SFML/test/TestUtilities/SystemUtil.cpp
Chris Thrasher fd3526f742 Use <> for test utilities includes
SFML convention is to only use "" includes when the header is in
the same directory as the file including it. Because these test
util headers are in a separate directory, it makes more sense to
include them via <>.
2022-06-27 00:22:16 +02:00

50 lines
1.2 KiB
C++

#include <SystemUtil.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/String.hpp>
#include <SFML/System/Time.hpp>
#include <doctest.h> // for Approx
namespace sf
{
std::ostream& operator <<(std::ostream& os, const sf::Angle& angle)
{
os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
os << angle.asDegrees() << " deg";
return os;
}
std::ostream& operator <<(std::ostream& os, const sf::String& string)
{
os << string.toAnsiString();
return os;
}
std::ostream& operator <<(std::ostream& os, sf::Time time)
{
os << time.asMicroseconds() << "us";
return os;
}
}
bool operator==(const float& lhs, const Approx<float>& rhs)
{
return static_cast<double>(lhs) == doctest::Approx(static_cast<double>(rhs.value));
}
bool operator==(const sf::Vector2f& lhs, const Approx<sf::Vector2f>& rhs)
{
return (lhs - rhs.value).length() == Approx(0.f);
}
bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs)
{
return (lhs - rhs.value).length() == Approx(0.f);
}
bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs)
{
return lhs.asDegrees() == Approx(rhs.value.asDegrees());
}