf_glad_glProgramUniformMatrix4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv;
#define glProgramUniformMatrix4x2dv sf_glad_glProgramUniformMatrix4x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv sf_glad_glProgramUniformMatrix4x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv;
#define glProgramUniformMatrix4x3dv sf_glad_glProgramUniformMatrix4x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv sf_glad_glProgramUniformMatrix4x3fv
GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV;
#define glProgramVertexLimitNV sf_glad_glProgramVertexLimitNV
GLAD_API_CALL PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib;
#define glPushAttrib sf_glad_glPushAttrib
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib;
#define glPushClientAttrib sf_glad_glPushClientAttrib
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup;
#define glPushDebugGroup sf_glad_glPushDebugGroup
GLAD_API_CALL PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix;
#define glPushMatrix sf_glad_glPushMatrix
GLAD_API_CALL PFNGLPUSHNAMEPROC sf_glad_glPushName;
#define glPushName sf_glad_glPushName
GLAD_API_CALL PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d;
#define glRasterPos2d sf_glad_glRasterPos2d
GLAD_API_CALL PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv;
#define glRasterPos2dv sf_glad_glRasterPos2dv
GLAD_API_CALL PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f;
#define glRasterPos2f sf_glad_glRasterPos2f
GLAD_API_CALL PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv;
#define glRasterPos2fv sf_glad_glRasterPos2fv
GLAD_API_CALL PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i;
#define glRasterPos2i sf_glad_glRasterPos2i
GLAD_API_CALL PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv;
#define glRasterPos2iv sf_glad_glRasterPos2iv
GLAD_API_CALL PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s;
#define glRasterPos2s sf_glad_glRasterPos2s
GLAD_API_CALL PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv;
#define glRasterPos2sv sf_glad_glRasterPos2sv
GLAD_API_CALL PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d;
#define glRasterPos3d sf_glad_glRasterPos3d
GLAD_API_CALL PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv;
#define glRasterPos3dv sf_glad_glRasterPos3dv
GLAD_API_CALL PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f;
#define glRasterPos3f sf_glad_glRasterPos3f
GLAD_API_CALL PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv;
#define glRasterPos3fv sf_glad_glRasterPos3fv
GLAD_API_CALL PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i;
#define glRasterPos3i sf_glad_glRasterPos3i
GLAD_API_CALL PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv;
#define glRasterPos3iv sf_glad_glRasterPos3iv
GLAD_API_CALL PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s;
#define glRasterPos3s sf_glad_glRasterPos3s
GLAD_API_CALL PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv;
#define glRasterPos3sv sf_glad_glRasterPos3sv
GLAD_API_CALL PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d;
#define glRasterPos4d sf_glad_glRasterPos4d
GLAD_API_CALL PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv;
#define glRasterPos4dv sf_glad_glRasterPos4dv
GLAD_API_CALL PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f;
#define glRasterPos4f sf_glad_glRasterPos4f
GLAD_API_CALL PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv;
#define glRasterPos4fv sf_glad_glRasterPos4fv
GLAD_API_CALL PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i;
#define glRasterPos4i sf_glad_glRasterPos4i
GLAD_API_CALL PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv;
#define glRasterPos4iv sf_glad_glRasterPos4iv
GLAD_API_CALL PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s;
#define glRasterPos4s sf_glad_glRasterPos4s
GLAD_API_CALL PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv;
#define glRasterPos4sv sf_glad_glRasterPos4sv
GLAD_API_CALL PFNGLREADBUFFERPROC sf_glad_glReadBuffer;
#define glReadBuffer sf_glad_glReadBuffer
GLAD_API_CALL PFNGLREADPIXELSPROC sf_glad_glReadPixels;
#define glReadPixels sf_glad_glReadPixels
GLAD_API_CALL PFNGLRECTDPROC sf_glad_glRectd;
#define glRectd sf_glad_glRectd
GLAD_API_CALL PFNGLRECTDVPROC sf_glad_glRectdv;
#define glRectdv sf_glad_glRectdv
GLAD_API_CALL PFNGLRECTFPROC sf_glad_glRectf;
#define glRectf sf_glad_glRectf
GLAD_API_CALL PFNGLRECTFVPROC sf_glad_glRectfv;
#define glRectfv sf_glad_glRectfv
GLAD_API_CALL PFNGLRECTIPROC sf_glad_glRecti;
#define glRecti sf_glad_glRecti
GLAD_API_CALL PFNGLRECTIVPROC sf_glad_glRectiv;
#define glRectiv sf_glad_glRectiv
GLAD_API_CALL PFNGLRECTSPROC sf_glad_glRects;
#define glRects sf_glad_glRects
GLAD_API_CALL PFNGLRECTSVPROC sf_glad_glRectsv;
#define glRectsv sf_glad_glRectsv
GLAD_API_CALL PFNGLRENDERMODEPROC sf_glad_glRenderMode;
#define glRenderMode sf_glad_glRenderMode
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage;
#define glRenderbufferStorage sf_glad_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT;
#define glRenderbufferStorageEXT sf_glad_glRenderbufferStorageEXT
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample sf_glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT;
#define glRenderbufferStorageMultisampleEXT sf_glad_glRenderbufferStorageMultisampleEXT
GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV;
#define glRequestResidentProgramsNV sf_glad_glRequestResidentProgramsNV
GLAD_API_CALL PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram;
#define glResetHistogram sf_glad_glResetHistogram
GLAD_API_CALL PFNGLRESETMINMAXPROC sf_glad_glResetMinmax;
#define glResetMinmax sf_glad_glResetMinmax
GLAD_API_CALL PFNGLROTATEDPROC sf_glad_glRotated;
#define glRotated sf_glad_glRotated
GLAD_API_CALL PFNGLROTATEFPROC sf_glad_glRotatef;
#define glRotatef sf_glad_glRotatef
GLAD_API_CALL PFNGLSCALEDPROC sf_glad_glScaled;
#define glScaled sf_glad_glScaled
GLAD_API_CALL PFNGLSCALEFPROC sf_glad_glScalef;
#define glScalef sf_glad_glScalef
GLAD_API_CALL PFNGLSCISSORPROC sf_glad_glScissor;
#define glScissor sf_glad_glScissor
GLAD_API_CALL PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer;
#define glSelectBuffer sf_glad_glSelectBuffer
GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D;
#define glSeparableFilter2D sf_glad_glSeparableFilter2D
GLAD_API_CALL PFNGLSHADEMODELPROC sf_glad_glShadeModel;
#define glShadeModel sf_glad_glShadeModel
GLAD_API_CALL PFNGLSHADERSOURCEPROC sf_glad_glShaderSource;
#define glShaderSource sf_glad_glShaderSource
GLAD_API_CALL PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB;
#define glShaderSourceARB sf_glad_glShaderSourceARB
GLAD_API_CALL PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc;
#define glStencilFunc sf_glad_glStencilFunc
GLAD_API_CALL PFNGLSTENCILMASKPROC sf_glad_glStencilMask;
#define glStencilMask sf_glad_glStencilMask
GLAD_API_CALL PFNGLSTENCILOPPROC sf_glad_glStencilOp;
#define glStencilOp sf_glad_glStencilOp
GLAD_API_CALL PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d;
#define glTexCoord1d sf_glad_glTexCoord1d
GLAD_API_CALL PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv;
#define glTexCoord1dv sf_glad_glTexCoord1dv
GLAD_API_CALL PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f;
#define glTexCoord1f sf_glad_glTexCoord1f
GLAD_API_CALL PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv;
#define glTexCoord1fv sf_glad_glTexCoord1fv
GLAD_API_CALL PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i;
#define glTexCoord1i sf_glad_glTexCoord1i
GLAD_API_CALL PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv;
#define glTexCoord1iv sf_glad_glTexCoord1iv
GLAD_API_CALL PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s;
#define glTexCoord1s sf_glad_glTexCoord1s
GLAD_API_CALL PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv;
#define glTexCoord1sv sf_glad_glTexCoord1sv
GLAD_API_CALL PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d;
#define glTexCoord2d sf_glad_glTexCoord2d
GLAD_API_CALL PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv;
#define glTexCoord2dv sf_glad_glTexCoord2dv
GLAD_API_CALL PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f;
#define glTexCoord2f sf_glad_glTexCoord2f
GLAD_API_CALL PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv;
#define glTexCoord2fv sf_glad_glTexCoord2fv
GLAD_API_CALL PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i;
#define glTexCoord2i sf_glad_glTexCoord2i
GLAD_API_CALL PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv;
#define glTexCoord2iv sf_glad_glTexCoord2iv
GLAD_API_CALL PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s;
#define glTexCoord2s sf_glad_glTexCoord2s
GLAD_API_CALL PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv;
#define glTexCoord2sv sf_glad_glTexCoord2sv
GLAD_API_CALL PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d;
#define glTexCoord3d sf_glad_glTexCoord3d
GLAD_API_CALL PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv;
#define glTexCoord3dv sf_glad_glTexCoord3dv
GLAD_API_CALL PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f;
#define glTexCoord3f sf_glad_glTexCoord3f
GLAD_API_CALL PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv;
#define glTexCoord3fv sf_glad_glTexCoord3fv
GLAD_API_CALL PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i;
#define glTexCoord3i sf_glad_glTexCoord3i
GLAD_API_CALL PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv;
#define glTexCoord3iv sf_glad_glTexCoord3iv
GLAD_API_CALL PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s;
#define glTexCoord3s sf_glad_glTexCoord3s
GLAD_API_CALL PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv;
#define glTexCoord3sv sf_glad_glTexCoord3sv
GLAD_API_CALL PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d;
#define glTexCoord4d sf_glad_glTexCoord4d
GLAD_API_CALL PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv;
#define glTexCoord4dv sf_glad_glTexCoord4dv
GLAD_API_CALL PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f;
#define glTexCoord4f sf_glad_glTexCoord4f
GLAD_API_CALL PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv;
#define glTexCoord4fv sf_glad_glTexCoord4fv
GLAD_API_CALL PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i;
#define glTexCoord4i sf_glad_glTexCoord4i
GLAD_API_CALL PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv;
#define glTexCoord4iv sf_glad_glTexCoord4iv
GLAD_API_CALL PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s;
#define glTexCoord4s sf_glad_glTexCoord4s
GLAD_API_CALL PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv;
#define glTexCoord4sv sf_glad_glTexCoord4sv
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer;
#define glTexCoordPointer sf_glad_glTexCoordPointer
GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT;
#define glTexCoordPointerEXT sf_glad_glTexCoordPointerEXT
GLAD_API_CALL PFNGLTEXENVFPROC sf_glad_glTexEnvf;
#define glTexEnvf sf_glad_glTexEnvf
GLAD_API_CALL PFNGLTEXENVFVPROC sf_glad_glTexEnvfv;
#define glTexEnvfv sf_glad_glTexEnvfv
GLAD_API_CALL PFNGLTEXENVIPROC sf_glad_glTexEnvi;
#define glTexEnvi sf_glad_glTexEnvi
GLAD_API_CALL PFNGLTEXENVIVPROC sf_glad_glTexEnviv;
#define glTexEnviv sf_glad_glTexEnviv
GLAD_API_CALL PFNGLTEXGENDPROC sf_glad_glTexGend;
#define glTexGend sf_glad_glTexGend
GLAD_API_CALL PFNGLTEXGENDVPROC sf_glad_glTexGendv;
#define glTexGendv sf_glad_glTexGendv
GLAD_API_CALL PFNGLTEXGENFPROC sf_glad_glTexGenf;
#define glTexGenf sf_glad_glTexGenf
GLAD_API_CALL PFNGLTEXGENFVPROC sf_glad_glTexGenfv;
#define glTexGenfv sf_glad_glTexGenfv
GLAD_API_CALL PFNGLTEXGENIPROC sf_glad_glTexGeni;
#define glTexGeni sf_glad_glTexGeni
GLAD_API_CALL PFNGLTEXGENIVPROC sf_glad_glTexGeniv;
#define glTexGeniv sf_glad_glTexGeniv
GLAD_API_CALL PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D;
#define glTexImage1D sf_glad_glTexImage1D
GLAD_API_CALL PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D;
#define glTexImage2D sf_glad_glTexImage2D
GLAD_API_CALL PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf;
#define glTexParameterf sf_glad_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv;
#define glTexParameterfv sf_glad_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri;
#define glTexParameteri sf_glad_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv;
#define glTexParameteriv sf_glad_glTexParameteriv
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D;
#define glTexSubImage1D sf_glad_glTexSubImage1D
GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT;
#define glTexSubImage1DEXT sf_glad_glTexSubImage1DEXT
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D;
#define glTexSubImage2D sf_glad_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT;
#define glTexSubImage2DEXT sf_glad_glTexSubImage2DEXT
GLAD_API_CALL PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV;
#define glTrackMatrixNV sf_glad_glTrackMatrixNV
GLAD_API_CALL PFNGLTRANSLATEDPROC sf_glad_glTranslated;
#define glTranslated sf_glad_glTranslated
GLAD_API_CALL PFNGLTRANSLATEFPROC sf_glad_glTranslatef;
#define glTranslatef sf_glad_glTranslatef
GLAD_API_CALL PFNGLUNIFORM1FPROC sf_glad_glUniform1f;
#define glUniform1f sf_glad_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB;
#define glUniform1fARB sf_glad_glUniform1fARB
GLAD_API_CALL PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv;
#define glUniform1fv sf_glad_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB;
#define glUniform1fvARB sf_glad_glUniform1fvARB
GLAD_API_CALL PFNGLUNIFORM1IPROC sf_glad_glUniform1i;
#define glUniform1i sf_glad_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB;
#define glUniform1iARB sf_glad_glUniform1iARB
GLAD_API_CALL PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv;
#define glUniform1iv sf_glad_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB;
#define glUniform1ivARB sf_glad_glUniform1ivARB
GLAD_API_CALL PFNGLUNIFORM2FPROC sf_glad_glUniform2f;
#define glUniform2f sf_glad_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB;
#define glUniform2fARB sf_glad_glUniform2fARB
GLAD_API_CALL PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv;
#define glUniform2fv sf_glad_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB;
#define glUniform2fvARB sf_glad_glUniform2fvARB
GLAD_API_CALL PFNGLUNIFORM2IPROC sf_glad_glUniform2i;
#define glUniform2i sf_glad_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB;
#define glUniform2iARB sf_glad_glUniform2iARB
GLAD_API_CALL PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv;
#define glUniform2iv sf_glad_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB;
#define glUniform2ivARB sf_glad_glUniform2ivARB
GLAD_API_CALL PFNGLUNIFORM3FPROC sf_glad_glUniform3f;
#define glUniform3f sf_glad_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB;
#define glUniform3fARB sf_glad_glUniform3fARB
GLAD_API_CALL PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv;
#define glUniform3fv sf_glad_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB;
#define glUniform3fvARB sf_glad_glUniform3fvARB
GLAD_API_CALL PFNGLUNIFORM3IPROC sf_glad_glUniform3i;
#define glUniform3i sf_glad_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB;
#define glUniform3iARB sf_glad_glUniform3iARB
GLAD_API_CALL PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv;
#define glUniform3iv sf_glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB;
#define glUniform3ivARB sf_glad_glUniform3ivARB
GLAD_API_CALL PFNGLUNIFORM4FPROC sf_glad_glUniform4f;
#define glUniform4f sf_glad_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB;
#define glUniform4fARB sf_glad_glUniform4fARB
GLAD_API_CALL PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv;
#define glUniform4fv sf_glad_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB;
#define glUniform4fvARB sf_glad_glUniform4fvARB
GLAD_API_CALL PFNGLUNIFORM4IPROC sf_glad_glUniform4i;
#define glUniform4i sf_glad_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB;
#define glUniform4iARB sf_glad_glUniform4iARB
GLAD_API_CALL PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv;
#define glUniform4iv sf_glad_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB;
#define glUniform4ivARB sf_glad_glUniform4ivARB
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv;
#define glUniformMatrix2fv sf_glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB;
#define glUniformMatrix2fvARB sf_glad_glUniformMatrix2fvARB
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv;
#define glUniformMatrix3fv sf_glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB;
#define glUniformMatrix3fvARB sf_glad_glUniformMatrix3fvARB
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv;
#define glUniformMatrix4fv sf_glad_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB;
#define glUniformMatrix4fvARB sf_glad_glUniformMatrix4fvARB
GLAD_API_CALL PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer;
#define glUnmapBuffer sf_glad_glUnmapBuffer
GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB;
#define glUnmapBufferARB sf_glad_glUnmapBufferARB
GLAD_API_CALL PFNGLUSEPROGRAMPROC sf_glad_glUseProgram;
#define glUseProgram sf_glad_glUseProgram
GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB;
#define glUseProgramObjectARB sf_glad_glUseProgramObjectARB
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages;
#define glUseProgramStages sf_glad_glUseProgramStages
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram;
#define glValidateProgram sf_glad_glValidateProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB;
#define glValidateProgramARB sf_glad_glValidateProgramARB
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline;
#define glValidateProgramPipeline sf_glad_glValidateProgramPipeline
GLAD_API_CALL PFNGLVERTEX2DPROC sf_glad_glVertex2d;
#define glVertex2d sf_glad_glVertex2d
GLAD_API_CALL PFNGLVERTEX2DVPROC sf_glad_glVertex2dv;
#define glVertex2dv sf_glad_glVertex2dv
GLAD_API_CALL PFNGLVERTEX2FPROC sf_glad_glVertex2f;
#define glVertex2f sf_glad_glVertex2f
GLAD_API_CALL PFNGLVERTEX2FVPROC sf_glad_glVertex2fv;
#define glVertex2fv sf_glad_glVertex2fv
GLAD_API_CALL PFNGLVERTEX2IPROC sf_glad_glVertex2i;
#define glVertex2i sf_glad_glVertex2i
GLAD_API_CALL PFNGLVERTEX2IVPROC sf_glad_glVertex2iv;
#define glVertex2iv sf_glad_glVertex2iv
GLAD_API_CALL PFNGLVERTEX2SPROC sf_glad_glVertex2s;
#define glVertex2s sf_glad_glVertex2s
GLAD_API_CALL PFNGLVERTEX2SVPROC sf_glad_glVertex2sv;
#define glVertex2sv sf_glad_glVertex2sv
GLAD_API_CALL PFNGLVERTEX3DPROC sf_glad_glVertex3d;
#define glVertex3d sf_glad_glVertex3d
GLAD_API_CALL PFNGLVERTEX3DVPROC sf_glad_glVertex3dv;
#define glVertex3dv sf_glad_glVertex3dv
GLAD_API_CALL PFNGLVERTEX3FPROC sf_glad_glVertex3f;
#define glVertex3f sf_glad_glVertex3f
GLAD_API_CALL PFNGLVERTEX3FVPROC sf_glad_glVertex3fv;
#define glVertex3fv sf_glad_glVertex3fv
GLAD_API_CALL PFNGLVERTEX3IPROC sf_glad_glVertex3i;
#define glVertex3i sf_glad_glVertex3i
GLAD_API_CALL PFNGLVERTEX3IVPROC sf_glad_glVertex3iv;
#define glVertex3iv sf_glad_glVertex3iv
GLAD_API_CALL PFNGLVERTEX3SPROC sf_glad_glVertex3s;
#define glVertex3s sf_glad_glVertex3s
GLAD_API_CALL PFNGLVERTEX3SVPROC sf_glad_glVertex3sv;
#define glVertex3sv sf_glad_glVertex3sv
GLAD_API_CALL PFNGLVERTEX4DPROC sf_glad_glVertex4d;
#define glVertex4d sf_glad_glVertex4d
GLAD_API_CALL PFNGLVERTEX4DVPROC sf_glad_glVertex4dv;
#define glVertex4dv sf_glad_glVertex4dv
GLAD_API_CALL PFNGLVERTEX4FPROC sf_glad_glVertex4f;
#define glVertex4f sf_glad_glVertex4f
GLAD_API_CALL PFNGLVERTEX4FVPROC sf_glad_glVertex4fv;
#define glVertex4fv sf_glad_glVertex4fv
GLAD_API_CALL PFNGLVERTEX4IPROC sf_glad_glVertex4i;
#define glVertex4i sf_glad_glVertex4i
GLAD_API_CALL PFNGLVERTEX4IVPROC sf_glad_glVertex4iv;
#define glVertex4iv sf_glad_glVertex4iv
GLAD_API_CALL PFNGLVERTEX4SPROC sf_glad_glVertex4s;
#define glVertex4s sf_glad_glVertex4s
GLAD_API_CALL PFNGLVERTEX4SVPROC sf_glad_glVertex4sv;
#define glVertex4sv sf_glad_glVertex4sv
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d;
#define glVertexAttrib1d sf_glad_glVertexAttrib1d
GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB;
#define glVertexAttrib1dARB sf_glad_glVertexAttrib1dARB
GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV;
#define glVertexAttrib1dNV sf_glad_glVertexAttrib1dNV
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv;
#define glVertexAttrib1dv sf_glad_glVertexAttrib1dv
GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB;
#define glVertexAttrib1dvARB sf_glad_glVertexAttrib1dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV;
#define glVertexAttrib1dvNV sf_glad_glVertexAttrib1dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f;
#define glVertexAttrib1f sf_glad_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB;
#define glVertexAttrib1fARB sf_glad_glVertexAttrib1fARB
GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV;
#define glVertexAttrib1fNV sf_glad_glVertexAttrib1fNV
