JackEditor/ig001.hpp

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2024-04-11 17:00:40 +08:00
#pragma once
#include "gui/gui.hpp"
#include "gui/imgui/imgui.h"
#include "types.hpp"
#include <string>
static inline Vec2 DragButton(const char *pushid) {
if (strlen(pushid) > 0)
ig::PushID(pushid);
Vec2 d; // = 0
ig::Button("Drag");
if (ig::IsItemActive())
d = ig::GetIO().MouseDelta;
if (strlen(pushid) > 0)
ig::PopID();
return d;
}
static inline bool DragVec2(const char *label, Vec2 *vec2, float speed = 1.0f) {
float f[2] = {(float)vec2->x, (float)vec2->y};
bool ok = ig::DragFloat2(label, f, speed);
vec2->x = f[0];
vec2->y = f[1];
ig::SameLine();
Vec2 delta = DragButton(label);
if (delta != Vec2()) {
ok = true;
*vec2 = *vec2 + delta;
}
return ok;
}
static inline bool DragBox2(const char *pushid, Box2 *box2, float speed = 1.0f) {
if (strlen(pushid) > 0)
ig::PushID(pushid);
bool ok1 = DragVec2("Lefttop", &box2->lefttop, speed);
bool ok2 = DragVec2("Size", &box2->size, speed);
if (strlen(pushid) > 0)
ig::PopID();
return ok1 || ok2;
}
static inline bool DragDouble(const char *label, double *d, float speed = 1.0f) {
float f = (float)*d;
bool ok = ig::DragFloat(label, &f, speed);
*d = f;
return ok;
}