JackEditor/map_types.hpp

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#include "gui/imgui/imgui.h"
#include "types.hpp"
#include "ig001.hpp"
#include "gui/imgui/imgui_stdlib.h"
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#include <cstdlib>
#include <cstring>
#include <iterator>
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#include <string>
class EntityBase {
public:
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virtual ~EntityBase() {}
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virtual std::string type() = 0;
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virtual std::string to_file() = 0;
virtual void from_strtok() = 0;
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// Pointer to the entity base is pushed outside
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virtual void imgui() {}
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virtual void draw_prev(Vec2 offset, bool selected) {}
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virtual void draw(Vec2 offset, bool selected) {}
virtual EntityBase *setpos(Vec2 pos) { return this; }
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};
inline static void draw_box2(Box2 box, bool selected, ImU32 color) {
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddRect(box.lefttop.im(), (box.lefttop + box.size).im(), color);
if (selected) {
list->AddLine(box.lefttop.im(), (box.lefttop + box.size).im(), color);
list->AddLine((box.lefttop + Vec2(box.size.x, 0)).im(), (box.lefttop + Vec2(0, box.size.y)).im(), color);
}
}
inline static void draw_vec2(Vec2 vec, bool selected, ImU32 color) {
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddLine((vec + Vec2(-10, -10)).im(), (vec + Vec2(10, 10)).im(), color);
list->AddLine((vec + Vec2(-10, 10)).im(), (vec + Vec2(10, -10)).im(), color);
if (selected)
list->AddCircle(vec.im(), 7.0f, color);
}
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#define TOKEN (strtok(NULL, " "))
#define TOKEN_INT (atoi(TOKEN))
#define TOKEN_DOUBLE (strtod(TOKEN, NULL))
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// Defined in bundle.cpp
extern char buf[1024];
class Hitbox: public EntityBase {
public:
std::string type() override { return "hitbox"; }
std::string to_file() override {
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snprintf(buf, sizeof(buf), "HITBOX %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
}
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void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); }
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
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Box2 box;
};
class Player: public EntityBase {
public:
std::string type() override { return "player"; }
std::string to_file() override {
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snprintf(buf, sizeof(buf), "PLAYER %.0lf %.0lf\n", pos.x, pos.y);
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return buf;
}
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void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
pos = Vec2(a, b);
}
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void imgui() override { DragVec2("Player Spawn", &pos); }
void draw(Vec2 offset, bool selected) override { draw_vec2(pos + offset, selected, IM_COL32_WHITE); }
EntityBase *setpos(Vec2 pos) override {
this->pos = pos;
return this;
}
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Vec2 pos;
};
class HazardRespawn: public EntityBase {
public:
std::string type() override { return "hazard_respawn"; }
std::string to_file() override {
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snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %.0lf %.0lf %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y);
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return buf;
}
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void from_strtok() override {
double a, b, c, d, e, f;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
e = TOKEN_DOUBLE;
f = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
pos = Vec2(e, f);
}
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void imgui() override {
DragBox2("", &box);
DragVec2("Respawn", &pos);
}
void draw(Vec2 offset, bool selected) override {
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draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 255, 255));
draw_vec2(pos + offset, selected, IM_COL32(255, 0, 255, 255));
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
this->pos = pos;
return this;
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}
Box2 box;
Vec2 pos;
};
class Hazard: public EntityBase {
public:
std::string type() override { return "hazard"; }
std::string to_file() override {
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snprintf(buf, sizeof(buf), "HAZARD %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
}
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void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
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void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 0, 255)); }
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
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Box2 box;
};
class Textbox: public EntityBase {
public:
std::string type() override { return "textbox"; }
std::string to_file() override {
std::string str;
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snprintf(buf, sizeof(buf), "TEXTBOX %.0lf %.0lf %.0lf %.0lf %s ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, render_bundle.c_str());
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str += buf;
// Escape all the whitespaces
for (char c: text) {
switch (c) {
case '\t':
str += "\\t";
break;
case ' ':
str += "\\s";
break;
case '\n':
str += "\\n";
break;
default:
str.push_back(c);
}
}
str += "\n";
return str;
}
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void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
char *t = TOKEN;
render_bundle = (t ? t : "");
t = TOKEN;
std::string temp = (t ? t : "");
text.clear();
for (int i = 0; i < temp.size(); i++) {
if (temp[i] == '\\') {
if (i == temp.size() - 1)
text.push_back('\\'); // Weird case
else {
if (temp[i + 1] == 's')
text.push_back(' ');
else if (temp[i + 1] == 'n')
text.push_back('\n');
else if (temp[i + 1] == 't')
text.push_back('\t');
i++;
}
} else
text.push_back(temp[i]);
}
}
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void imgui() override {
DragBox2("", &box);
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ig::InputText("Render Bundle", &render_bundle);
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ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0));
}
void draw(Vec2 offset, bool selected) override {
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draw_box2(box.offset(offset), selected, IM_COL32(0, 0, 255, 255));
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// Draw text
ImDrawList *list = ig::GetBackgroundDrawList();
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list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, text.c_str());
list->AddText((box.lefttop + offset + Vec2(0, box.size.y)).im(), IM_COL32_WHITE, render_bundle.c_str());
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
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}
std::string text;
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std::string render_bundle;
Box2 box;
};
class LevelTransition: public EntityBase {
public:
std::string type() override { return "level_transition"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "LEVEL_TRANSITION %.0lf %.0lf %.0lf %.0lf %s\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, next_level.c_str());
return buf;
}
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
char *t = TOKEN;
if (t != NULL)
next_level = t;
else
next_level.clear();
}
void imgui() override {
DragBox2("", &box);
ig::InputText("Next Level", &next_level);
}
void draw(Vec2 offset, bool selected) override {
draw_box2(box.offset(offset), selected, IM_COL32(255, 255, 0, 255));
// Draw text
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, next_level.c_str());
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
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Box2 box;
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std::string next_level;
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};
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class CameraFocus: public EntityBase {
public:
std::string type() override { return "camera_focus"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "CAMERA_FOCUS %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
return buf;
}
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 255, 255)); }
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
Box2 box;
};
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class FillBox: public EntityBase {
public:
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std::string type() override { return "fill"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "FILL %.0f %.0f %.0f %.0lf %.0lf %.0lf %.0lf\n", color[0] * 255, color[1] * 255, color[2] * 255, box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
}
void from_strtok() override {
color[0] = TOKEN_DOUBLE / 255.0;
color[1] = TOKEN_DOUBLE / 255.0;
color[2] = TOKEN_DOUBLE / 255.0;
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
void imgui() override {
ig::ColorEdit3("Fill", color, ImGuiColorEditFlags_PickerHueWheel);
DragBox2("", &box);
}
void draw_prev(Vec2 offset, bool selected) override {
ImDrawList *d = ig::GetBackgroundDrawList();
Box2 world = box.offset(offset);
d->AddRectFilled(world.lefttop.im(), (world.lefttop + world.size).im(), ImColor(color[0], color[1], color[2]));
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
Box2 box;
float color[3];
};