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv;
#define glVertexAttrib1fv sf_glad_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB;
#define glVertexAttrib1fvARB sf_glad_glVertexAttrib1fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV;
#define glVertexAttrib1fvNV sf_glad_glVertexAttrib1fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s;
#define glVertexAttrib1s sf_glad_glVertexAttrib1s
GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB;
#define glVertexAttrib1sARB sf_glad_glVertexAttrib1sARB
GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV;
#define glVertexAttrib1sNV sf_glad_glVertexAttrib1sNV
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv;
#define glVertexAttrib1sv sf_glad_glVertexAttrib1sv
GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB;
#define glVertexAttrib1svARB sf_glad_glVertexAttrib1svARB
GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV;
#define glVertexAttrib1svNV sf_glad_glVertexAttrib1svNV
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d;
#define glVertexAttrib2d sf_glad_glVertexAttrib2d
GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB;
#define glVertexAttrib2dARB sf_glad_glVertexAttrib2dARB
GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV;
#define glVertexAttrib2dNV sf_glad_glVertexAttrib2dNV
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv;
#define glVertexAttrib2dv sf_glad_glVertexAttrib2dv
GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB;
#define glVertexAttrib2dvARB sf_glad_glVertexAttrib2dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV;
#define glVertexAttrib2dvNV sf_glad_glVertexAttrib2dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f;
#define glVertexAttrib2f sf_glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB;
#define glVertexAttrib2fARB sf_glad_glVertexAttrib2fARB
GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV;
#define glVertexAttrib2fNV sf_glad_glVertexAttrib2fNV
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv;
#define glVertexAttrib2fv sf_glad_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB;
#define glVertexAttrib2fvARB sf_glad_glVertexAttrib2fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV;
#define glVertexAttrib2fvNV sf_glad_glVertexAttrib2fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s;
#define glVertexAttrib2s sf_glad_glVertexAttrib2s
GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB;
#define glVertexAttrib2sARB sf_glad_glVertexAttrib2sARB
GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV;
#define glVertexAttrib2sNV sf_glad_glVertexAttrib2sNV
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv;
#define glVertexAttrib2sv sf_glad_glVertexAttrib2sv
GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB;
#define glVertexAttrib2svARB sf_glad_glVertexAttrib2svARB
GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV;
#define glVertexAttrib2svNV sf_glad_glVertexAttrib2svNV
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d;
#define glVertexAttrib3d sf_glad_glVertexAttrib3d
GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB;
#define glVertexAttrib3dARB sf_glad_glVertexAttrib3dARB
GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV;
#define glVertexAttrib3dNV sf_glad_glVertexAttrib3dNV
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv;
#define glVertexAttrib3dv sf_glad_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB;
#define glVertexAttrib3dvARB sf_glad_glVertexAttrib3dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV;
#define glVertexAttrib3dvNV sf_glad_glVertexAttrib3dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f;
#define glVertexAttrib3f sf_glad_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB;
#define glVertexAttrib3fARB sf_glad_glVertexAttrib3fARB
GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV;
#define glVertexAttrib3fNV sf_glad_glVertexAttrib3fNV
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv;
#define glVertexAttrib3fv sf_glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB;
#define glVertexAttrib3fvARB sf_glad_glVertexAttrib3fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV;
#define glVertexAttrib3fvNV sf_glad_glVertexAttrib3fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s;
#define glVertexAttrib3s sf_glad_glVertexAttrib3s
GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB;
#define glVertexAttrib3sARB sf_glad_glVertexAttrib3sARB
GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV;
#define glVertexAttrib3sNV sf_glad_glVertexAttrib3sNV
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv;
#define glVertexAttrib3sv sf_glad_glVertexAttrib3sv
GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB;
#define glVertexAttrib3svARB sf_glad_glVertexAttrib3svARB
GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV;
#define glVertexAttrib3svNV sf_glad_glVertexAttrib3svNV
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv sf_glad_glVertexAttrib4Nbv
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB;
#define glVertexAttrib4NbvARB sf_glad_glVertexAttrib4NbvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv sf_glad_glVertexAttrib4Niv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB;
#define glVertexAttrib4NivARB sf_glad_glVertexAttrib4NivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv sf_glad_glVertexAttrib4Nsv
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB;
#define glVertexAttrib4NsvARB sf_glad_glVertexAttrib4NsvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub sf_glad_glVertexAttrib4Nub
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB;
#define glVertexAttrib4NubARB sf_glad_glVertexAttrib4NubARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv sf_glad_glVertexAttrib4Nubv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB;
#define glVertexAttrib4NubvARB sf_glad_glVertexAttrib4NubvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv sf_glad_glVertexAttrib4Nuiv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB;
#define glVertexAttrib4NuivARB sf_glad_glVertexAttrib4NuivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv sf_glad_glVertexAttrib4Nusv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB;
#define glVertexAttrib4NusvARB sf_glad_glVertexAttrib4NusvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv;
#define glVertexAttrib4bv sf_glad_glVertexAttrib4bv
GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB;
#define glVertexAttrib4bvARB sf_glad_glVertexAttrib4bvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d;
#define glVertexAttrib4d sf_glad_glVertexAttrib4d
GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB;
#define glVertexAttrib4dARB sf_glad_glVertexAttrib4dARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV;
#define glVertexAttrib4dNV sf_glad_glVertexAttrib4dNV
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv;
#define glVertexAttrib4dv sf_glad_glVertexAttrib4dv
GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB;
#define glVertexAttrib4dvARB sf_glad_glVertexAttrib4dvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV;
#define glVertexAttrib4dvNV sf_glad_glVertexAttrib4dvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f;
#define glVertexAttrib4f sf_glad_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB;
#define glVertexAttrib4fARB sf_glad_glVertexAttrib4fARB
GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV;
#define glVertexAttrib4fNV sf_glad_glVertexAttrib4fNV
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv;
#define glVertexAttrib4fv sf_glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB;
#define glVertexAttrib4fvARB sf_glad_glVertexAttrib4fvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV;
#define glVertexAttrib4fvNV sf_glad_glVertexAttrib4fvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv;
#define glVertexAttrib4iv sf_glad_glVertexAttrib4iv
GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB;
#define glVertexAttrib4ivARB sf_glad_glVertexAttrib4ivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s;
#define glVertexAttrib4s sf_glad_glVertexAttrib4s
GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB;
#define glVertexAttrib4sARB sf_glad_glVertexAttrib4sARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV;
#define glVertexAttrib4sNV sf_glad_glVertexAttrib4sNV
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv;
#define glVertexAttrib4sv sf_glad_glVertexAttrib4sv
GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB;
#define glVertexAttrib4svARB sf_glad_glVertexAttrib4svARB
GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV;
#define glVertexAttrib4svNV sf_glad_glVertexAttrib4svNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV;
#define glVertexAttrib4ubNV sf_glad_glVertexAttrib4ubNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv sf_glad_glVertexAttrib4ubv
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB;
#define glVertexAttrib4ubvARB sf_glad_glVertexAttrib4ubvARB
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV;
#define glVertexAttrib4ubvNV sf_glad_glVertexAttrib4ubvNV
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv sf_glad_glVertexAttrib4uiv
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB;
#define glVertexAttrib4uivARB sf_glad_glVertexAttrib4uivARB
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv;
#define glVertexAttrib4usv sf_glad_glVertexAttrib4usv
GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB;
#define glVertexAttrib4usvARB sf_glad_glVertexAttrib4usvARB
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer;
#define glVertexAttribPointer sf_glad_glVertexAttribPointer
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB;
#define glVertexAttribPointerARB sf_glad_glVertexAttribPointerARB
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV;
#define glVertexAttribPointerNV sf_glad_glVertexAttribPointerNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV;
#define glVertexAttribs1dvNV sf_glad_glVertexAttribs1dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV;
#define glVertexAttribs1fvNV sf_glad_glVertexAttribs1fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV;
#define glVertexAttribs1svNV sf_glad_glVertexAttribs1svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV;
#define glVertexAttribs2dvNV sf_glad_glVertexAttribs2dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV;
#define glVertexAttribs2fvNV sf_glad_glVertexAttribs2fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV;
#define glVertexAttribs2svNV sf_glad_glVertexAttribs2svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV;
#define glVertexAttribs3dvNV sf_glad_glVertexAttribs3dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV;
#define glVertexAttribs3fvNV sf_glad_glVertexAttribs3fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV;
#define glVertexAttribs3svNV sf_glad_glVertexAttribs3svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV;
#define glVertexAttribs4dvNV sf_glad_glVertexAttribs4dvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV;
#define glVertexAttribs4fvNV sf_glad_glVertexAttribs4fvNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV;
#define glVertexAttribs4svNV sf_glad_glVertexAttribs4svNV
GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV;
#define glVertexAttribs4ubvNV sf_glad_glVertexAttribs4ubvNV
GLAD_API_CALL PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer;
#define glVertexPointer sf_glad_glVertexPointer
GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT;
#define glVertexPointerEXT sf_glad_glVertexPointerEXT
GLAD_API_CALL PFNGLVIEWPORTPROC sf_glad_glViewport;
#define glViewport sf_glad_glViewport
GLAD_API_CALL PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx;
#define glAlphaFuncx sf_glad_glAlphaFuncx
GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES;
#define glBindFramebufferOES sf_glad_glBindFramebufferOES
GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES;
#define glBindRenderbufferOES sf_glad_glBindRenderbufferOES
GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES;
#define glBlendEquationOES sf_glad_glBlendEquationOES
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES;
#define glBlendEquationSeparateOES sf_glad_glBlendEquationSeparateOES
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES;
#define glBlendFuncSeparateOES sf_glad_glBlendFuncSeparateOES
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES;
#define glCheckFramebufferStatusOES sf_glad_glCheckFramebufferStatusOES
GLAD_API_CALL PFNGLCLEARCOLORXPROC sf_glad_glClearColorx;
#define glClearColorx sf_glad_glClearColorx
GLAD_API_CALL PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf;
#define glClearDepthf sf_glad_glClearDepthf
GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES;
#define glClearDepthfOES sf_glad_glClearDepthfOES
GLAD_API_CALL PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx;
#define glClearDepthx sf_glad_glClearDepthx
GLAD_API_CALL PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef;
#define glClipPlanef sf_glad_glClipPlanef
GLAD_API_CALL PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES;
#define glClipPlanefOES sf_glad_glClipPlanefOES
GLAD_API_CALL PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex;
#define glClipPlanex sf_glad_glClipPlanex
GLAD_API_CALL PFNGLCOLOR4XPROC sf_glad_glColor4x;
#define glColor4x sf_glad_glColor4x
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D;
#define glCompressedTexImage2D sf_glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D sf_glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES;
#define glDeleteFramebuffersOES sf_glad_glDeleteFramebuffersOES
GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES;
#define glDeleteRenderbuffersOES sf_glad_glDeleteRenderbuffersOES
GLAD_API_CALL PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef;
#define glDepthRangef sf_glad_glDepthRangef
GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES;
#define glDepthRangefOES sf_glad_glDepthRangefOES
GLAD_API_CALL PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex;
#define glDepthRangex sf_glad_glDepthRangex
GLAD_API_CALL PFNGLFOGXPROC sf_glad_glFogx;
#define glFogx sf_glad_glFogx
GLAD_API_CALL PFNGLFOGXVPROC sf_glad_glFogxv;
#define glFogxv sf_glad_glFogxv
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES;
#define glFramebufferRenderbufferOES sf_glad_glFramebufferRenderbufferOES
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES;
#define glFramebufferTexture2DOES sf_glad_glFramebufferTexture2DOES
GLAD_API_CALL PFNGLFRUSTUMFPROC sf_glad_glFrustumf;
#define glFrustumf sf_glad_glFrustumf
GLAD_API_CALL PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES;
#define glFrustumfOES sf_glad_glFrustumfOES
GLAD_API_CALL PFNGLFRUSTUMXPROC sf_glad_glFrustumx;
#define glFrustumx sf_glad_glFrustumx
GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES;
#define glGenFramebuffersOES sf_glad_glGenFramebuffersOES
GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES;
#define glGenRenderbuffersOES sf_glad_glGenRenderbuffersOES
GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES;
#define glGenerateMipmapOES sf_glad_glGenerateMipmapOES
GLAD_API_CALL PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef;
#define glGetClipPlanef sf_glad_glGetClipPlanef
GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES;
#define glGetClipPlanefOES sf_glad_glGetClipPlanefOES
GLAD_API_CALL PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex;
#define glGetClipPlanex sf_glad_glGetClipPlanex
GLAD_API_CALL PFNGLGETFIXEDVPROC sf_glad_glGetFixedv;
#define glGetFixedv sf_glad_glGetFixedv
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES;
#define glGetFramebufferAttachmentParameterivOES sf_glad_glGetFramebufferAttachmentParameterivOES
GLAD_API_CALL PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv;
#define glGetLightxv sf_glad_glGetLightxv
GLAD_API_CALL PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv;
#define glGetMaterialxv sf_glad_glGetMaterialxv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES;
#define glGetRenderbufferParameterivOES sf_glad_glGetRenderbufferParameterivOES
GLAD_API_CALL PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv;
#define glGetTexEnvxv sf_glad_glGetTexEnvxv
GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv;
#define glGetTexParameterxv sf_glad_glGetTexParameterxv
GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES;
#define glIsFramebufferOES sf_glad_glIsFramebufferOES
GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES;
#define glIsRenderbufferOES sf_glad_glIsRenderbufferOES
GLAD_API_CALL PFNGLLIGHTMODELXPROC sf_glad_glLightModelx;
#define glLightModelx sf_glad_glLightModelx
GLAD_API_CALL PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv;
#define glLightModelxv sf_glad_glLightModelxv
GLAD_API_CALL PFNGLLIGHTXPROC sf_glad_glLightx;
#define glLightx sf_glad_glLightx
GLAD_API_CALL PFNGLLIGHTXVPROC sf_glad_glLightxv;
#define glLightxv sf_glad_glLightxv
GLAD_API_CALL PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx;
#define glLineWidthx sf_glad_glLineWidthx
GLAD_API_CALL PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx;
#define glLoadMatrixx sf_glad_glLoadMatrixx
GLAD_API_CALL PFNGLMATERIALXPROC sf_glad_glMaterialx;
#define glMaterialx sf_glad_glMaterialx
GLAD_API_CALL PFNGLMATERIALXVPROC sf_glad_glMaterialxv;
#define glMaterialxv sf_glad_glMaterialxv
GLAD_API_CALL PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx;
#define glMultMatrixx sf_glad_glMultMatrixx
GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x;
#define glMultiTexCoord4x sf_glad_glMultiTexCoord4x
GLAD_API_CALL PFNGLNORMAL3XPROC sf_glad_glNormal3x;
#define glNormal3x sf_glad_glNormal3x
GLAD_API_CALL PFNGLORTHOFPROC sf_glad_glOrthof;
#define glOrthof sf_glad_glOrthof
GLAD_API_CALL PFNGLORTHOFOESPROC sf_glad_glOrthofOES;
#define glOrthofOES sf_glad_glOrthofOES
GLAD_API_CALL PFNGLORTHOXPROC sf_glad_glOrthox;
#define glOrthox sf_glad_glOrthox
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf;
#define glPointParameterf sf_glad_glPointParameterf
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv;
#define glPointParameterfv sf_glad_glPointParameterfv
GLAD_API_CALL PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx;
#define glPointParameterx sf_glad_glPointParameterx
GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv;
#define glPointParameterxv sf_glad_glPointParameterxv
GLAD_API_CALL PFNGLPOINTSIZEXPROC sf_glad_glPointSizex;
#define glPointSizex sf_glad_glPointSizex
GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx;
#define glPolygonOffsetx sf_glad_glPolygonOffsetx
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES;
#define glRenderbufferStorageOES sf_glad_glRenderbufferStorageOES
GLAD_API_CALL PFNGLROTATEXPROC sf_glad_glRotatex;
#define glRotatex sf_glad_glRotatex
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage;
#define glSampleCoverage sf_glad_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex;
#define glSampleCoveragex sf_glad_glSampleCoveragex
GLAD_API_CALL PFNGLSCALEXPROC sf_glad_glScalex;
#define glScalex sf_glad_glScalex
GLAD_API_CALL PFNGLTEXENVXPROC sf_glad_glTexEnvx;
#define glTexEnvx sf_glad_glTexEnvx
GLAD_API_CALL PFNGLTEXENVXVPROC sf_glad_glTexEnvxv;
#define glTexEnvxv sf_glad_glTexEnvxv
GLAD_API_CALL PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx;
#define glTexParameterx sf_glad_glTexParameterx
GLAD_API_CALL PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv;
#define glTexParameterxv sf_glad_glTexParameterxv
GLAD_API_CALL PFNGLTRANSLATEXPROC sf_glad_glTranslatex;
#define glTranslatex sf_glad_glTranslatex
#ifdef __cplusplus
}
#endif
#endif
/* Source */
#ifdef SF_GLAD_GL_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int SF_GLAD_GL_VERSION_1_0 = 0;
int SF_GLAD_GL_VERSION_1_1 = 0;
int SF_GLAD_GL_VERSION_ES_CM_1_0 = 0;
int SF_GLAD_GL_ARB_copy_buffer = 0;
int SF_GLAD_GL_ARB_fragment_shader = 0;
int SF_GLAD_GL_ARB_framebuffer_object = 0;
int SF_GLAD_GL_ARB_geometry_shader4 = 0;
int SF_GLAD_GL_ARB_get_program_binary = 0;
int SF_GLAD_GL_ARB_imaging = 0;
int SF_GLAD_GL_ARB_multitexture = 0;
int SF_GLAD_GL_ARB_separate_shader_objects = 0;
int SF_GLAD_GL_ARB_shader_objects = 0;
int SF_GLAD_GL_ARB_shading_language_100 = 0;
int SF_GLAD_GL_ARB_texture_non_power_of_two = 0;
int SF_GLAD_GL_ARB_vertex_buffer_object = 0;
int SF_GLAD_GL_ARB_vertex_program = 0;
int SF_GLAD_GL_ARB_vertex_shader = 0;
int SF_GLAD_GL_EXT_blend_equation_separate = 0;
int SF_GLAD_GL_EXT_blend_func_separate = 0;
int SF_GLAD_GL_EXT_blend_minmax = 0;
int SF_GLAD_GL_EXT_blend_subtract = 0;
int SF_GLAD_GL_EXT_copy_texture = 0;
int SF_GLAD_GL_EXT_framebuffer_blit = 0;
int SF_GLAD_GL_EXT_framebuffer_multisample = 0;
int SF_GLAD_GL_EXT_framebuffer_object = 0;
int SF_GLAD_GL_EXT_geometry_shader4 = 0;
int SF_GLAD_GL_EXT_packed_depth_stencil = 0;
int SF_GLAD_GL_EXT_subtexture = 0;
int SF_GLAD_GL_EXT_texture_array = 0;
