#include "gui/imgui/imgui.h" #include "types.hpp" #include "ig001.hpp" #include "gui/imgui/imgui_stdlib.h" #include class EntityBase { public: virtual std::string type() = 0; virtual std::string to_file() = 0; // Pointer to the entity base is pushed outside virtual void imgui() {} virtual void draw(Vec2 offset, bool selected) {} }; inline static void draw_box2(Box2 box, bool selected, ImU32 color) { ImDrawList *list = ig::GetBackgroundDrawList(); list->AddRect(box.lefttop.im(), (box.lefttop + box.size).im(), color); if (selected) { list->AddLine(box.lefttop.im(), (box.lefttop + box.size).im(), color); list->AddLine((box.lefttop + Vec2(box.size.x, 0)).im(), (box.lefttop + Vec2(0, box.size.y)).im(), color); } } inline static void draw_vec2(Vec2 vec, bool selected, ImU32 color) { ImDrawList *list = ig::GetBackgroundDrawList(); list->AddLine((vec + Vec2(-10, -10)).im(), (vec + Vec2(10, 10)).im(), color); list->AddLine((vec + Vec2(-10, 10)).im(), (vec + Vec2(10, -10)).im(), color); if (selected) list->AddCircle(vec.im(), 7.0f, color); } // Defined in bundle.cpp extern char buf[1024]; class Hitbox: public EntityBase { public: std::string type() override { return "hitbox"; } std::string to_file() override { snprintf(buf, sizeof(buf), "HITBOX %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); return buf; } void imgui() override { DragBox2("", &box); } void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); } Box2 box; }; class Player: public EntityBase { public: std::string type() override { return "player"; } std::string to_file() override { snprintf(buf, sizeof(buf), "PLAYER %lf %lf\n", pos.x, pos.y); return buf; } void imgui() override { DragVec2("Player Spawn", &pos); } void draw(Vec2 offset, bool selected) override { draw_vec2(pos, selected, IM_COL32_WHITE); } Vec2 pos; }; class HazardRespawn: public EntityBase { public: std::string type() override { return "hazard_respawn"; } std::string to_file() override { snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %lf %lf %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y); return buf; } void imgui() override { DragBox2("", &box); DragVec2("Respawn", &pos); } void draw(Vec2 offset, bool selected) override { draw_box2(box, selected, IM_COL32(255, 0, 255, 255)); draw_vec2(pos, selected, IM_COL32(255, 0, 255, 255)); } Box2 box; Vec2 pos; }; class Hazard: public EntityBase { public: std::string type() override { return "hazard"; } std::string to_file() override { snprintf(buf, sizeof(buf), "HAZARD %lf %lf %lf %lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); return buf; } void imgui() override { DragBox2("", &box); } void draw(Vec2 offset, bool selected) override { draw_box2(box, selected, IM_COL32(255, 0, 0, 255)); } Box2 box; }; class Textbox: public EntityBase { public: std::string type() override { return "textbox"; } std::string to_file() override { std::string str; snprintf(buf, sizeof(buf), "TEXTBOX %lf %lf %lf %lf ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y); str += buf; // Escape all the whitespaces for (char c: text) { switch (c) { case '\t': str += "\\t"; break; case ' ': str += "\\s"; break; case '\n': str += "\\n"; break; default: str.push_back(c); } } str += "\n"; return str; } void imgui() override { DragBox2("", &box); ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0)); } void draw(Vec2 offset, bool selected) override { draw_box2(box, selected, IM_COL32(0, 0, 255, 255)); // Draw text ImDrawList *list = ig::GetBackgroundDrawList(); list->AddText(box.lefttop.im(), IM_COL32_WHITE, text.c_str()); } std::string text; Box2 box; };