Fully working map editor

This commit is contained in:
Edgaru089 2024-04-11 21:19:24 +08:00
parent e74bbbbbd2
commit 8f790e497a
4 changed files with 308 additions and 22 deletions

View File

@ -21,7 +21,7 @@ void ui_map();
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
UI ui(sf::Vector2u(1200, 1000), "JackEditor"); UI ui(sf::Vector2u(1400, 1000), "JackEditor");
while (ui.Update()) { while (ui.Update()) {
static bool demo_open = false; static bool demo_open = false;
@ -37,8 +37,16 @@ int main(int argc, char *argv[]) {
if (demo_open) if (demo_open)
ig::ShowDemoWindow(&demo_open); ig::ShowDemoWindow(&demo_open);
if (bundleOpen) if (bundleOpen) {
ig::PushID(1);
ui_bundle(); ui_bundle();
ig::PopID();
}
if (mapOpen) {
ig::PushID(2);
ui_map();
ig::PopID();
}
ui.Render(); ui.Render();

138
map.cpp
View File

@ -2,11 +2,145 @@
#include "gui/gui.hpp" #include "gui/gui.hpp"
#include "gui/imgui/imgui.h" #include "gui/imgui/imgui.h"
#include "gui/imgui/imgui_stdlib.h" #include "gui/imgui/imgui_stdlib.h"
#include "ig001.hpp"
#include "map_types.hpp" #include "map_types.hpp"
#include <set> #include <cmath>
#include <cstdlib>
#include <cstring>
#include <list>
#include <sstream>
static std::set<EntityBase *> entities, to_delete; static std::list<EntityBase *> entities;
static EntityBase *selected_entity = NULL;
static EntityBase *to_delete = NULL;
static Vec2 offset0(0, 0);
static double cutoff = 1500;
void ui_map() { void ui_map() {
Vec2 newdelta(ig::GetMouseDragDelta(ImGuiMouseButton_Right));
Vec2 offset = offset0 + newdelta;
if (!ig::IsMouseDragging(ImGuiMouseButton_Right))
offset0 = offset0 + newdelta;
if (ig::Begin("Entities")) {
if (ig::BeginMenu("Load Entities from Text")) {
static std::string buf_code;
ig::InputTextMultiline("##Code", &buf_code, ImVec2(400, 300));
if (ig::Button("Load!")) {
for (EntityBase *e: entities)
delete e;
entities.clear();
std::istringstream is(buf_code);
std::string line;
while (std::getline(is, line)) {
if (line.size() == 0)
continue;
char *cmd = std::strtok(line.data(), " ");
#define CMD1(str) if (std::strcmp(cmd, str) == 0)
#define CMD(str) else if (std::strcmp(cmd, str) == 0)
if (!cmd)
continue;
EntityBase *e = NULL;
CMD1("HITBOX")
e = new Hitbox();
CMD("PLAYER")
e = new Player();
CMD("HAZARD_RESPAWN")
e = new HazardRespawn();
CMD("HAZARD")
e = new Hazard();
CMD("TEXTBOX")
e = new Textbox();
CMD("LEVEL_TRANSITION")
e = new LevelTransition();
CMD("CUTOFF")
cutoff = strtod(strtok(NULL, " "), NULL);
if (e != NULL) {
e->from_strtok();
entities.push_back(e);
}
}
buf_code.clear();
}
ig::EndMenu();
}
Vec2 center = Vec2(ig::GetIO().DisplaySize) * 0.5 - offset;
ig::SeparatorText("Add Entity");
if (ig::Button("Hitbox"))
entities.push_back((new Hitbox())->setpos(center));
ig::SameLine();
if (ig::Button("Player"))
entities.push_back((new Player())->setpos(center));
ig::SameLine();
if (ig::Button("Hazard Respawn"))
entities.push_back((new HazardRespawn())->setpos(center));
if (ig::Button("Hazard"))
entities.push_back((new Hazard())->setpos(center));
ig::SameLine();
if (ig::Button("Textbox"))
entities.push_back((new Textbox())->setpos(center));
ig::SameLine();
if (ig::Button("Level Transition"))
entities.push_back((new LevelTransition())->setpos(center));
DragDouble("Cutoff depth", &cutoff);
ig::SeparatorText("Entities");
if (ig::Selectable("<<< CLEAR >>>", selected_entity == NULL))
selected_entity = NULL;
ig::Separator();
for (EntityBase *e: entities) {
ig::PushID(e);
if (ig::Selectable(e->type().c_str(), selected_entity == e))
selected_entity = e;
if (ig::IsItemHovered())
if (ig::IsMouseDoubleClicked(ImGuiMouseButton_Right))
to_delete = e;
ig::PopID();
}
}
ig::End();
if (ig::Begin("Properities") && selected_entity != NULL) {
ig::PushID(selected_entity);
selected_entity->imgui();
ig::PopID();
}
ig::End();
ImVec2 screen_size = ig::GetIO().DisplaySize;
ImDrawList *drawlist = ig::GetBackgroundDrawList();
drawlist->AddLine(ImVec2(0, offset.y), ImVec2(screen_size.x, offset.y), IM_COL32_WHITE);
drawlist->AddLine(ImVec2(offset.x, 0), ImVec2(offset.x, screen_size.y), IM_COL32_WHITE);
drawlist->AddLine(ImVec2(0, cutoff + offset.y), ImVec2(screen_size.x, cutoff + offset.y), IM_COL32(255, 0, 0, 255));
// Draw every entity
for (EntityBase *e: entities)
e->draw(offset, e == selected_entity);
static std::string buff;
buff.clear();
buff = "CUTOFF " + std::to_string((int)std::round(cutoff)) + "\n";
for (EntityBase *e: entities) {
buff += e->to_file();
}
if (ig::Begin("Output")) {
if (ig::Button("Copy!"))
ig::SetClipboardText(buff.c_str());
ig::InputTextMultiline("##Text", &buff, ImVec2(-1, -1), ImGuiInputTextFlags_ReadOnly);
}
ig::End();
if (to_delete != NULL) {
entities.remove(to_delete);
to_delete = NULL;
}
} }