int SF_GLAD_GL_EXT_texture_object = 0;
int SF_GLAD_GL_EXT_texture_sRGB = 0;
int SF_GLAD_GL_EXT_vertex_array = 0;
int SF_GLAD_GL_INGR_blend_func_separate = 0;
int SF_GLAD_GL_KHR_debug = 0;
int SF_GLAD_GL_NV_geometry_program4 = 0;
int SF_GLAD_GL_NV_vertex_program = 0;
int SF_GLAD_GL_SGIS_texture_edge_clamp = 0;
int SF_GLAD_GL_EXT_sRGB = 0;
int SF_GLAD_GL_OES_blend_equation_separate = 0;
int SF_GLAD_GL_OES_blend_func_separate = 0;
int SF_GLAD_GL_OES_blend_subtract = 0;
int SF_GLAD_GL_OES_depth24 = 0;
int SF_GLAD_GL_OES_depth32 = 0;
int SF_GLAD_GL_OES_framebuffer_object = 0;
int SF_GLAD_GL_OES_packed_depth_stencil = 0;
int SF_GLAD_GL_OES_single_precision = 0;
int SF_GLAD_GL_OES_texture_npot = 0;
PFNGLACCUMPROC sf_glad_glAccum = NULL;
PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram = NULL;
PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture = NULL;
PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB = NULL;
PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV = NULL;
PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT = NULL;
PFNGLARRAYELEMENTPROC sf_glad_glArrayElement = NULL;
PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT = NULL;
PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB = NULL;
PFNGLATTACHSHADERPROC sf_glad_glAttachShader = NULL;
PFNGLBEGINPROC sf_glad_glBegin = NULL;
PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB = NULL;
PFNGLBINDBUFFERPROC sf_glad_glBindBuffer = NULL;
PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB = NULL;
PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT = NULL;
PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB = NULL;
PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV = NULL;
PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline = NULL;
PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer = NULL;
PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT = NULL;
PFNGLBINDTEXTUREPROC sf_glad_glBindTexture = NULL;
PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT = NULL;
PFNGLBITMAPPROC sf_glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC sf_glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT = NULL;
PFNGLBLENDFUNCPROC sf_glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT = NULL;
PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR = NULL;
PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT = NULL;
PFNGLBUFFERDATAPROC sf_glad_glBufferData = NULL;
PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData = NULL;
PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB = NULL;
PFNGLCALLLISTPROC sf_glad_glCallList = NULL;
PFNGLCALLLISTSPROC sf_glad_glCallLists = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT = NULL;
PFNGLCLEARPROC sf_glad_glClear = NULL;
PFNGLCLEARACCUMPROC sf_glad_glClearAccum = NULL;
PFNGLCLEARCOLORPROC sf_glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC sf_glad_glClearDepth = NULL;
PFNGLCLEARINDEXPROC sf_glad_glClearIndex = NULL;
PFNGLCLEARSTENCILPROC sf_glad_glClearStencil = NULL;
PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB = NULL;
PFNGLCLIPPLANEPROC sf_glad_glClipPlane = NULL;
PFNGLCOLOR3BPROC sf_glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC sf_glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC sf_glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC sf_glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC sf_glad_glColor3f = NULL;
PFNGLCOLOR3FVPROC sf_glad_glColor3fv = NULL;
PFNGLCOLOR3IPROC sf_glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC sf_glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC sf_glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC sf_glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC sf_glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC sf_glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC sf_glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC sf_glad_glColor3usv = NULL;
PFNGLCOLOR4BPROC sf_glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC sf_glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC sf_glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC sf_glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC sf_glad_glColor4f = NULL;
PFNGLCOLOR4FVPROC sf_glad_glColor4fv = NULL;
PFNGLCOLOR4IPROC sf_glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC sf_glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC sf_glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC sf_glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC sf_glad_glColor4ub = NULL;
PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC sf_glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC sf_glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC sf_glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC sf_glad_glColorMask = NULL;
PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial = NULL;
PFNGLCOLORPOINTERPROC sf_glad_glColorPointer = NULL;
PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT = NULL;
PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable = NULL;
PFNGLCOLORTABLEPROC sf_glad_glColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv = NULL;
PFNGLCOMPILESHADERPROC sf_glad_glCompileShader = NULL;
PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB = NULL;
PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv = NULL;
PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData = NULL;
PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable = NULL;
PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D = NULL;
PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT = NULL;
PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB = NULL;
PFNGLCREATESHADERPROC sf_glad_glCreateShader = NULL;
PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB = NULL;
PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv = NULL;
PFNGLCULLFACEPROC sf_glad_glCullFace = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert = NULL;
PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers = NULL;
PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB = NULL;
PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT = NULL;
PFNGLDELETELISTSPROC sf_glad_glDeleteLists = NULL;
PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB = NULL;
PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV = NULL;
PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT = NULL;
PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures = NULL;
PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT = NULL;
PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC sf_glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC sf_glad_glDepthRange = NULL;
PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB = NULL;
PFNGLDETACHSHADERPROC sf_glad_glDetachShader = NULL;
PFNGLDISABLEPROC sf_glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB = NULL;
PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT = NULL;
PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer = NULL;
PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements = NULL;
PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels = NULL;
PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT = NULL;
PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC sf_glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB = NULL;
PFNGLENDPROC sf_glad_glEnd = NULL;
PFNGLENDLISTPROC sf_glad_glEndList = NULL;
PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv = NULL;
PFNGLEVALMESH1PROC sf_glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC sf_glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2 = NULL;
PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV = NULL;
PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer = NULL;
PFNGLFINISHPROC sf_glad_glFinish = NULL;
PFNGLFLUSHPROC sf_glad_glFlush = NULL;
PFNGLFOGFPROC sf_glad_glFogf = NULL;
PFNGLFOGFVPROC sf_glad_glFogfv = NULL;
PFNGLFOGIPROC sf_glad_glFogi = NULL;
PFNGLFOGIVPROC sf_glad_glFogiv = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT = NULL;
PFNGLFRONTFACEPROC sf_glad_glFrontFace = NULL;
PFNGLFRUSTUMPROC sf_glad_glFrustum = NULL;
PFNGLGENBUFFERSPROC sf_glad_glGenBuffers = NULL;
PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB = NULL;
PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT = NULL;
PFNGLGENLISTSPROC sf_glad_glGenLists = NULL;
PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines = NULL;
PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB = NULL;
PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV = NULL;
PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers = NULL;
PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT = NULL;
PFNGLGENTEXTURESPROC sf_glad_glGenTextures = NULL;
PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT = NULL;
PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap = NULL;
PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT = NULL;
PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB = NULL;
PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB = NULL;
PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation = NULL;
PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB = NULL;
PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData = NULL;
PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB = NULL;
PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane = NULL;
PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv = NULL;
PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv = NULL;
PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog = NULL;
PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev = NULL;
PFNGLGETERRORPROC sf_glad_glGetError = NULL;
PFNGLGETFLOATVPROC sf_glad_glGetFloatv = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB = NULL;
PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv = NULL;
PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB = NULL;
PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv = NULL;
PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv = NULL;
PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv = NULL;
PFNGLGETMAPDVPROC sf_glad_glGetMapdv = NULL;
PFNGLGETMAPFVPROC sf_glad_glGetMapfv = NULL;
PFNGLGETMAPIVPROC sf_glad_glGetMapiv = NULL;
PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv = NULL;
PFNGLGETMINMAXPROC sf_glad_glGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv = NULL;
PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB = NULL;
PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel = NULL;
PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv = NULL;
PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv = NULL;
PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv = NULL;
PFNGLGETPOINTERVPROC sf_glad_glGetPointerv = NULL;
PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT = NULL;
PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB = NULL;
PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV = NULL;
PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter = NULL;
PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource = NULL;
PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB = NULL;
PFNGLGETSTRINGPROC sf_glad_glGetString = NULL;
PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv = NULL;
PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv = NULL;
PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv = NULL;
PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv = NULL;
PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv = NULL;
PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV = NULL;
PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB = NULL;
PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV = NULL;
PFNGLHINTPROC sf_glad_glHint = NULL;
PFNGLHISTOGRAMPROC sf_glad_glHistogram = NULL;
PFNGLINDEXMASKPROC sf_glad_glIndexMask = NULL;
PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer = NULL;
PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT = NULL;
PFNGLINDEXDPROC sf_glad_glIndexd = NULL;
PFNGLINDEXDVPROC sf_glad_glIndexdv = NULL;
PFNGLINDEXFPROC sf_glad_glIndexf = NULL;
PFNGLINDEXFVPROC sf_glad_glIndexfv = NULL;
PFNGLINDEXIPROC sf_glad_glIndexi = NULL;
PFNGLINDEXIVPROC sf_glad_glIndexiv = NULL;
PFNGLINDEXSPROC sf_glad_glIndexs = NULL;
PFNGLINDEXSVPROC sf_glad_glIndexsv = NULL;
PFNGLINDEXUBPROC sf_glad_glIndexub = NULL;
PFNGLINDEXUBVPROC sf_glad_glIndexubv = NULL;
PFNGLINITNAMESPROC sf_glad_glInitNames = NULL;
PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays = NULL;
PFNGLISBUFFERPROC sf_glad_glIsBuffer = NULL;
PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB = NULL;
PFNGLISENABLEDPROC sf_glad_glIsEnabled = NULL;
PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer = NULL;
PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT = NULL;
PFNGLISLISTPROC sf_glad_glIsList = NULL;
PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB = NULL;
PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV = NULL;
PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline = NULL;
PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer = NULL;
PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT = NULL;
PFNGLISTEXTUREPROC sf_glad_glIsTexture = NULL;
PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT = NULL;
PFNGLLIGHTMODELFPROC sf_glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv = NULL;
PFNGLLIGHTMODELIPROC sf_glad_glLightModeli = NULL;
PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv = NULL;
PFNGLLIGHTFPROC sf_glad_glLightf = NULL;
PFNGLLIGHTFVPROC sf_glad_glLightfv = NULL;
PFNGLLIGHTIPROC sf_glad_glLighti = NULL;
PFNGLLIGHTIVPROC sf_glad_glLightiv = NULL;
PFNGLLINESTIPPLEPROC sf_glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC sf_glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram = NULL;
PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB = NULL;
PFNGLLISTBASEPROC sf_glad_glListBase = NULL;
PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity = NULL;
PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd = NULL;
PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf = NULL;
PFNGLLOADNAMEPROC sf_glad_glLoadName = NULL;
PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV = NULL;
PFNGLLOGICOPPROC sf_glad_glLogicOp = NULL;
PFNGLMAP1DPROC sf_glad_glMap1d = NULL;
PFNGLMAP1FPROC sf_glad_glMap1f = NULL;
PFNGLMAP2DPROC sf_glad_glMap2d = NULL;
PFNGLMAP2FPROC sf_glad_glMap2f = NULL;
PFNGLMAPBUFFERPROC sf_glad_glMapBuffer = NULL;
PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB = NULL;
PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d = NULL;
PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f = NULL;
PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d = NULL;
PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f = NULL;
PFNGLMATERIALFPROC sf_glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC sf_glad_glMaterialfv = NULL;
PFNGLMATERIALIPROC sf_glad_glMateriali = NULL;
PFNGLMATERIALIVPROC sf_glad_glMaterialiv = NULL;
PFNGLMATRIXMODEPROC sf_glad_glMatrixMode = NULL;
PFNGLMINMAXPROC sf_glad_glMinmax = NULL;
PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd = NULL;
PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf = NULL;
PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv = NULL;
PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB = NULL;
PFNGLNEWLISTPROC sf_glad_glNewList = NULL;
PFNGLNORMAL3BPROC sf_glad_glNormal3b = NULL;
PFNGLNORMAL3BVPROC sf_glad_glNormal3bv = NULL;
PFNGLNORMAL3DPROC sf_glad_glNormal3d = NULL;
PFNGLNORMAL3DVPROC sf_glad_glNormal3dv = NULL;
PFNGLNORMAL3FPROC sf_glad_glNormal3f = NULL;
PFNGLNORMAL3FVPROC sf_glad_glNormal3fv = NULL;
PFNGLNORMAL3IPROC sf_glad_glNormal3i = NULL;
PFNGLNORMAL3IVPROC sf_glad_glNormal3iv = NULL;
PFNGLNORMAL3SPROC sf_glad_glNormal3s = NULL;
PFNGLNORMAL3SVPROC sf_glad_glNormal3sv = NULL;
PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer = NULL;
PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT = NULL;
PFNGLOBJECTLABELPROC sf_glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel = NULL;
PFNGLORTHOPROC sf_glad_glOrtho = NULL;
PFNGLPASSTHROUGHPROC sf_glad_glPassThrough = NULL;
PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv = NULL;
PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv = NULL;
PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv = NULL;
PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei = NULL;
PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf = NULL;
PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi = NULL;
PFNGLPIXELZOOMPROC sf_glad_glPixelZoom = NULL;
PFNGLPOINTSIZEPROC sf_glad_glPointSize = NULL;
PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset = NULL;
PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple = NULL;
PFNGLPOPATTRIBPROC sf_glad_glPopAttrib = NULL;
PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib = NULL;
PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup = NULL;
PFNGLPOPMATRIXPROC sf_glad_glPopMatrix = NULL;
PFNGLPOPNAMEPROC sf_glad_glPopName = NULL;
PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT = NULL;
PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri = NULL;
PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV = NULL;
PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB = NULL;
PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV = NULL;
PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib = NULL;
PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib = NULL;
PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup = NULL;
PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix = NULL;
PFNGLPUSHNAMEPROC sf_glad_glPushName = NULL;
PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d = NULL;
PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv = NULL;
PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f = NULL;
PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv = NULL;
PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i = NULL;
PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv = NULL;
PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s = NULL;
PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv = NULL;
PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d = NULL;
PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv = NULL;
PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f = NULL;
PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv = NULL;
PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i = NULL;
PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv = NULL;
PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s = NULL;
PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv = NULL;
PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d = NULL;
PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv = NULL;
PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f = NULL;
PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv = NULL;
PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i = NULL;
PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv = NULL;
PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s = NULL;
PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv = NULL;
PFNGLREADBUFFERPROC sf_glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC sf_glad_glReadPixels = NULL;
PFNGLRECTDPROC sf_glad_glRectd = NULL;
PFNGLRECTDVPROC sf_glad_glRectdv = NULL;
PFNGLRECTFPROC sf_glad_glRectf = NULL;
PFNGLRECTFVPROC sf_glad_glRectfv = NULL;
PFNGLRECTIPROC sf_glad_glRecti = NULL;
PFNGLRECTIVPROC sf_glad_glRectiv = NULL;
PFNGLRECTSPROC sf_glad_glRects = NULL;
PFNGLRECTSVPROC sf_glad_glRectsv = NULL;
PFNGLRENDERMODEPROC sf_glad_glRenderMode = NULL;
PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV = NULL;
PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram = NULL;
PFNGLRESETMINMAXPROC sf_glad_glResetMinmax = NULL;
PFNGLROTATEDPROC sf_glad_glRotated = NULL;
PFNGLROTATEFPROC sf_glad_glRotatef = NULL;
PFNGLSCALEDPROC sf_glad_glScaled = NULL;
PFNGLSCALEFPROC sf_glad_glScalef = NULL;
PFNGLSCISSORPROC sf_glad_glScissor = NULL;
PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer = NULL;
PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D = NULL;
PFNGLSHADEMODELPROC sf_glad_glShadeModel = NULL;
PFNGLSHADERSOURCEPROC sf_glad_glShaderSource = NULL;
PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB = NULL;
PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc = NULL;
PFNGLSTENCILMASKPROC sf_glad_glStencilMask = NULL;
PFNGLSTENCILOPPROC sf_glad_glStencilOp = NULL;
PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d = NULL;
PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv = NULL;
PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f = NULL;
PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv = NULL;
PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i = NULL;
PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv = NULL;
PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s = NULL;
PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv = NULL;
PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d = NULL;
PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv = NULL;
PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f = NULL;
PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv = NULL;
PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i = NULL;
PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv = NULL;
PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s = NULL;
PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv = NULL;
PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d = NULL;
PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv = NULL;
PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f = NULL;
PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv = NULL;
PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i = NULL;
PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv = NULL;
PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s = NULL;
PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv = NULL;
PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d = NULL;
PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv = NULL;
PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f = NULL;
PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv = NULL;
PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i = NULL;
PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv = NULL;
PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s = NULL;
PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv = NULL;
PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer = NULL;
PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT = NULL;
PFNGLTEXENVFPROC sf_glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC sf_glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC sf_glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC sf_glad_glTexEnviv = NULL;
PFNGLTEXGENDPROC sf_glad_glTexGend = NULL;
PFNGLTEXGENDVPROC sf_glad_glTexGendv = NULL;
PFNGLTEXGENFPROC sf_glad_glTexGenf = NULL;
PFNGLTEXGENFVPROC sf_glad_glTexGenfv = NULL;
PFNGLTEXGENIPROC sf_glad_glTexGeni = NULL;
PFNGLTEXGENIVPROC sf_glad_glTexGeniv = NULL;
PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D = NULL;
PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv = NULL;
PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT = NULL;
PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV = NULL;
PFNGLTRANSLATEDPROC sf_glad_glTranslated = NULL;
PFNGLTRANSLATEFPROC sf_glad_glTranslatef = NULL;
PFNGLUNIFORM1FPROC sf_glad_glUniform1f = NULL;
PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB = NULL;
PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv = NULL;
PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB = NULL;
PFNGLUNIFORM1IPROC sf_glad_glUniform1i = NULL;
PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB = NULL;
PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv = NULL;
PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB = NULL;
PFNGLUNIFORM2FPROC sf_glad_glUniform2f = NULL;
PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB = NULL;
PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv = NULL;
PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB = NULL;
PFNGLUNIFORM2IPROC sf_glad_glUniform2i = NULL;
PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB = NULL;
PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv = NULL;
PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB = NULL;
PFNGLUNIFORM3FPROC sf_glad_glUniform3f = NULL;
PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB = NULL;
PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv = NULL;
PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB = NULL;
PFNGLUNIFORM3IPROC sf_glad_glUniform3i = NULL;
PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB = NULL;
PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv = NULL;
PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB = NULL;
PFNGLUNIFORM4FPROC sf_glad_glUniform4f = NULL;
PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB = NULL;
PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv = NULL;
PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB = NULL;
PFNGLUNIFORM4IPROC sf_glad_glUniform4i = NULL;
PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB = NULL;
PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv = NULL;
PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB = NULL;
PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer = NULL;
PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB = NULL;
PFNGLUSEPROGRAMPROC sf_glad_glUseProgram = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB = NULL;
PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline = NULL;
PFNGLVERTEX2DPROC sf_glad_glVertex2d = NULL;
PFNGLVERTEX2DVPROC sf_glad_glVertex2dv = NULL;
PFNGLVERTEX2FPROC sf_glad_glVertex2f = NULL;
PFNGLVERTEX2FVPROC sf_glad_glVertex2fv = NULL;
PFNGLVERTEX2IPROC sf_glad_glVertex2i = NULL;
PFNGLVERTEX2IVPROC sf_glad_glVertex2iv = NULL;
PFNGLVERTEX2SPROC sf_glad_glVertex2s = NULL;
PFNGLVERTEX2SVPROC sf_glad_glVertex2sv = NULL;
PFNGLVERTEX3DPROC sf_glad_glVertex3d = NULL;
PFNGLVERTEX3DVPROC sf_glad_glVertex3dv = NULL;
PFNGLVERTEX3FPROC sf_glad_glVertex3f = NULL;
PFNGLVERTEX3FVPROC sf_glad_glVertex3fv = NULL;
PFNGLVERTEX3IPROC sf_glad_glVertex3i = NULL;
PFNGLVERTEX3IVPROC sf_glad_glVertex3iv = NULL;
PFNGLVERTEX3SPROC sf_glad_glVertex3s = NULL;
PFNGLVERTEX3SVPROC sf_glad_glVertex3sv = NULL;
PFNGLVERTEX4DPROC sf_glad_glVertex4d = NULL;
PFNGLVERTEX4DVPROC sf_glad_glVertex4dv = NULL;
PFNGLVERTEX4FPROC sf_glad_glVertex4f = NULL;
PFNGLVERTEX4FVPROC sf_glad_glVertex4fv = NULL;
PFNGLVERTEX4IPROC sf_glad_glVertex4i = NULL;
PFNGLVERTEX4IVPROC sf_glad_glVertex4iv = NULL;
PFNGLVERTEX4SPROC sf_glad_glVertex4s = NULL;
PFNGLVERTEX4SVPROC sf_glad_glVertex4sv = NULL;
PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV = NULL;
PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer = NULL;
PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT = NULL;
PFNGLVIEWPORTPROC sf_glad_glViewport = NULL;
PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx = NULL;
PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES = NULL;
PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES = NULL;
PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES = NULL;
PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES = NULL;
PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES = NULL;
PFNGLCLEARCOLORXPROC sf_glad_glClearColorx = NULL;
PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf = NULL;
PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES = NULL;
PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx = NULL;
PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef = NULL;
PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES = NULL;
PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex = NULL;
PFNGLCOLOR4XPROC sf_glad_glColor4x = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D = NULL;
PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES = NULL;
PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES = NULL;
PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef = NULL;
PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES = NULL;
PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex = NULL;
PFNGLFOGXPROC sf_glad_glFogx = NULL;
PFNGLFOGXVPROC sf_glad_glFogxv = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES = NULL;
PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES = NULL;
PFNGLFRUSTUMFPROC sf_glad_glFrustumf = NULL;
PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES = NULL;
PFNGLFRUSTUMXPROC sf_glad_glFrustumx = NULL;
PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES = NULL;
PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES = NULL;
PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES = NULL;
PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef = NULL;
PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES = NULL;
PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex = NULL;
PFNGLGETFIXEDVPROC sf_glad_glGetFixedv = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES = NULL;
PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv = NULL;
PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES = NULL;
PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv = NULL;
PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv = NULL;
PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES = NULL;
PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES = NULL;
PFNGLLIGHTMODELXPROC sf_glad_glLightModelx = NULL;
PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv = NULL;
PFNGLLIGHTXPROC sf_glad_glLightx = NULL;
PFNGLLIGHTXVPROC sf_glad_glLightxv = NULL;
PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx = NULL;
PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx = NULL;
PFNGLMATERIALXPROC sf_glad_glMaterialx = NULL;
PFNGLMATERIALXVPROC sf_glad_glMaterialxv = NULL;
PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx = NULL;
PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x = NULL;
PFNGLNORMAL3XPROC sf_glad_glNormal3x = NULL;
PFNGLORTHOFPROC sf_glad_glOrthof = NULL;
PFNGLORTHOFOESPROC sf_glad_glOrthofOES = NULL;
PFNGLORTHOXPROC sf_glad_glOrthox = NULL;
PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx = NULL;
PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv = NULL;
PFNGLPOINTSIZEXPROC sf_glad_glPointSizex = NULL;
PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx = NULL;
PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES = NULL;
PFNGLROTATEXPROC sf_glad_glRotatex = NULL;
PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage = NULL;
PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex = NULL;
PFNGLSCALEXPROC sf_glad_glScalex = NULL;
PFNGLTEXENVXPROC sf_glad_glTexEnvx = NULL;
PFNGLTEXENVXVPROC sf_glad_glTexEnvxv = NULL;
PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx = NULL;
PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv = NULL;
PFNGLTRANSLATEXPROC sf_glad_glTranslatex = NULL;
static void sf_glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_VERSION_1_0) return;
sf_glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
sf_glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
sf_glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
sf_glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
sf_glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
sf_glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
sf_glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
sf_glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
sf_glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
sf_glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
sf_glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
sf_glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
sf_glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
sf_glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
sf_glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
sf_glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
sf_glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
sf_glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
sf_glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
sf_glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
sf_glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
sf_glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
sf_glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
sf_glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
sf_glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
sf_glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
sf_glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
sf_glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
sf_glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
sf_glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
sf_glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
sf_glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
sf_glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
sf_glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
sf_glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
sf_glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
sf_glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
sf_glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
sf_glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
sf_glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
sf_glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
sf_glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
sf_glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
sf_glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
sf_glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
sf_glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
sf_glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
sf_glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
sf_glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
sf_glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
sf_glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
sf_glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
sf_glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
sf_glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
sf_glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
sf_glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
sf_glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
sf_glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
sf_glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
sf_glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
sf_glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
sf_glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
sf_glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
sf_glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
sf_glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
sf_glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
sf_glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
sf_glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
sf_glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
sf_glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
sf_glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
sf_glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
sf_glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
sf_glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
sf_glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
sf_glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
sf_glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
sf_glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
sf_glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
sf_glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
sf_glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
sf_glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
sf_glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
sf_glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
sf_glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
sf_glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
sf_glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
sf_glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
sf_glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
sf_glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
sf_glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
sf_glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
sf_glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
sf_glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
sf_glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
sf_glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
sf_glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
sf_glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
sf_glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
sf_glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
sf_glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
sf_glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
sf_glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
sf_glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
sf_glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
sf_glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
sf_glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
sf_glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
sf_glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
sf_glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
sf_glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
sf_glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
sf_glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
sf_glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
sf_glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
sf_glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
sf_glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
sf_glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
sf_glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
sf_glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
sf_glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
sf_glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
sf_glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
sf_glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
sf_glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
sf_glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
sf_glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
sf_glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
sf_glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
sf_glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
sf_glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
sf_glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
sf_glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
sf_glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
sf_glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
sf_glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
sf_glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
sf_glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
sf_glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
sf_glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
sf_glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
sf_glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
sf_glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
sf_glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
sf_glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
sf_glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
sf_glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
sf_glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
sf_glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
sf_glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
sf_glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
sf_glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
sf_glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
sf_glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
sf_glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
sf_glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
sf_glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
sf_glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
sf_glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
sf_glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
sf_glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
sf_glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
sf_glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
sf_glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
sf_glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
sf_glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
sf_glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
sf_glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
sf_glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
sf_glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
sf_glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
sf_glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
sf_glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
sf_glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
sf_glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
sf_glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
sf_glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
sf_glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
