0444781a4b
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1535 4e206d99-4929-0410-ac5d-dfc041789085
227 lines
7.9 KiB
C++
227 lines
7.9 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_COLOR_HPP
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#define SFML_COLOR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility class for manpulating RGBA colors
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///
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////////////////////////////////////////////////////////////
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class SFML_API Color
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Constructs an opaque black color. It is equivalent to
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/// sf::Color(0, 0, 0, 255).
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///
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////////////////////////////////////////////////////////////
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Color();
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////////////////////////////////////////////////////////////
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/// \brief Construct the color from its 4 RGBA components
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///
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/// \param red Red component (in the range [0, 255])
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/// \param green Green component (in the range [0, 255])
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/// \param blue Blue component (in the range [0, 255])
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/// \param alpha Alpha (opacity) component (in the range [0, 255])
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///
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////////////////////////////////////////////////////////////
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Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = 255);
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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static const Color Black; ///< Black predefined color
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static const Color White; ///< White predefined color
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static const Color Red; ///< Red predefined color
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static const Color Green; ///< Green predefined color
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static const Color Blue; ///< Blue predefined color
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static const Color Yellow; ///< Yellow predefined color
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static const Color Magenta; ///< Magenta predefined color
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static const Color Cyan; ///< Cyan predefined color
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Uint8 r; ///< Red component
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Uint8 g; ///< Green component
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Uint8 b; ///< Blue component
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Uint8 a; ///< Alpha (opacity) component
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};
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the == operator
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///
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/// This operator compares two colors and check if they are equal.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if colors are equal, false if they are different
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator ==(const Color& left, const Color& right);
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the != operator
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///
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/// This operator compares two colors and check if they are different.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if colors are different, false if they are equal
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///
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////////////////////////////////////////////////////////////
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SFML_API bool operator !=(const Color& left, const Color& right);
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the binary + operator
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///
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/// This operator returns the component-wise sum of two colors.
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/// Components that exceed 255 are clamped to 255.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return Result of \a left + \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API Color operator +(const Color& left, const Color& right);
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the binary * operator
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///
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/// This operator returns the component-wise multiplication
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/// (also called "modulation") of two colors.
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/// Components are then divided by 255 so that the result is
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/// still in the range [0, 255].
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return Result of \a left * \a right
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///
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////////////////////////////////////////////////////////////
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SFML_API Color operator *(const Color& left, const Color& right);
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the binary += operator
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///
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/// This operator computes the component-wise sum of two colors,
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/// and assigns the result to the left operand.
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/// Components that exceed 255 are clamped to 255.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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SFML_API Color& operator +=(Color& left, const Color& right);
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////////////////////////////////////////////////////////////
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/// \relates Color
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/// \brief Overload of the binary *= operator
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///
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/// This operator returns the component-wise multiplication
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/// (also called "modulation") of two colors, and assigns
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/// the result to the left operand.
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/// Components are then divided by 255 so that the result is
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/// still in the range [0, 255].
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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SFML_API Color& operator *=(Color& left, const Color& right);
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} // namespace sf
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#endif // SFML_COLOR_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Color
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/// \ingroup graphics
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///
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/// sf::Color is a simple color class composed of 4 components:
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/// \li Red
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/// \li Green
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/// \li Blue
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/// \li Alpha (opacity)
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///
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/// Each component is a public member, an unsigned integer in
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/// the range [0, 255]. Thus, colors can be constructed and
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/// manipulated very easily:
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///
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/// \code
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/// sf::Color c1(255, 0, 0); // red
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/// c1.red = 0; // make it black
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/// c1.blue = 128; // make it dark blue
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/// \endcode
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///
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/// The fourth component of colors, named "alpha", represents
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/// the opacity of the color. A color with an alpha value of
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/// 255 will be fully opaque, while an alpha value of 0 will
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/// make a color fully transparent, whatever the value of the
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/// other components.
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///
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/// The most common colors are already defined as static variables:
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/// \code
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/// sf::Color black = sf::Color::Black;
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/// sf::Color white = sf::Color::White;
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/// sf::Color red = sf::Color::Red;
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/// sf::Color green = sf::Color::Green;
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/// sf::Color blue = sf::Color::Blue;
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/// sf::Color yellow = sf::Color::Yellow;
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/// sf::Color magenta = sf::Color::Magenta;
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/// sf::Color cyan = sf::Color::Cyan;
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/// \endcode
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///
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/// Colors can also be added and modulated (multiplied) using the
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/// overloaded operators + and *.
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///
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////////////////////////////////////////////////////////////
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