View File

@ -3,18 +3,24 @@
#include "types.hpp" #include "types.hpp"
#include "ig001.hpp" #include "ig001.hpp"
#include "gui/imgui/imgui_stdlib.h" #include "gui/imgui/imgui_stdlib.h"
#include <cstdlib>
#include <cstring>
#include <iterator>
#include <string> #include <string>
class EntityBase { class EntityBase {
public: public:
virtual ~EntityBase() {}
virtual std::string type() = 0; virtual std::string type() = 0;
virtual std::string to_file() = 0; virtual std::string to_file() = 0;
virtual void from_strtok() = 0;
// Pointer to the entity base is pushed outside // Pointer to the entity base is pushed outside
virtual void imgui() {} virtual void imgui() {}
virtual void draw(Vec2 offset, bool selected) {} virtual void draw(Vec2 offset, bool selected) {}
virtual EntityBase *setpos(Vec2 pos) { return this; }
}; };
inline static void draw_box2(Box2 box, bool selected, ImU32 color) { inline static void draw_box2(Box2 box, bool selected, ImU32 color) {
@ -34,6 +40,10 @@ inline static void draw_vec2(Vec2 vec, bool selected, ImU32 color) {
list->AddCircle(vec.im(), 7.0f, color); list->AddCircle(vec.im(), 7.0f, color);
} }
#define TOKEN (strtok(NULL, " "))
#define TOKEN_INT (atoi(TOKEN))
#define TOKEN_DOUBLE (strtod(TOKEN, NULL))
// Defined in bundle.cpp // Defined in bundle.cpp
extern char buf[1024]; extern char buf[1024];
@ -42,12 +52,25 @@ class Hitbox: public EntityBase {
public: public:
std::string type() override { return "hitbox"; } std::string type() override { return "hitbox"; }
std::string to_file() override { std::string to_file() override {
snprintf(buf, sizeof(buf), "HITBOX %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); snprintf(buf, sizeof(buf), "HITBOX %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
return buf; return buf;
} }
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
void imgui() override { DragBox2("", &box); } void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); } void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); }
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
Box2 box; Box2 box;
}; };
@ -56,12 +79,22 @@ class Player: public EntityBase {
public: public:
std::string type() override { return "player"; } std::string type() override { return "player"; }
std::string to_file() override { std::string to_file() override {
snprintf(buf, sizeof(buf), "PLAYER %lf %lf\n", pos.x, pos.y); snprintf(buf, sizeof(buf), "PLAYER %.0lf %.0lf\n", pos.x, pos.y);
return buf; return buf;
} }
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
pos = Vec2(a, b);
}
void imgui() override { DragVec2("Player Spawn", &pos); } void imgui() override { DragVec2("Player Spawn", &pos); }
void draw(Vec2 offset, bool selected) override { draw_vec2(pos, selected, IM_COL32_WHITE); } void draw(Vec2 offset, bool selected) override { draw_vec2(pos + offset, selected, IM_COL32_WHITE); }
EntityBase *setpos(Vec2 pos) override {
this->pos = pos;
return this;
}
Vec2 pos; Vec2 pos;
}; };
@ -70,17 +103,33 @@ class HazardRespawn: public EntityBase {
public: public:
std::string type() override { return "hazard_respawn"; } std::string type() override { return "hazard_respawn"; }
std::string to_file() override { std::string to_file() override {
snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %lf %lf %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y); snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %.0lf %.0lf %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y);
return buf; return buf;
} }
void from_strtok() override {
double a, b, c, d, e, f;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
e = TOKEN_DOUBLE;
f = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
pos = Vec2(e, f);
}
void imgui() override { void imgui() override {
DragBox2("", &box); DragBox2("", &box);
DragVec2("Respawn", &pos); DragVec2("Respawn", &pos);
} }
void draw(Vec2 offset, bool selected) override { void draw(Vec2 offset, bool selected) override {
draw_box2(box, selected, IM_COL32(255, 0, 255, 255)); draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 255, 255));
draw_vec2(pos, selected, IM_COL32(255, 0, 255, 255)); draw_vec2(pos + offset, selected, IM_COL32(255, 0, 255, 255));
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
this->pos = pos;
return this;
} }
Box2 box; Box2 box;