sf_glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
sf_glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
sf_glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
sf_glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
sf_glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
sf_glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
sf_glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
sf_glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
sf_glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
sf_glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
sf_glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
sf_glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
sf_glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
sf_glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
sf_glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
sf_glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
sf_glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
sf_glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
sf_glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
sf_glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
sf_glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
sf_glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
sf_glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
sf_glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
sf_glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
sf_glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
sf_glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
sf_glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
sf_glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
sf_glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
sf_glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
sf_glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
sf_glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
sf_glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
sf_glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
sf_glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
sf_glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
sf_glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
sf_glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
sf_glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
sf_glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
sf_glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
sf_glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
sf_glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
sf_glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
sf_glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
sf_glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
sf_glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
sf_glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
sf_glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
sf_glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
sf_glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
sf_glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
sf_glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
sf_glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
sf_glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
sf_glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
sf_glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
sf_glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
sf_glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
sf_glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void sf_glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_VERSION_1_1) return;
sf_glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
sf_glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
sf_glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
sf_glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
sf_glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
sf_glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
sf_glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
sf_glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
}
static void sf_glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_VERSION_ES_CM_1_0) return;
sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
sf_glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx");
sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
sf_glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx");
sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
sf_glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx");
sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
sf_glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef");
sf_glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex");
sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
sf_glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x");
sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
sf_glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex");
sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
sf_glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx");
sf_glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv");
sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
sf_glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf");
sf_glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx");
sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
sf_glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef");
sf_glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex");
sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
sf_glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv");
sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
sf_glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv");
sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
sf_glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv");
sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
sf_glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv");
sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
sf_glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv");
sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
sf_glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx");
sf_glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv");
sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
sf_glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx");
sf_glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv");
sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
sf_glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx");
sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
sf_glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx");
sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
sf_glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx");
sf_glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv");
sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
sf_glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx");
sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
sf_glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x");
sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
sf_glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x");
sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
sf_glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof");
sf_glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox");
sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
sf_glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx");
sf_glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv");
sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
sf_glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex");
sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
sf_glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx");
sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
sf_glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex");
sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
sf_glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex");
sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
sf_glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex");
sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
sf_glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx");
sf_glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv");
sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
sf_glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx");
sf_glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv");
sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
sf_glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex");
sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void sf_glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_copy_buffer) return;
sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
}
static void sf_glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_framebuffer_object) return;
sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
}
static void sf_glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_geometry_shader4) return;
sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
}
static void sf_glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_get_program_binary) return;
sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
}
static void sf_glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_imaging) return;
sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
sf_glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable");
sf_glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable");
sf_glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv");
sf_glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv");
sf_glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D");
sf_glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D");
sf_glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf");
sf_glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv");
sf_glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri");
sf_glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv");
sf_glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable");
sf_glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable");
sf_glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D");
sf_glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D");
sf_glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable");
sf_glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv");
sf_glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv");
sf_glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter");
sf_glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv");
sf_glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv");
sf_glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram");
sf_glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv");
sf_glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv");
sf_glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax");
sf_glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv");
sf_glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv");
sf_glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter");
sf_glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram");
sf_glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax");
sf_glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram");
sf_glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax");
sf_glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D");
}
static void sf_glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_multitexture) return;
sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
}
static void sf_glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_separate_shader_objects) return;
sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
}
static void sf_glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_shader_objects) return;
sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
sf_glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
sf_glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
sf_glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
sf_glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
sf_glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
sf_glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
sf_glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
}
static void sf_glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_vertex_buffer_object) return;
sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
}
static void sf_glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_vertex_program) return;
sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void sf_glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_ARB_vertex_shader) return;
sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void sf_glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_blend_equation_separate) return;
sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
}
static void sf_glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_blend_func_separate) return;
sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
}
static void sf_glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_blend_minmax) return;
sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
}
static void sf_glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_copy_texture) return;
sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
}
static void sf_glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_framebuffer_blit) return;
sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
}
static void sf_glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_framebuffer_multisample) return;
sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void sf_glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_framebuffer_object) return;
sf_glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
sf_glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
}
static void sf_glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_geometry_shader4) return;
sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
}
static void sf_glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_subtexture) return;
sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
}
static void sf_glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_texture_array) return;
sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
}
static void sf_glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_texture_object) return;
sf_glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
sf_glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
sf_glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
sf_glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
}
static void sf_glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_EXT_vertex_array) return;
sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
sf_glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
sf_glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
sf_glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
sf_glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
sf_glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
sf_glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
}
static void sf_glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_INGR_blend_func_separate) return;
sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
}
static void sf_glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_KHR_debug) return;
sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
}
static void sf_glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_NV_geometry_program4) return;
sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
sf_glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
}
static void sf_glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_NV_vertex_program) return;
sf_glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
sf_glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
sf_glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
sf_glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
sf_glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
sf_glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
sf_glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
sf_glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
sf_glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
sf_glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
sf_glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
sf_glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
sf_glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
sf_glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
sf_glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
sf_glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
sf_glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
sf_glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
sf_glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
sf_glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
sf_glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
sf_glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
sf_glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
sf_glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
sf_glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
sf_glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
sf_glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
sf_glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
sf_glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
sf_glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
}
static void sf_glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_OES_blend_equation_separate) return;
sf_glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES");
}
static void sf_glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_OES_blend_func_separate) return;
sf_glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES");
}
static void sf_glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_OES_blend_subtract) return;
sf_glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES");
}
static void sf_glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_OES_framebuffer_object) return;
sf_glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES");
sf_glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES");
sf_glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES");
sf_glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES");
sf_glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES");
sf_glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES");
sf_glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES");
sf_glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES");
sf_glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES");
sf_glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES");
sf_glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES");
sf_glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES");
sf_glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES");
sf_glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES");
sf_glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES");
}
static void sf_glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
if(!SF_GLAD_GL_OES_single_precision) return;
sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
sf_glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
sf_glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
sf_glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
sf_glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
}
static void sf_glad_gl_resolve_aliases(void) {
if (sf_glad_glActiveTexture == NULL && sf_glad_glActiveTextureARB != NULL) sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)sf_glad_glActiveTextureARB;
if (sf_glad_glActiveTextureARB == NULL && sf_glad_glActiveTexture != NULL) sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)sf_glad_glActiveTexture;
if (sf_glad_glArrayElement == NULL && sf_glad_glArrayElementEXT != NULL) sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC)sf_glad_glArrayElementEXT;
if (sf_glad_glArrayElementEXT == NULL && sf_glad_glArrayElement != NULL) sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)sf_glad_glArrayElement;
if (sf_glad_glAttachObjectARB == NULL && sf_glad_glAttachShader != NULL) sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)sf_glad_glAttachShader;
if (sf_glad_glAttachShader == NULL && sf_glad_glAttachObjectARB != NULL) sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC)sf_glad_glAttachObjectARB;
