SFML/build/codeblocks/sfml-system.cbp
LaurentGom ec524788c9 Fixed object files path in Visual C++ projects
Added CSFML batch-build for all Windows compilers

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1377 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-28 09:51:39 +00:00

137 lines
5.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-system" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml-system-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-system\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml-system" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-system\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml-system-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-system\Debug static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml-system-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-system\Release static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
</Compiler>
<Unit filename="..\..\include\SFML\System\Clock.hpp" />
<Unit filename="..\..\include\SFML\System\Lock.hpp" />
<Unit filename="..\..\include\SFML\System\Mutex.hpp" />
<Unit filename="..\..\include\SFML\System\NonCopyable.hpp" />
<Unit filename="..\..\include\SFML\System\Randomizer.hpp" />
<Unit filename="..\..\include\SFML\System\Resource.hpp" />
<Unit filename="..\..\include\SFML\System\Resource.inl" />
<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
<Unit filename="..\..\include\SFML\System\String.hpp" />
<Unit filename="..\..\include\SFML\System\Thread.hpp" />
<Unit filename="..\..\include\SFML\System\ThreadLocal.hpp" />
<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.hpp" />
<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.inl" />
<Unit filename="..\..\include\SFML\System\Utf.hpp" />
<Unit filename="..\..\include\SFML\System\Utf.inl" />
<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
<Unit filename="..\..\include\SFML\System\Vector2.inl" />
<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
<Unit filename="..\..\include\SFML\System\Vector3.inl" />
<Unit filename="..\..\src\SFML\System\Clock.cpp" />
<Unit filename="..\..\src\SFML\System\Lock.cpp" />
<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
<Unit filename="..\..\src\SFML\System\Platform.hpp" />
<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
<Unit filename="..\..\src\SFML\System\String.cpp" />
<Unit filename="..\..\src\SFML\System\Thread.cpp" />
<Unit filename="..\..\src\SFML\System\ThreadLocal.cpp" />
<Unit filename="..\..\src\SFML\System\Utf.cpp" />
<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
<Unit filename="..\..\src\SFML\System\Win32\Platform.cpp" />
<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp" />
<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>