WIP Map editor

This commit is contained in:
Edgaru089 2024-04-11 17:00:40 +08:00
parent cfa6f483e9
commit e74bbbbbd2
5 changed files with 250 additions and 1 deletions

View File

@ -20,6 +20,9 @@ std::map<render_PrimitiveType, std::string> primitive_name_upper = {
{render_Polygon, "POLY"},
};
char buf[1024];
std::string toString(render_Bundle &b) {
#define APPEND_FMT(...) \
do { \
@ -30,7 +33,6 @@ std::string toString(render_Bundle &b) {
#define EXPAND_RGBA(packed) ((packed >> IM_COL32_R_SHIFT) & 0xff), ((packed >> IM_COL32_G_SHIFT) & 0xff), ((packed >> IM_COL32_B_SHIFT) & 0xff)
std::string str;
static char buf[1024];
APPEND_FMT("BUNDLE %s\n", b.name.c_str());
for (auto &p: b.prims) {

56
ig001.hpp Normal file
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@ -0,0 +1,56 @@
#pragma once
#include "gui/gui.hpp"
#include "gui/imgui/imgui.h"
#include "types.hpp"
#include <string>
static inline Vec2 DragButton(const char *pushid) {
if (strlen(pushid) > 0)
ig::PushID(pushid);
Vec2 d; // = 0
ig::Button("Drag");
if (ig::IsItemActive())
d = ig::GetIO().MouseDelta;
if (strlen(pushid) > 0)
ig::PopID();
return d;
}
static inline bool DragVec2(const char *label, Vec2 *vec2, float speed = 1.0f) {
float f[2] = {(float)vec2->x, (float)vec2->y};
bool ok = ig::DragFloat2(label, f, speed);
vec2->x = f[0];
vec2->y = f[1];
ig::SameLine();
Vec2 delta = DragButton(label);
if (delta != Vec2()) {
ok = true;
*vec2 = *vec2 + delta;
}
return ok;
}
static inline bool DragBox2(const char *pushid, Box2 *box2, float speed = 1.0f) {
if (strlen(pushid) > 0)
ig::PushID(pushid);
bool ok1 = DragVec2("Lefttop", &box2->lefttop, speed);
bool ok2 = DragVec2("Size", &box2->size, speed);
if (strlen(pushid) > 0)
ig::PopID();
return ok1 || ok2;
}
static inline bool DragDouble(const char *label, double *d, float speed = 1.0f) {
float f = (float)*d;
bool ok = ig::DragFloat(label, &f, speed);
*d = f;
return ok;
}

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@ -2,7 +2,11 @@
#include "gui/gui.hpp"
#include "gui/imgui/imgui.h"
#include "gui/imgui/imgui_stdlib.h"
#include "map_types.hpp"
#include <set>
static std::set<EntityBase *> entities, to_delete;
void ui_map() {
}

146
map_types.hpp Normal file
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@ -0,0 +1,146 @@
#include "gui/imgui/imgui.h"
#include "types.hpp"
#include "ig001.hpp"
#include "gui/imgui/imgui_stdlib.h"
#include <string>
class EntityBase {
public:
virtual std::string type() = 0;
virtual std::string to_file() = 0;
// Pointer to the entity base is pushed outside
virtual void imgui() {}
virtual void draw(Vec2 offset, bool selected) {}
};
inline static void draw_box2(Box2 box, bool selected, ImU32 color) {
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddRect(box.lefttop.im(), (box.lefttop + box.size).im(), color);
if (selected) {
list->AddLine(box.lefttop.im(), (box.lefttop + box.size).im(), color);
list->AddLine((box.lefttop + Vec2(box.size.x, 0)).im(), (box.lefttop + Vec2(0, box.size.y)).im(), color);
}
}
inline static void draw_vec2(Vec2 vec, bool selected, ImU32 color) {
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddLine((vec + Vec2(-10, -10)).im(), (vec + Vec2(10, 10)).im(), color);
list->AddLine((vec + Vec2(-10, 10)).im(), (vec + Vec2(10, -10)).im(), color);
if (selected)
list->AddCircle(vec.im(), 7.0f, color);
}
// Defined in bundle.cpp
extern char buf[1024];
class Hitbox: public EntityBase {
public:
std::string type() override { return "hitbox"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "HITBOX %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
return buf;
}
void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); }
Box2 box;
};
class Player: public EntityBase {
public:
std::string type() override { return "player"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "PLAYER %lf %lf\n", pos.x, pos.y);
return buf;
}
void imgui() override { DragVec2("Player Spawn", &pos); }
void draw(Vec2 offset, bool selected) override { draw_vec2(pos, selected, IM_COL32_WHITE); }
Vec2 pos;
};
class HazardRespawn: public EntityBase {
public:
std::string type() override { return "hazard_respawn"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %lf %lf %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y);
return buf;
}
void imgui() override {
DragBox2("", &box);
DragVec2("Respawn", &pos);
}
void draw(Vec2 offset, bool selected) override {
draw_box2(box, selected, IM_COL32(255, 0, 255, 255));
draw_vec2(pos, selected, IM_COL32(255, 0, 255, 255));
}
Box2 box;
Vec2 pos;
};
class Hazard: public EntityBase {
public:
std::string type() override { return "hazard"; }
std::string to_file() override {
snprintf(buf, sizeof(buf), "HAZARD %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
return buf;
}
void imgui() override { DragBox2("", &box); }
void draw(Vec2 offset, bool selected) override { draw_box2(box, selected, IM_COL32(255, 0, 0, 255)); }
Box2 box;
};
class Textbox: public EntityBase {
public:
std::string type() override { return "textbox"; }
std::string to_file() override {
std::string str;
snprintf(buf, sizeof(buf), "TEXTBOX %lf %lf %lf %lf ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
str += buf;
// Escape all the whitespaces
for (char c: text) {
switch (c) {
case '\t':
str += "\\t";
break;
case ' ':
str += "\\s";
break;
case '\n':
str += "\\n";
break;
default:
str.push_back(c);
}
}
str += "\n";
return str;
}
void imgui() override {
DragBox2("", &box);
ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0));
}
void draw(Vec2 offset, bool selected) override {
draw_box2(box, selected, IM_COL32(0, 0, 255, 255));
// Draw text
ImDrawList *list = ig::GetBackgroundDrawList();
list->AddText(box.lefttop.im(), IM_COL32_WHITE, text.c_str());
}
std::string text;
Box2 box;
};

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@ -28,3 +28,44 @@ typedef struct {
std::string name;
std::vector<render_Primitive> prims;
} render_Bundle;
class Vec2 {
public:
Vec2(): x(0.0), y(0.0) {}
Vec2(double x, double y): x(x), y(y) {}
Vec2(ImVec2 iv): x(iv.x), y(iv.y) {}
ImVec2 im() { return ImVec2(x, y); }
public:
Vec2 operator+(Vec2 other) const {
return Vec2(x + other.x, y + other.y);
}
Vec2 operator*(double other) const {
return Vec2(x * other, y * other);
}
bool operator==(Vec2 other) const {
return x == other.x && y == other.y;
}
bool operator!=(Vec2 other) const { return !(*this == other); }
double x, y;
};
class Box2 {
public:
Box2(): lefttop(), size() {}
Box2(Vec2 lefttop, Vec2 size): lefttop(lefttop), size(size) {}
Box2(double ltx, double lty, double sx, double sy): lefttop(ltx, lty), size(sx, sy) {}
public:
Box2 offset(Vec2 off) {
return Box2(lefttop + off, size);
}
Vec2 lefttop;
Vec2 size;
};