if (sf_glad_glBindAttribLocation == NULL && sf_glad_glBindAttribLocationARB != NULL) sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)sf_glad_glBindAttribLocationARB;
if (sf_glad_glBindAttribLocationARB == NULL && sf_glad_glBindAttribLocation != NULL) sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)sf_glad_glBindAttribLocation;
if (sf_glad_glBindBuffer == NULL && sf_glad_glBindBufferARB != NULL) sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC)sf_glad_glBindBufferARB;
if (sf_glad_glBindBufferARB == NULL && sf_glad_glBindBuffer != NULL) sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)sf_glad_glBindBuffer;
if (sf_glad_glBindProgramARB == NULL && sf_glad_glBindProgramNV != NULL) sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)sf_glad_glBindProgramNV;
if (sf_glad_glBindProgramNV == NULL && sf_glad_glBindProgramARB != NULL) sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)sf_glad_glBindProgramARB;
if (sf_glad_glBindTexture == NULL && sf_glad_glBindTextureEXT != NULL) sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC)sf_glad_glBindTextureEXT;
if (sf_glad_glBindTextureEXT == NULL && sf_glad_glBindTexture != NULL) sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)sf_glad_glBindTexture;
if (sf_glad_glBlendEquation == NULL && sf_glad_glBlendEquationEXT != NULL) sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)sf_glad_glBlendEquationEXT;
if (sf_glad_glBlendEquationEXT == NULL && sf_glad_glBlendEquation != NULL) sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)sf_glad_glBlendEquation;
if (sf_glad_glBlendEquationSeparate == NULL && sf_glad_glBlendEquationSeparateEXT != NULL) sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)sf_glad_glBlendEquationSeparateEXT;
if (sf_glad_glBlendEquationSeparateEXT == NULL && sf_glad_glBlendEquationSeparate != NULL) sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)sf_glad_glBlendEquationSeparate;
if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateINGR;
if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateEXT;
if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparate;
if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparateINGR;
if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparate;
if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparateEXT;
if (sf_glad_glBlitFramebuffer == NULL && sf_glad_glBlitFramebufferEXT != NULL) sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)sf_glad_glBlitFramebufferEXT;
if (sf_glad_glBlitFramebufferEXT == NULL && sf_glad_glBlitFramebuffer != NULL) sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)sf_glad_glBlitFramebuffer;
if (sf_glad_glBufferData == NULL && sf_glad_glBufferDataARB != NULL) sf_glad_glBufferData = (PFNGLBUFFERDATAPROC)sf_glad_glBufferDataARB;
if (sf_glad_glBufferDataARB == NULL && sf_glad_glBufferData != NULL) sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)sf_glad_glBufferData;
if (sf_glad_glBufferSubData == NULL && sf_glad_glBufferSubDataARB != NULL) sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)sf_glad_glBufferSubDataARB;
if (sf_glad_glBufferSubDataARB == NULL && sf_glad_glBufferSubData != NULL) sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)sf_glad_glBufferSubData;
if (sf_glad_glCheckFramebufferStatus == NULL && sf_glad_glCheckFramebufferStatusEXT != NULL) sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)sf_glad_glCheckFramebufferStatusEXT;
if (sf_glad_glCheckFramebufferStatusEXT == NULL && sf_glad_glCheckFramebufferStatus != NULL) sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)sf_glad_glCheckFramebufferStatus;
if (sf_glad_glClearDepthf == NULL && sf_glad_glClearDepthfOES != NULL) sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)sf_glad_glClearDepthfOES;
if (sf_glad_glClearDepthfOES == NULL && sf_glad_glClearDepthf != NULL) sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)sf_glad_glClearDepthf;
if (sf_glad_glClientActiveTexture == NULL && sf_glad_glClientActiveTextureARB != NULL) sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)sf_glad_glClientActiveTextureARB;
if (sf_glad_glClientActiveTextureARB == NULL && sf_glad_glClientActiveTexture != NULL) sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)sf_glad_glClientActiveTexture;
if (sf_glad_glCompileShader == NULL && sf_glad_glCompileShaderARB != NULL) sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC)sf_glad_glCompileShaderARB;
if (sf_glad_glCompileShaderARB == NULL && sf_glad_glCompileShader != NULL) sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)sf_glad_glCompileShader;
if (sf_glad_glCopyTexImage1D == NULL && sf_glad_glCopyTexImage1DEXT != NULL) sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)sf_glad_glCopyTexImage1DEXT;
if (sf_glad_glCopyTexImage1DEXT == NULL && sf_glad_glCopyTexImage1D != NULL) sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)sf_glad_glCopyTexImage1D;
if (sf_glad_glCopyTexImage2D == NULL && sf_glad_glCopyTexImage2DEXT != NULL) sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)sf_glad_glCopyTexImage2DEXT;
if (sf_glad_glCopyTexImage2DEXT == NULL && sf_glad_glCopyTexImage2D != NULL) sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)sf_glad_glCopyTexImage2D;
if (sf_glad_glCopyTexSubImage1D == NULL && sf_glad_glCopyTexSubImage1DEXT != NULL) sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)sf_glad_glCopyTexSubImage1DEXT;
if (sf_glad_glCopyTexSubImage1DEXT == NULL && sf_glad_glCopyTexSubImage1D != NULL) sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)sf_glad_glCopyTexSubImage1D;
if (sf_glad_glCopyTexSubImage2D == NULL && sf_glad_glCopyTexSubImage2DEXT != NULL) sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)sf_glad_glCopyTexSubImage2DEXT;
if (sf_glad_glCopyTexSubImage2DEXT == NULL && sf_glad_glCopyTexSubImage2D != NULL) sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)sf_glad_glCopyTexSubImage2D;
if (sf_glad_glCopyTexSubImage3D == NULL && sf_glad_glCopyTexSubImage3DEXT != NULL) sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)sf_glad_glCopyTexSubImage3DEXT;
if (sf_glad_glCopyTexSubImage3DEXT == NULL && sf_glad_glCopyTexSubImage3D != NULL) sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)sf_glad_glCopyTexSubImage3D;
if (sf_glad_glCreateProgram == NULL && sf_glad_glCreateProgramObjectARB != NULL) sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)sf_glad_glCreateProgramObjectARB;
if (sf_glad_glCreateProgramObjectARB == NULL && sf_glad_glCreateProgram != NULL) sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)sf_glad_glCreateProgram;
if (sf_glad_glCreateShader == NULL && sf_glad_glCreateShaderObjectARB != NULL) sf_glad_glCreateShader = (PFNGLCREATESHADERPROC)sf_glad_glCreateShaderObjectARB;
if (sf_glad_glCreateShaderObjectARB == NULL && sf_glad_glCreateShader != NULL) sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)sf_glad_glCreateShader;
if (sf_glad_glDeleteBuffers == NULL && sf_glad_glDeleteBuffersARB != NULL) sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)sf_glad_glDeleteBuffersARB;
if (sf_glad_glDeleteBuffersARB == NULL && sf_glad_glDeleteBuffers != NULL) sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)sf_glad_glDeleteBuffers;
if (sf_glad_glDeleteFramebuffers == NULL && sf_glad_glDeleteFramebuffersEXT != NULL) sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)sf_glad_glDeleteFramebuffersEXT;
if (sf_glad_glDeleteFramebuffersEXT == NULL && sf_glad_glDeleteFramebuffers != NULL) sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)sf_glad_glDeleteFramebuffers;
if (sf_glad_glDeleteProgramsARB == NULL && sf_glad_glDeleteProgramsNV != NULL) sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)sf_glad_glDeleteProgramsNV;
if (sf_glad_glDeleteProgramsNV == NULL && sf_glad_glDeleteProgramsARB != NULL) sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)sf_glad_glDeleteProgramsARB;
if (sf_glad_glDeleteRenderbuffers == NULL && sf_glad_glDeleteRenderbuffersEXT != NULL) sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)sf_glad_glDeleteRenderbuffersEXT;
if (sf_glad_glDeleteRenderbuffersEXT == NULL && sf_glad_glDeleteRenderbuffers != NULL) sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)sf_glad_glDeleteRenderbuffers;
if (sf_glad_glDepthRangef == NULL && sf_glad_glDepthRangefOES != NULL) sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)sf_glad_glDepthRangefOES;
if (sf_glad_glDepthRangefOES == NULL && sf_glad_glDepthRangef != NULL) sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)sf_glad_glDepthRangef;
if (sf_glad_glDetachObjectARB == NULL && sf_glad_glDetachShader != NULL) sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)sf_glad_glDetachShader;
if (sf_glad_glDetachShader == NULL && sf_glad_glDetachObjectARB != NULL) sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC)sf_glad_glDetachObjectARB;
if (sf_glad_glDisableVertexAttribArray == NULL && sf_glad_glDisableVertexAttribArrayARB != NULL) sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)sf_glad_glDisableVertexAttribArrayARB;
if (sf_glad_glDisableVertexAttribArrayARB == NULL && sf_glad_glDisableVertexAttribArray != NULL) sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glDisableVertexAttribArray;
if (sf_glad_glDrawArrays == NULL && sf_glad_glDrawArraysEXT != NULL) sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)sf_glad_glDrawArraysEXT;
if (sf_glad_glDrawArraysEXT == NULL && sf_glad_glDrawArrays != NULL) sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)sf_glad_glDrawArrays;
if (sf_glad_glEnableVertexAttribArray == NULL && sf_glad_glEnableVertexAttribArrayARB != NULL) sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)sf_glad_glEnableVertexAttribArrayARB;
if (sf_glad_glEnableVertexAttribArrayARB == NULL && sf_glad_glEnableVertexAttribArray != NULL) sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glEnableVertexAttribArray;
if (sf_glad_glFramebufferRenderbuffer == NULL && sf_glad_glFramebufferRenderbufferEXT != NULL) sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)sf_glad_glFramebufferRenderbufferEXT;
if (sf_glad_glFramebufferRenderbufferEXT == NULL && sf_glad_glFramebufferRenderbuffer != NULL) sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)sf_glad_glFramebufferRenderbuffer;
if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureEXT;
if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureARB;
if (sf_glad_glFramebufferTexture1D == NULL && sf_glad_glFramebufferTexture1DEXT != NULL) sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)sf_glad_glFramebufferTexture1DEXT;
if (sf_glad_glFramebufferTexture1DEXT == NULL && sf_glad_glFramebufferTexture1D != NULL) sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)sf_glad_glFramebufferTexture1D;
if (sf_glad_glFramebufferTexture2D == NULL && sf_glad_glFramebufferTexture2DEXT != NULL) sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)sf_glad_glFramebufferTexture2DEXT;
if (sf_glad_glFramebufferTexture2DEXT == NULL && sf_glad_glFramebufferTexture2D != NULL) sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)sf_glad_glFramebufferTexture2D;
if (sf_glad_glFramebufferTexture3D == NULL && sf_glad_glFramebufferTexture3DEXT != NULL) sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)sf_glad_glFramebufferTexture3DEXT;
if (sf_glad_glFramebufferTexture3DEXT == NULL && sf_glad_glFramebufferTexture3D != NULL) sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)sf_glad_glFramebufferTexture3D;
if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTextureEXT;
if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTexture;
if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTexture;
if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTextureARB;
if (sf_glad_glFramebufferTextureFaceARB == NULL && sf_glad_glFramebufferTextureFaceEXT != NULL) sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)sf_glad_glFramebufferTextureFaceEXT;
if (sf_glad_glFramebufferTextureFaceEXT == NULL && sf_glad_glFramebufferTextureFaceARB != NULL) sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)sf_glad_glFramebufferTextureFaceARB;
if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerARB;
if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerEXT;
if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayerEXT;
if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayer;
if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayerARB;
if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayer;
if (sf_glad_glGenBuffers == NULL && sf_glad_glGenBuffersARB != NULL) sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC)sf_glad_glGenBuffersARB;
if (sf_glad_glGenBuffersARB == NULL && sf_glad_glGenBuffers != NULL) sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)sf_glad_glGenBuffers;
if (sf_glad_glGenerateMipmap == NULL && sf_glad_glGenerateMipmapEXT != NULL) sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)sf_glad_glGenerateMipmapEXT;
if (sf_glad_glGenerateMipmapEXT == NULL && sf_glad_glGenerateMipmap != NULL) sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)sf_glad_glGenerateMipmap;
if (sf_glad_glGenFramebuffers == NULL && sf_glad_glGenFramebuffersEXT != NULL) sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)sf_glad_glGenFramebuffersEXT;
if (sf_glad_glGenFramebuffersEXT == NULL && sf_glad_glGenFramebuffers != NULL) sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)sf_glad_glGenFramebuffers;
if (sf_glad_glGenProgramsARB == NULL && sf_glad_glGenProgramsNV != NULL) sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)sf_glad_glGenProgramsNV;
if (sf_glad_glGenProgramsNV == NULL && sf_glad_glGenProgramsARB != NULL) sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)sf_glad_glGenProgramsARB;
if (sf_glad_glGenRenderbuffers == NULL && sf_glad_glGenRenderbuffersEXT != NULL) sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)sf_glad_glGenRenderbuffersEXT;
if (sf_glad_glGenRenderbuffersEXT == NULL && sf_glad_glGenRenderbuffers != NULL) sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)sf_glad_glGenRenderbuffers;
if (sf_glad_glGetActiveAttrib == NULL && sf_glad_glGetActiveAttribARB != NULL) sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)sf_glad_glGetActiveAttribARB;
if (sf_glad_glGetActiveAttribARB == NULL && sf_glad_glGetActiveAttrib != NULL) sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)sf_glad_glGetActiveAttrib;
if (sf_glad_glGetActiveUniform == NULL && sf_glad_glGetActiveUniformARB != NULL) sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)sf_glad_glGetActiveUniformARB;
if (sf_glad_glGetActiveUniformARB == NULL && sf_glad_glGetActiveUniform != NULL) sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)sf_glad_glGetActiveUniform;
if (sf_glad_glGetAttribLocation == NULL && sf_glad_glGetAttribLocationARB != NULL) sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)sf_glad_glGetAttribLocationARB;
if (sf_glad_glGetAttribLocationARB == NULL && sf_glad_glGetAttribLocation != NULL) sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)sf_glad_glGetAttribLocation;
if (sf_glad_glGetBufferParameteriv == NULL && sf_glad_glGetBufferParameterivARB != NULL) sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)sf_glad_glGetBufferParameterivARB;
if (sf_glad_glGetBufferParameterivARB == NULL && sf_glad_glGetBufferParameteriv != NULL) sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)sf_glad_glGetBufferParameteriv;
if (sf_glad_glGetBufferPointerv == NULL && sf_glad_glGetBufferPointervARB != NULL) sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)sf_glad_glGetBufferPointervARB;
if (sf_glad_glGetBufferPointervARB == NULL && sf_glad_glGetBufferPointerv != NULL) sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)sf_glad_glGetBufferPointerv;
if (sf_glad_glGetBufferSubData == NULL && sf_glad_glGetBufferSubDataARB != NULL) sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)sf_glad_glGetBufferSubDataARB;
if (sf_glad_glGetBufferSubDataARB == NULL && sf_glad_glGetBufferSubData != NULL) sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)sf_glad_glGetBufferSubData;
if (sf_glad_glGetFramebufferAttachmentParameteriv == NULL && sf_glad_glGetFramebufferAttachmentParameterivEXT != NULL) sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)sf_glad_glGetFramebufferAttachmentParameterivEXT;
if (sf_glad_glGetFramebufferAttachmentParameterivEXT == NULL && sf_glad_glGetFramebufferAttachmentParameteriv != NULL) sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)sf_glad_glGetFramebufferAttachmentParameteriv;
if (sf_glad_glGetPointerv == NULL && sf_glad_glGetPointervEXT != NULL) sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC)sf_glad_glGetPointervEXT;
if (sf_glad_glGetPointervEXT == NULL && sf_glad_glGetPointerv != NULL) sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)sf_glad_glGetPointerv;
if (sf_glad_glGetRenderbufferParameteriv == NULL && sf_glad_glGetRenderbufferParameterivEXT != NULL) sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)sf_glad_glGetRenderbufferParameterivEXT;
if (sf_glad_glGetRenderbufferParameterivEXT == NULL && sf_glad_glGetRenderbufferParameteriv != NULL) sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)sf_glad_glGetRenderbufferParameteriv;
if (sf_glad_glGetShaderSource == NULL && sf_glad_glGetShaderSourceARB != NULL) sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)sf_glad_glGetShaderSourceARB;
if (sf_glad_glGetShaderSourceARB == NULL && sf_glad_glGetShaderSource != NULL) sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)sf_glad_glGetShaderSource;
if (sf_glad_glGetUniformfv == NULL && sf_glad_glGetUniformfvARB != NULL) sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)sf_glad_glGetUniformfvARB;
if (sf_glad_glGetUniformfvARB == NULL && sf_glad_glGetUniformfv != NULL) sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)sf_glad_glGetUniformfv;
if (sf_glad_glGetUniformiv == NULL && sf_glad_glGetUniformivARB != NULL) sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)sf_glad_glGetUniformivARB;
if (sf_glad_glGetUniformivARB == NULL && sf_glad_glGetUniformiv != NULL) sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)sf_glad_glGetUniformiv;
if (sf_glad_glGetUniformLocation == NULL && sf_glad_glGetUniformLocationARB != NULL) sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)sf_glad_glGetUniformLocationARB;
if (sf_glad_glGetUniformLocationARB == NULL && sf_glad_glGetUniformLocation != NULL) sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)sf_glad_glGetUniformLocation;
if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvARB;
if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvNV;
if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdv;
if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdvNV;
if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdv;
if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdvARB;
if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvARB;
if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvNV;
if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfv;
if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfvNV;
if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfvARB;
if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfv;
if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivNV;
if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivARB;
if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribivNV;
if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribiv;
if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribiv;
if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribivARB;
if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervNV;
if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervARB;
if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointervNV;
if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointerv;
if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointerv;
if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointervARB;
if (sf_glad_glIsBuffer == NULL && sf_glad_glIsBufferARB != NULL) sf_glad_glIsBuffer = (PFNGLISBUFFERPROC)sf_glad_glIsBufferARB;
if (sf_glad_glIsBufferARB == NULL && sf_glad_glIsBuffer != NULL) sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)sf_glad_glIsBuffer;
if (sf_glad_glIsFramebuffer == NULL && sf_glad_glIsFramebufferEXT != NULL) sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)sf_glad_glIsFramebufferEXT;
if (sf_glad_glIsFramebufferEXT == NULL && sf_glad_glIsFramebuffer != NULL) sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)sf_glad_glIsFramebuffer;
if (sf_glad_glIsProgramARB == NULL && sf_glad_glIsProgramNV != NULL) sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)sf_glad_glIsProgramNV;
if (sf_glad_glIsProgramNV == NULL && sf_glad_glIsProgramARB != NULL) sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)sf_glad_glIsProgramARB;
if (sf_glad_glIsRenderbuffer == NULL && sf_glad_glIsRenderbufferEXT != NULL) sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)sf_glad_glIsRenderbufferEXT;