@ -91,12 +140,24 @@ class Hazard: public EntityBase {
public: public:
std::string type() override { return "hazard"; } std::string type() override { return "hazard"; }
std::string to_file() override { std::string to_file() override {
snprintf(buf, sizeof(buf), "HAZARD %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); snprintf(buf, sizeof(buf), "HAZARD %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
return buf; return buf;
} }
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
}
void imgui() override { DragBox2("", &box); } void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box, selected, IM_COL32(255, 0, 0, 255)); } void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 0, 255)); }
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
Box2 box; Box2 box;
}; };
@ -106,7 +167,7 @@ public:
std::string type() override { return "textbox"; } std::string type() override { return "textbox"; }
std::string to_file() override { std::string to_file() override {
std::string str; std::string str;
snprintf(buf, sizeof(buf), "TEXTBOX %lf %lf %lf %lf ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); snprintf(buf, sizeof(buf), "TEXTBOX %.0lf %.0lf %.0lf %.0lf %s ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, render_bundle.c_str());
str += buf; str += buf;
// Escape all the whitespaces // Escape all the whitespaces
@ -129,18 +190,98 @@ public:
str += "\n"; str += "\n";
return str; return str;
} }
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
char *t = TOKEN;
render_bundle = (t ? t : "");
t = TOKEN;
std::string temp = (t ? t : "");
text.clear();
for (int i = 0; i < temp.size(); i++) {
if (temp[i] == '\\') {
if (i == temp.size() - 1)
text.push_back('\\'); // Weird case
else {
if (temp[i + 1] == 's')
text.push_back(' ');
else if (temp[i + 1] == 'n')
text.push_back('\n');
else if (temp[i + 1] == 't')
text.push_back('\t');
i++;
}
} else
text.push_back(temp[i]);
}
}
void imgui() override { void imgui() override {
DragBox2("", &box); DragBox2("", &box);
ig::InputText("Render Bundle", &render_bundle);
ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0)); ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0));
} }
void draw(Vec2 offset, bool selected) override { void draw(Vec2 offset, bool selected) override {
draw_box2(box, selected, IM_COL32(0, 0, 255, 255)); draw_box2(box.offset(offset), selected, IM_COL32(0, 0, 255, 255));
// Draw text // Draw text
ImDrawList *list = ig::GetBackgroundDrawList(); ImDrawList *list = ig::GetBackgroundDrawList();
list->AddText(box.lefttop.im(), IM_COL32_WHITE, text.c_str()); list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, text.c_str());
list->AddText((box.lefttop + offset + Vec2(0, box.size.y)).im(), IM_COL32_WHITE, render_bundle.c_str());
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
} }
std::string text; std::string text;
std::string render_bundle;
Box2 box; Box2 box;
}; };
class LevelTransition: public EntityBase {
public:
std::string type() override { return "level_transition"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "LEVEL_TRANSITION %.0lf %.0lf %.0lf %.0lf %s\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, next_level.c_str());
return buf;
}
void from_strtok() override {
double a, b, c, d;
a = TOKEN_DOUBLE;
b = TOKEN_DOUBLE;
c = TOKEN_DOUBLE;
d = TOKEN_DOUBLE;
box = Box2(a, b, c, d);
char *t = TOKEN;
if (t != NULL)
next_level = t;
else
next_level.clear();
}
void imgui() override {
DragBox2("", &box);
ig::InputText("Next Level", &next_level);
}
void draw(Vec2 offset, bool selected) override {
draw_box2(box.offset(offset), selected, IM_COL32(255, 255, 0, 255));
// Draw text
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, next_level.c_str());
}
EntityBase *setpos(Vec2 pos) override {
box.lefttop = pos;
return this;
}
Box2 box;
std::string next_level;
};

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@ -43,6 +43,9 @@ public:
Vec2 operator+(Vec2 other) const { Vec2 operator+(Vec2 other) const {
return Vec2(x + other.x, y + other.y); return Vec2(x + other.x, y + other.y);
} }
Vec2 operator-(Vec2 other) const {
return Vec2(x - other.x, y - other.y);
}
Vec2 operator*(double other) const { Vec2 operator*(double other) const {
return Vec2(x * other, y * other); return Vec2(x * other, y * other);
} }