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Marco Antognini f9435eb881 Fixed SetCursorPosition in fullscreen mode and DRYed some code
SetCursorPosition is now working properly in fullscreen mode.
Some redundant code has been removed and refactored.
2011-06-24 00:10:04 +02:00
bindings Changed the STATIC_STD_LIBS CMake option to FALSE by default (matches the default compilers' settings) 2011-05-28 14:28:22 +02:00
cmake Fixed error in FindSFML.cmake when parsing SFML 1.x Config.hpp for version number 2011-06-11 12:04:52 +02:00
doc Fixed links in the documentation main page 2011-06-13 18:07:01 +02:00
examples Removed forgotten debug stuff from the "shader" example 2011-05-31 23:12:52 +02:00
extlibs Fixed static build with MinGW/gcc (was broken after the previous update of external libraries) 2011-05-15 11:07:17 +02:00
include/SFML Made the behaviour of Thread::Wait consistent across implementations when called from its owner thread 2011-06-12 14:08:54 +02:00
src/SFML Fixed SetCursorPosition in fullscreen mode and DRYed some code 2011-06-24 00:10:04 +02:00
xcode Add Xcode 4 templates (issue #13) 2011-05-29 17:25:04 +02:00
CMakeLists.txt Fixed universal build on OS X. 2011-06-20 10:21:27 +02:00
license.txt Updated license.txt 2011-03-27 13:12:47 +02:00
readme.txt Minor fix in readme.txt 2011-04-11 17:31:39 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics,
audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent.gom@gmail.com)
Marco Antognini - OS X developer (antognini.marco@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://www.sfml-dev.org/forum/)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
Don't hesitate to post suggestions or bug reports on the forum (http://www.sfml-dev.org/forum/),
submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/SFML/issues/).
You can even fork the project on github, maintain your own version and send us pull requests periodically to merge your work.