if (sf_glad_glIsRenderbufferEXT == NULL && sf_glad_glIsRenderbuffer != NULL) sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)sf_glad_glIsRenderbuffer;
if (sf_glad_glLinkProgram == NULL && sf_glad_glLinkProgramARB != NULL) sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)sf_glad_glLinkProgramARB;
if (sf_glad_glLinkProgramARB == NULL && sf_glad_glLinkProgram != NULL) sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)sf_glad_glLinkProgram;
if (sf_glad_glMapBuffer == NULL && sf_glad_glMapBufferARB != NULL) sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC)sf_glad_glMapBufferARB;
if (sf_glad_glMapBufferARB == NULL && sf_glad_glMapBuffer != NULL) sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)sf_glad_glMapBuffer;
if (sf_glad_glMultiTexCoord1d == NULL && sf_glad_glMultiTexCoord1dARB != NULL) sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)sf_glad_glMultiTexCoord1dARB;
if (sf_glad_glMultiTexCoord1dARB == NULL && sf_glad_glMultiTexCoord1d != NULL) sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)sf_glad_glMultiTexCoord1d;
if (sf_glad_glMultiTexCoord1dv == NULL && sf_glad_glMultiTexCoord1dvARB != NULL) sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)sf_glad_glMultiTexCoord1dvARB;
if (sf_glad_glMultiTexCoord1dvARB == NULL && sf_glad_glMultiTexCoord1dv != NULL) sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)sf_glad_glMultiTexCoord1dv;
if (sf_glad_glMultiTexCoord1f == NULL && sf_glad_glMultiTexCoord1fARB != NULL) sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)sf_glad_glMultiTexCoord1fARB;
if (sf_glad_glMultiTexCoord1fARB == NULL && sf_glad_glMultiTexCoord1f != NULL) sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)sf_glad_glMultiTexCoord1f;
if (sf_glad_glMultiTexCoord1fv == NULL && sf_glad_glMultiTexCoord1fvARB != NULL) sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)sf_glad_glMultiTexCoord1fvARB;
if (sf_glad_glMultiTexCoord1fvARB == NULL && sf_glad_glMultiTexCoord1fv != NULL) sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)sf_glad_glMultiTexCoord1fv;
if (sf_glad_glMultiTexCoord1i == NULL && sf_glad_glMultiTexCoord1iARB != NULL) sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)sf_glad_glMultiTexCoord1iARB;
if (sf_glad_glMultiTexCoord1iARB == NULL && sf_glad_glMultiTexCoord1i != NULL) sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)sf_glad_glMultiTexCoord1i;
if (sf_glad_glMultiTexCoord1iv == NULL && sf_glad_glMultiTexCoord1ivARB != NULL) sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)sf_glad_glMultiTexCoord1ivARB;
if (sf_glad_glMultiTexCoord1ivARB == NULL && sf_glad_glMultiTexCoord1iv != NULL) sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)sf_glad_glMultiTexCoord1iv;
if (sf_glad_glMultiTexCoord1s == NULL && sf_glad_glMultiTexCoord1sARB != NULL) sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)sf_glad_glMultiTexCoord1sARB;
if (sf_glad_glMultiTexCoord1sARB == NULL && sf_glad_glMultiTexCoord1s != NULL) sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)sf_glad_glMultiTexCoord1s;
if (sf_glad_glMultiTexCoord1sv == NULL && sf_glad_glMultiTexCoord1svARB != NULL) sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)sf_glad_glMultiTexCoord1svARB;
if (sf_glad_glMultiTexCoord1svARB == NULL && sf_glad_glMultiTexCoord1sv != NULL) sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)sf_glad_glMultiTexCoord1sv;
if (sf_glad_glMultiTexCoord2d == NULL && sf_glad_glMultiTexCoord2dARB != NULL) sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)sf_glad_glMultiTexCoord2dARB;
if (sf_glad_glMultiTexCoord2dARB == NULL && sf_glad_glMultiTexCoord2d != NULL) sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)sf_glad_glMultiTexCoord2d;
if (sf_glad_glMultiTexCoord2dv == NULL && sf_glad_glMultiTexCoord2dvARB != NULL) sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)sf_glad_glMultiTexCoord2dvARB;
if (sf_glad_glMultiTexCoord2dvARB == NULL && sf_glad_glMultiTexCoord2dv != NULL) sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)sf_glad_glMultiTexCoord2dv;
if (sf_glad_glMultiTexCoord2f == NULL && sf_glad_glMultiTexCoord2fARB != NULL) sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)sf_glad_glMultiTexCoord2fARB;
if (sf_glad_glMultiTexCoord2fARB == NULL && sf_glad_glMultiTexCoord2f != NULL) sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)sf_glad_glMultiTexCoord2f;
if (sf_glad_glMultiTexCoord2fv == NULL && sf_glad_glMultiTexCoord2fvARB != NULL) sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)sf_glad_glMultiTexCoord2fvARB;
if (sf_glad_glMultiTexCoord2fvARB == NULL && sf_glad_glMultiTexCoord2fv != NULL) sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)sf_glad_glMultiTexCoord2fv;
if (sf_glad_glMultiTexCoord2i == NULL && sf_glad_glMultiTexCoord2iARB != NULL) sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)sf_glad_glMultiTexCoord2iARB;
if (sf_glad_glMultiTexCoord2iARB == NULL && sf_glad_glMultiTexCoord2i != NULL) sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)sf_glad_glMultiTexCoord2i;
if (sf_glad_glMultiTexCoord2iv == NULL && sf_glad_glMultiTexCoord2ivARB != NULL) sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)sf_glad_glMultiTexCoord2ivARB;
if (sf_glad_glMultiTexCoord2ivARB == NULL && sf_glad_glMultiTexCoord2iv != NULL) sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)sf_glad_glMultiTexCoord2iv;
if (sf_glad_glMultiTexCoord2s == NULL && sf_glad_glMultiTexCoord2sARB != NULL) sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)sf_glad_glMultiTexCoord2sARB;
if (sf_glad_glMultiTexCoord2sARB == NULL && sf_glad_glMultiTexCoord2s != NULL) sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)sf_glad_glMultiTexCoord2s;
if (sf_glad_glMultiTexCoord2sv == NULL && sf_glad_glMultiTexCoord2svARB != NULL) sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)sf_glad_glMultiTexCoord2svARB;
if (sf_glad_glMultiTexCoord2svARB == NULL && sf_glad_glMultiTexCoord2sv != NULL) sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)sf_glad_glMultiTexCoord2sv;
if (sf_glad_glMultiTexCoord3d == NULL && sf_glad_glMultiTexCoord3dARB != NULL) sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)sf_glad_glMultiTexCoord3dARB;
if (sf_glad_glMultiTexCoord3dARB == NULL && sf_glad_glMultiTexCoord3d != NULL) sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)sf_glad_glMultiTexCoord3d;
if (sf_glad_glMultiTexCoord3dv == NULL && sf_glad_glMultiTexCoord3dvARB != NULL) sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)sf_glad_glMultiTexCoord3dvARB;
if (sf_glad_glMultiTexCoord3dvARB == NULL && sf_glad_glMultiTexCoord3dv != NULL) sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)sf_glad_glMultiTexCoord3dv;
if (sf_glad_glMultiTexCoord3f == NULL && sf_glad_glMultiTexCoord3fARB != NULL) sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)sf_glad_glMultiTexCoord3fARB;
if (sf_glad_glMultiTexCoord3fARB == NULL && sf_glad_glMultiTexCoord3f != NULL) sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)sf_glad_glMultiTexCoord3f;
if (sf_glad_glMultiTexCoord3fv == NULL && sf_glad_glMultiTexCoord3fvARB != NULL) sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)sf_glad_glMultiTexCoord3fvARB;
if (sf_glad_glMultiTexCoord3fvARB == NULL && sf_glad_glMultiTexCoord3fv != NULL) sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)sf_glad_glMultiTexCoord3fv;
if (sf_glad_glMultiTexCoord3i == NULL && sf_glad_glMultiTexCoord3iARB != NULL) sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)sf_glad_glMultiTexCoord3iARB;
if (sf_glad_glMultiTexCoord3iARB == NULL && sf_glad_glMultiTexCoord3i != NULL) sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)sf_glad_glMultiTexCoord3i;
if (sf_glad_glMultiTexCoord3iv == NULL && sf_glad_glMultiTexCoord3ivARB != NULL) sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)sf_glad_glMultiTexCoord3ivARB;
if (sf_glad_glMultiTexCoord3ivARB == NULL && sf_glad_glMultiTexCoord3iv != NULL) sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)sf_glad_glMultiTexCoord3iv;
if (sf_glad_glMultiTexCoord3s == NULL && sf_glad_glMultiTexCoord3sARB != NULL) sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)sf_glad_glMultiTexCoord3sARB;
if (sf_glad_glMultiTexCoord3sARB == NULL && sf_glad_glMultiTexCoord3s != NULL) sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)sf_glad_glMultiTexCoord3s;
if (sf_glad_glMultiTexCoord3sv == NULL && sf_glad_glMultiTexCoord3svARB != NULL) sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)sf_glad_glMultiTexCoord3svARB;
if (sf_glad_glMultiTexCoord3svARB == NULL && sf_glad_glMultiTexCoord3sv != NULL) sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)sf_glad_glMultiTexCoord3sv;
if (sf_glad_glMultiTexCoord4d == NULL && sf_glad_glMultiTexCoord4dARB != NULL) sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)sf_glad_glMultiTexCoord4dARB;
if (sf_glad_glMultiTexCoord4dARB == NULL && sf_glad_glMultiTexCoord4d != NULL) sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)sf_glad_glMultiTexCoord4d;
if (sf_glad_glMultiTexCoord4dv == NULL && sf_glad_glMultiTexCoord4dvARB != NULL) sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)sf_glad_glMultiTexCoord4dvARB;
if (sf_glad_glMultiTexCoord4dvARB == NULL && sf_glad_glMultiTexCoord4dv != NULL) sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)sf_glad_glMultiTexCoord4dv;
if (sf_glad_glMultiTexCoord4f == NULL && sf_glad_glMultiTexCoord4fARB != NULL) sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)sf_glad_glMultiTexCoord4fARB;
if (sf_glad_glMultiTexCoord4fARB == NULL && sf_glad_glMultiTexCoord4f != NULL) sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)sf_glad_glMultiTexCoord4f;
if (sf_glad_glMultiTexCoord4fv == NULL && sf_glad_glMultiTexCoord4fvARB != NULL) sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)sf_glad_glMultiTexCoord4fvARB;
if (sf_glad_glMultiTexCoord4fvARB == NULL && sf_glad_glMultiTexCoord4fv != NULL) sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)sf_glad_glMultiTexCoord4fv;
if (sf_glad_glMultiTexCoord4i == NULL && sf_glad_glMultiTexCoord4iARB != NULL) sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)sf_glad_glMultiTexCoord4iARB;
if (sf_glad_glMultiTexCoord4iARB == NULL && sf_glad_glMultiTexCoord4i != NULL) sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)sf_glad_glMultiTexCoord4i;
if (sf_glad_glMultiTexCoord4iv == NULL && sf_glad_glMultiTexCoord4ivARB != NULL) sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)sf_glad_glMultiTexCoord4ivARB;
if (sf_glad_glMultiTexCoord4ivARB == NULL && sf_glad_glMultiTexCoord4iv != NULL) sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)sf_glad_glMultiTexCoord4iv;
if (sf_glad_glMultiTexCoord4s == NULL && sf_glad_glMultiTexCoord4sARB != NULL) sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)sf_glad_glMultiTexCoord4sARB;
if (sf_glad_glMultiTexCoord4sARB == NULL && sf_glad_glMultiTexCoord4s != NULL) sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)sf_glad_glMultiTexCoord4s;
if (sf_glad_glMultiTexCoord4sv == NULL && sf_glad_glMultiTexCoord4svARB != NULL) sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)sf_glad_glMultiTexCoord4svARB;
if (sf_glad_glMultiTexCoord4svARB == NULL && sf_glad_glMultiTexCoord4sv != NULL) sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)sf_glad_glMultiTexCoord4sv;
if (sf_glad_glPrioritizeTextures == NULL && sf_glad_glPrioritizeTexturesEXT != NULL) sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)sf_glad_glPrioritizeTexturesEXT;
if (sf_glad_glPrioritizeTexturesEXT == NULL && sf_glad_glPrioritizeTextures != NULL) sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)sf_glad_glPrioritizeTextures;
if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriARB;
if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriEXT;
if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteri;
if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteriEXT;
if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteriARB;
if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteri;
if (sf_glad_glRenderbufferStorage == NULL && sf_glad_glRenderbufferStorageEXT != NULL) sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)sf_glad_glRenderbufferStorageEXT;
if (sf_glad_glRenderbufferStorageEXT == NULL && sf_glad_glRenderbufferStorage != NULL) sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)sf_glad_glRenderbufferStorage;
if (sf_glad_glRenderbufferStorageMultisample == NULL && sf_glad_glRenderbufferStorageMultisampleEXT != NULL) sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)sf_glad_glRenderbufferStorageMultisampleEXT;
if (sf_glad_glRenderbufferStorageMultisampleEXT == NULL && sf_glad_glRenderbufferStorageMultisample != NULL) sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)sf_glad_glRenderbufferStorageMultisample;
if (sf_glad_glShaderSource == NULL && sf_glad_glShaderSourceARB != NULL) sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC)sf_glad_glShaderSourceARB;
if (sf_glad_glShaderSourceARB == NULL && sf_glad_glShaderSource != NULL) sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)sf_glad_glShaderSource;
if (sf_glad_glTexSubImage1D == NULL && sf_glad_glTexSubImage1DEXT != NULL) sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)sf_glad_glTexSubImage1DEXT;
if (sf_glad_glTexSubImage1DEXT == NULL && sf_glad_glTexSubImage1D != NULL) sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)sf_glad_glTexSubImage1D;
if (sf_glad_glTexSubImage2D == NULL && sf_glad_glTexSubImage2DEXT != NULL) sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)sf_glad_glTexSubImage2DEXT;
if (sf_glad_glTexSubImage2DEXT == NULL && sf_glad_glTexSubImage2D != NULL) sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)sf_glad_glTexSubImage2D;
if (sf_glad_glUniform1f == NULL && sf_glad_glUniform1fARB != NULL) sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC)sf_glad_glUniform1fARB;
if (sf_glad_glUniform1fARB == NULL && sf_glad_glUniform1f != NULL) sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)sf_glad_glUniform1f;
if (sf_glad_glUniform1fv == NULL && sf_glad_glUniform1fvARB != NULL) sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)sf_glad_glUniform1fvARB;
if (sf_glad_glUniform1fvARB == NULL && sf_glad_glUniform1fv != NULL) sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)sf_glad_glUniform1fv;
if (sf_glad_glUniform1i == NULL && sf_glad_glUniform1iARB != NULL) sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC)sf_glad_glUniform1iARB;
if (sf_glad_glUniform1iARB == NULL && sf_glad_glUniform1i != NULL) sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)sf_glad_glUniform1i;
if (sf_glad_glUniform1iv == NULL && sf_glad_glUniform1ivARB != NULL) sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)sf_glad_glUniform1ivARB;
if (sf_glad_glUniform1ivARB == NULL && sf_glad_glUniform1iv != NULL) sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)sf_glad_glUniform1iv;
if (sf_glad_glUniform2f == NULL && sf_glad_glUniform2fARB != NULL) sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC)sf_glad_glUniform2fARB;
if (sf_glad_glUniform2fARB == NULL && sf_glad_glUniform2f != NULL) sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)sf_glad_glUniform2f;
if (sf_glad_glUniform2fv == NULL && sf_glad_glUniform2fvARB != NULL) sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)sf_glad_glUniform2fvARB;
if (sf_glad_glUniform2fvARB == NULL && sf_glad_glUniform2fv != NULL) sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)sf_glad_glUniform2fv;
if (sf_glad_glUniform2i == NULL && sf_glad_glUniform2iARB != NULL) sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC)sf_glad_glUniform2iARB;
if (sf_glad_glUniform2iARB == NULL && sf_glad_glUniform2i != NULL) sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)sf_glad_glUniform2i;
if (sf_glad_glUniform2iv == NULL && sf_glad_glUniform2ivARB != NULL) sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)sf_glad_glUniform2ivARB;
if (sf_glad_glUniform2ivARB == NULL && sf_glad_glUniform2iv != NULL) sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)sf_glad_glUniform2iv;
if (sf_glad_glUniform3f == NULL && sf_glad_glUniform3fARB != NULL) sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC)sf_glad_glUniform3fARB;
if (sf_glad_glUniform3fARB == NULL && sf_glad_glUniform3f != NULL) sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)sf_glad_glUniform3f;
if (sf_glad_glUniform3fv == NULL && sf_glad_glUniform3fvARB != NULL) sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)sf_glad_glUniform3fvARB;
if (sf_glad_glUniform3fvARB == NULL && sf_glad_glUniform3fv != NULL) sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)sf_glad_glUniform3fv;
if (sf_glad_glUniform3i == NULL && sf_glad_glUniform3iARB != NULL) sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC)sf_glad_glUniform3iARB;
if (sf_glad_glUniform3iARB == NULL && sf_glad_glUniform3i != NULL) sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)sf_glad_glUniform3i;
if (sf_glad_glUniform3iv == NULL && sf_glad_glUniform3ivARB != NULL) sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)sf_glad_glUniform3ivARB;
if (sf_glad_glUniform3ivARB == NULL && sf_glad_glUniform3iv != NULL) sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)sf_glad_glUniform3iv;
if (sf_glad_glUniform4f == NULL && sf_glad_glUniform4fARB != NULL) sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC)sf_glad_glUniform4fARB;
if (sf_glad_glUniform4fARB == NULL && sf_glad_glUniform4f != NULL) sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)sf_glad_glUniform4f;
if (sf_glad_glUniform4fv == NULL && sf_glad_glUniform4fvARB != NULL) sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)sf_glad_glUniform4fvARB;
if (sf_glad_glUniform4fvARB == NULL && sf_glad_glUniform4fv != NULL) sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)sf_glad_glUniform4fv;
if (sf_glad_glUniform4i == NULL && sf_glad_glUniform4iARB != NULL) sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC)sf_glad_glUniform4iARB;
if (sf_glad_glUniform4iARB == NULL && sf_glad_glUniform4i != NULL) sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)sf_glad_glUniform4i;
if (sf_glad_glUniform4iv == NULL && sf_glad_glUniform4ivARB != NULL) sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)sf_glad_glUniform4ivARB;
if (sf_glad_glUniform4ivARB == NULL && sf_glad_glUniform4iv != NULL) sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)sf_glad_glUniform4iv;
if (sf_glad_glUniformMatrix2fv == NULL && sf_glad_glUniformMatrix2fvARB != NULL) sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)sf_glad_glUniformMatrix2fvARB;
if (sf_glad_glUniformMatrix2fvARB == NULL && sf_glad_glUniformMatrix2fv != NULL) sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)sf_glad_glUniformMatrix2fv;
if (sf_glad_glUniformMatrix3fv == NULL && sf_glad_glUniformMatrix3fvARB != NULL) sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)sf_glad_glUniformMatrix3fvARB;
if (sf_glad_glUniformMatrix3fvARB == NULL && sf_glad_glUniformMatrix3fv != NULL) sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)sf_glad_glUniformMatrix3fv;
if (sf_glad_glUniformMatrix4fv == NULL && sf_glad_glUniformMatrix4fvARB != NULL) sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)sf_glad_glUniformMatrix4fvARB;
if (sf_glad_glUniformMatrix4fvARB == NULL && sf_glad_glUniformMatrix4fv != NULL) sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)sf_glad_glUniformMatrix4fv;
if (sf_glad_glUnmapBuffer == NULL && sf_glad_glUnmapBufferARB != NULL) sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)sf_glad_glUnmapBufferARB;
if (sf_glad_glUnmapBufferARB == NULL && sf_glad_glUnmapBuffer != NULL) sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)sf_glad_glUnmapBuffer;
if (sf_glad_glUseProgram == NULL && sf_glad_glUseProgramObjectARB != NULL) sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC)sf_glad_glUseProgramObjectARB;
if (sf_glad_glUseProgramObjectARB == NULL && sf_glad_glUseProgram != NULL) sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)sf_glad_glUseProgram;
if (sf_glad_glValidateProgram == NULL && sf_glad_glValidateProgramARB != NULL) sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)sf_glad_glValidateProgramARB;
if (sf_glad_glValidateProgramARB == NULL && sf_glad_glValidateProgram != NULL) sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)sf_glad_glValidateProgram;
if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dNV;
if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dARB;
if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1dNV;
if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1d;
if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1d;
if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1dARB;
if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvARB;
if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvNV;
if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dvNV;
if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dv;
if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dvARB;
if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dv;
if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fNV;
if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fARB;
if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1fNV;
if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1f;
if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1fARB;
if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1f;
if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvARB;
if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvNV;
if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fvNV;
if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fv;
if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fvARB;
if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fv;
if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sNV;
if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sARB;
if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1sNV;
if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1s;
if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1s;
if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1sARB;
if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svNV;
if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svARB;
if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1svNV;
if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1sv;
if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1svARB;
if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1sv;
if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dARB;
if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dNV;
if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2d;
if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2dNV;
if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2dARB;
if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2d;
if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvARB;
if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvNV;
if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dv;
if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dvNV;
if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dv;
if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dvARB;
if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fARB;
if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fNV;
if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2fNV;
if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2f;
if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2fARB;
if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2f;
if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvNV;
if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvARB;
if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fvNV;
if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fv;
if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fvARB;
if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fv;
if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sARB;
if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sNV;
if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2s;
if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2sNV;
if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2sARB;
if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2s;
if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svARB;
if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svNV;
if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2sv;
if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2svNV;
if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2sv;
if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2svARB;
if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dARB;
if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dNV;
if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3d;
if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3dNV;
if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3dARB;
if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3d;
if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvARB;
if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvNV;
if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dv;
if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dvNV;
if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dv;
if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dvARB;
if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fARB;
if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fNV;
if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3f;
if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3fNV;
if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3f;
if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3fARB;
if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvNV;
if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvARB;
if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fvNV;
if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fv;
if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fv;
if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fvARB;
if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sARB;
if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sNV;
if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3s;
if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3sNV;
if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3sARB;
if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3s;
if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svARB;
if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svNV;
if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3sv;
if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3svNV;
if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3sv;
if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3svARB;
if (sf_glad_glVertexAttrib4bv == NULL && sf_glad_glVertexAttrib4bvARB != NULL) sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)sf_glad_glVertexAttrib4bvARB;
if (sf_glad_glVertexAttrib4bvARB == NULL && sf_glad_glVertexAttrib4bv != NULL) sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)sf_glad_glVertexAttrib4bv;
if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dNV;
if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dARB;
if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4dNV;
if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4d;
if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4d;
if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4dARB;
if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvNV;
if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvARB;
if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dvNV;
if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dv;
if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dvARB;
if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dv;
if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fNV;
if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fARB;
if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4f;
if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4fNV;
if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4f;
if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4fARB;
if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvARB;
if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvNV;
if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fv;
if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fvNV;
if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fv;
if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fvARB;
if (sf_glad_glVertexAttrib4iv == NULL && sf_glad_glVertexAttrib4ivARB != NULL) sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)sf_glad_glVertexAttrib4ivARB;
if (sf_glad_glVertexAttrib4ivARB == NULL && sf_glad_glVertexAttrib4iv != NULL) sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)sf_glad_glVertexAttrib4iv;
if (sf_glad_glVertexAttrib4Nbv == NULL && sf_glad_glVertexAttrib4NbvARB != NULL) sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)sf_glad_glVertexAttrib4NbvARB;
if (sf_glad_glVertexAttrib4NbvARB == NULL && sf_glad_glVertexAttrib4Nbv != NULL) sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)sf_glad_glVertexAttrib4Nbv;
if (sf_glad_glVertexAttrib4Niv == NULL && sf_glad_glVertexAttrib4NivARB != NULL) sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)sf_glad_glVertexAttrib4NivARB;
if (sf_glad_glVertexAttrib4NivARB == NULL && sf_glad_glVertexAttrib4Niv != NULL) sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)sf_glad_glVertexAttrib4Niv;
if (sf_glad_glVertexAttrib4Nsv == NULL && sf_glad_glVertexAttrib4NsvARB != NULL) sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)sf_glad_glVertexAttrib4NsvARB;
if (sf_glad_glVertexAttrib4NsvARB == NULL && sf_glad_glVertexAttrib4Nsv != NULL) sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)sf_glad_glVertexAttrib4Nsv;
if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4ubNV;
if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4NubARB;
if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4Nub;
if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4ubNV;
if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4ubvNV;
if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4NubvARB;
if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4ubvNV;
if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4Nubv;
if (sf_glad_glVertexAttrib4Nuiv == NULL && sf_glad_glVertexAttrib4NuivARB != NULL) sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)sf_glad_glVertexAttrib4NuivARB;
if (sf_glad_glVertexAttrib4NuivARB == NULL && sf_glad_glVertexAttrib4Nuiv != NULL) sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)sf_glad_glVertexAttrib4Nuiv;
if (sf_glad_glVertexAttrib4Nusv == NULL && sf_glad_glVertexAttrib4NusvARB != NULL) sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)sf_glad_glVertexAttrib4NusvARB;
if (sf_glad_glVertexAttrib4NusvARB == NULL && sf_glad_glVertexAttrib4Nusv != NULL) sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)sf_glad_glVertexAttrib4Nusv;
if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sNV;
if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sARB;
if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4sNV;
if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4s;
if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4s;
if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4sARB;
if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svARB;
if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svNV;
if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4sv;
if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4svNV;
if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4svARB;
if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4sv;
if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4Nub;
if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4NubARB;
if (sf_glad_glVertexAttrib4ubv == NULL && sf_glad_glVertexAttrib4ubvARB != NULL) sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)sf_glad_glVertexAttrib4ubvARB;
if (sf_glad_glVertexAttrib4ubvARB == NULL && sf_glad_glVertexAttrib4ubv != NULL) sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)sf_glad_glVertexAttrib4ubv;
if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4Nubv;
if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4NubvARB;
if (sf_glad_glVertexAttrib4uiv == NULL && sf_glad_glVertexAttrib4uivARB != NULL) sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)sf_glad_glVertexAttrib4uivARB;
if (sf_glad_glVertexAttrib4uivARB == NULL && sf_glad_glVertexAttrib4uiv != NULL) sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)sf_glad_glVertexAttrib4uiv;
if (sf_glad_glVertexAttrib4usv == NULL && sf_glad_glVertexAttrib4usvARB != NULL) sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)sf_glad_glVertexAttrib4usvARB;
if (sf_glad_glVertexAttrib4usvARB == NULL && sf_glad_glVertexAttrib4usv != NULL) sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)sf_glad_glVertexAttrib4usv;
if (sf_glad_glVertexAttribPointer == NULL && sf_glad_glVertexAttribPointerARB != NULL) sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)sf_glad_glVertexAttribPointerARB;
if (sf_glad_glVertexAttribPointerARB == NULL && sf_glad_glVertexAttribPointer != NULL) sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)sf_glad_glVertexAttribPointer;
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define SF_GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define SF_GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int sf_glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
#if SF_GLAD_GL_IS_SOME_NEW_VERSION
if(GLAD_VERSION_MAJOR(version) < 3) {
#else
(void) version;
(void) out_num_exts_i;
(void) out_exts_i;
#endif
if (sf_glad_glGetString == NULL) {
return 0;
}
*out_exts = (const char *)sf_glad_glGetString(GL_EXTENSIONS);
#if SF_GLAD_GL_IS_SOME_NEW_VERSION
} else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (sf_glad_glGetStringi == NULL || sf_glad_glGetIntegerv == NULL) {
return 0;
}
sf_glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) sf_glad_glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void sf_glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int sf_glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
if(GLAD_VERSION_MAJOR(version) < 3 || !SF_GLAD_GL_IS_SOME_NEW_VERSION) {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
} else {
unsigned int index;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc sf_glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int sf_glad_gl_find_extensions_gl( int version) {
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
SF_GLAD_GL_ARB_copy_buffer = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
SF_GLAD_GL_ARB_fragment_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
SF_GLAD_GL_ARB_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
SF_GLAD_GL_ARB_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
SF_GLAD_GL_ARB_get_program_binary = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
SF_GLAD_GL_ARB_imaging = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
SF_GLAD_GL_ARB_multitexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
SF_GLAD_GL_ARB_separate_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
SF_GLAD_GL_ARB_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
SF_GLAD_GL_ARB_shading_language_100 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100");
SF_GLAD_GL_ARB_texture_non_power_of_two = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two");
SF_GLAD_GL_ARB_vertex_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
SF_GLAD_GL_ARB_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
SF_GLAD_GL_ARB_vertex_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
SF_GLAD_GL_EXT_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
SF_GLAD_GL_EXT_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
SF_GLAD_GL_EXT_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract");
SF_GLAD_GL_EXT_copy_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
SF_GLAD_GL_EXT_framebuffer_blit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
SF_GLAD_GL_EXT_framebuffer_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
SF_GLAD_GL_EXT_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
SF_GLAD_GL_EXT_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
SF_GLAD_GL_EXT_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil");
SF_GLAD_GL_EXT_subtexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
SF_GLAD_GL_EXT_texture_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
SF_GLAD_GL_EXT_texture_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
SF_GLAD_GL_EXT_texture_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB");
SF_GLAD_GL_EXT_vertex_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
SF_GLAD_GL_INGR_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
SF_GLAD_GL_NV_geometry_program4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
SF_GLAD_GL_NV_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
SF_GLAD_GL_SGIS_texture_edge_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp");
SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
sf_glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int sf_glad_gl_find_core_gl(void) {
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) sf_glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
SF_GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
SF_GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
static int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(sf_glad_glGetString == NULL) return 0;
if(sf_glad_glGetString(GL_VERSION) == NULL) return 0;
version = sf_glad_gl_find_core_gl();
sf_glad_gl_load_GL_VERSION_1_0(load, userptr);
sf_glad_gl_load_GL_VERSION_1_1(load, userptr);
if (!sf_glad_gl_find_extensions_gl(version)) return 0;
sf_glad_gl_load_GL_ARB_copy_buffer(load, userptr);
sf_glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
sf_glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
sf_glad_gl_load_GL_ARB_get_program_binary(load, userptr);
sf_glad_gl_load_GL_ARB_imaging(load, userptr);
sf_glad_gl_load_GL_ARB_multitexture(load, userptr);
sf_glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
sf_glad_gl_load_GL_ARB_shader_objects(load, userptr);
sf_glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
sf_glad_gl_load_GL_ARB_vertex_program(load, userptr);
sf_glad_gl_load_GL_ARB_vertex_shader(load, userptr);
sf_glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
sf_glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr);
sf_glad_gl_load_GL_EXT_copy_texture(load, userptr);
sf_glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
sf_glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
sf_glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
sf_glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
sf_glad_gl_load_GL_EXT_subtexture(load, userptr);
sf_glad_gl_load_GL_EXT_texture_array(load, userptr);
sf_glad_gl_load_GL_EXT_texture_object(load, userptr);
sf_glad_gl_load_GL_EXT_vertex_array(load, userptr);
sf_glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
sf_glad_gl_load_GL_KHR_debug(load, userptr);
sf_glad_gl_load_GL_NV_geometry_program4(load, userptr);
sf_glad_gl_load_GL_NV_vertex_program(load, userptr);
sf_glad_gl_load_GL_OES_single_precision(load, userptr);
sf_glad_gl_resolve_aliases();
return version;
}
static int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
static int sf_glad_gl_find_extensions_gles1( int version) {
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
SF_GLAD_GL_EXT_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
SF_GLAD_GL_OES_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate");
SF_GLAD_GL_OES_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate");
SF_GLAD_GL_OES_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract");
SF_GLAD_GL_OES_depth24 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
SF_GLAD_GL_OES_depth32 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
SF_GLAD_GL_OES_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object");
SF_GLAD_GL_OES_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil");
SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
SF_GLAD_GL_OES_texture_npot = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
sf_glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int sf_glad_gl_find_core_gles1(void) {
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) sf_glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
SF_GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
static int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(sf_glad_glGetString == NULL) return 0;
if(sf_glad_glGetString(GL_VERSION) == NULL) return 0;
version = sf_glad_gl_find_core_gles1();
sf_glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr);
if (!sf_glad_gl_find_extensions_gles1(version)) return 0;
sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr);
sf_glad_gl_load_GL_KHR_debug(load, userptr);
sf_glad_gl_load_GL_OES_blend_equation_separate(load, userptr);
sf_glad_gl_load_GL_OES_blend_func_separate(load, userptr);
sf_glad_gl_load_GL_OES_blend_subtract(load, userptr);
sf_glad_gl_load_GL_OES_framebuffer_object(load, userptr);
sf_glad_gl_load_GL_OES_single_precision(load, userptr);
sf_glad_gl_resolve_aliases();
return version;
}
static int gladLoadGLES1( GLADloadfunc load) {
return gladLoadGLES1UserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#endif /* SF_GLAD_GL_IMPLEMENTATION */