#include "gui/gui.hpp" #include "gui/imgui/imgui.h" #include "gui/imgui/imgui_stdlib.h" #include "ig001.hpp" #include "map_types.hpp" #include #include #include #include #include static std::list entities; static EntityBase *selected_entity = NULL; static EntityBase *to_delete = NULL; static Vec2 offset0(0, 0); static double cutoff = 1500; static float bgcolor[3] = {0.0f, 0.0f, 0.0f}; void ui_map() { Vec2 newdelta(ig::GetMouseDragDelta(ImGuiMouseButton_Right)); Vec2 offset = offset0 + newdelta; if (!ig::IsMouseDragging(ImGuiMouseButton_Right)) offset0 = offset0 + newdelta; if (ig::Begin("Entities")) { if (ig::BeginMenu("Load Entities from Text")) { static std::string buf_code; ig::InputTextMultiline("##Code", &buf_code, ImVec2(400, 300)); if (ig::Button("Load!")) { for (EntityBase *e: entities) delete e; entities.clear(); selected_entity = NULL; std::istringstream is(buf_code); std::string line; while (std::getline(is, line)) { if (line.size() == 0) continue; char *cmd = std::strtok(line.data(), " "); #define CMD1(str) if (std::strcmp(cmd, str) == 0) #define CMD(str) else if (std::strcmp(cmd, str) == 0) if (!cmd) continue; EntityBase *e = NULL; CMD1("HITBOX") e = new Hitbox(); CMD("PLAYER") e = new Player(); CMD("HAZARD_RESPAWN") e = new HazardRespawn(); CMD("HAZARD") e = new Hazard(); CMD("TEXTBOX") e = new Textbox(); CMD("LEVEL_TRANSITION") e = new LevelTransition(); CMD("CAMERA_FOCUS") e = new CameraFocus(); CMD("FILL") e = new FillBox; CMD("CUTOFF") cutoff = strtod(strtok(NULL, " "), NULL); CMD("BACKGROUND") { bgcolor[0] = strtof(TOKEN, NULL) / 255.0f; bgcolor[1] = strtof(TOKEN, NULL) / 255.0f; bgcolor[2] = strtof(TOKEN, NULL) / 255.0f; } if (e != NULL) { e->from_strtok(); entities.push_back(e); } } buf_code.clear(); } ig::EndMenu(); } Vec2 center = Vec2(ig::GetIO().DisplaySize) * 0.5 - offset; ig::SeparatorText("Add Entity"); if (ig::Button("Hitbox")) { entities.push_back((new Hitbox())->setpos(center)); selected_entity = entities.back(); } ig::SameLine(); if (ig::Button("Player")) { entities.push_back((new Player())->setpos(center)); selected_entity = entities.back(); } ig::SameLine(); if (ig::Button("Hazard Respawn")) { entities.push_back((new HazardRespawn())->setpos(center)); selected_entity = entities.back(); } if (ig::Button("Hazard")) { entities.push_back((new Hazard())->setpos(center)); selected_entity = entities.back(); } ig::SameLine(); if (ig::Button("Textbox")) { entities.push_back((new Textbox())->setpos(center)); selected_entity = entities.back(); } ig::SameLine(); if (ig::Button("Level Transition")) { entities.push_back((new LevelTransition())->setpos(center)); selected_entity = entities.back(); } if (ig::Button("Camera Focus")) { entities.push_back((new CameraFocus())->setpos(center)); selected_entity = entities.back(); } ig::SameLine(); if (ig::Button("Fill Box")) { entities.push_back((new FillBox())->setpos(center)); selected_entity = entities.back(); } DragDouble("Cutoff depth", &cutoff); ImGui::ColorEdit3("Background", bgcolor, ImGuiColorEditFlags_PickerHueWheel); ig::SeparatorText("Entities"); if (ig::Selectable("<<< CLEAR >>>", selected_entity == NULL)) selected_entity = NULL; ig::Separator(); for (EntityBase *e: entities) { ig::PushID(e); if (ig::Selectable(e->type().c_str(), selected_entity == e)) selected_entity = e; if (ig::IsItemHovered()) if (ig::IsMouseDoubleClicked(ImGuiMouseButton_Right)) to_delete = e; ig::PopID(); } } ig::End(); ImVec2 screen_size = ig::GetIO().DisplaySize; ImDrawList *drawlist = ig::GetBackgroundDrawList(); drawlist->AddRectFilled(ImVec2(0, 0), screen_size, ImGui::ColorConvertFloat4ToU32(ImVec4(bgcolor[0], bgcolor[1], bgcolor[2], 1.0f))); if (ig::Begin("Properities") && selected_entity != NULL) { ig::PushID(selected_entity); selected_entity->imgui(); ig::PopID(); } ig::End(); drawlist->AddLine(ImVec2(0, offset.y), ImVec2(screen_size.x, offset.y), IM_COL32_WHITE); drawlist->AddLine(ImVec2(offset.x, 0), ImVec2(offset.x, screen_size.y), IM_COL32_WHITE); drawlist->AddLine(ImVec2(0, cutoff + offset.y), ImVec2(screen_size.x, cutoff + offset.y), IM_COL32(255, 0, 0, 255)); // Draw every entity for (EntityBase *e: entities) e->draw_prev(offset, e == selected_entity); for (EntityBase *e: entities) e->draw(offset, e == selected_entity); static std::string buff; buff.clear(); buff = "CUTOFF " + std::to_string((int)std::round(cutoff)) + "\n"; buff += "BACKGROUND " + std::to_string((int)std::round(bgcolor[0] * 255.0f)) + " " + std::to_string((int)std::round(bgcolor[1] * 255.0f)) + " " + std::to_string((int)std::round(bgcolor[2] * 255.0f)) + "\n"; for (EntityBase *e: entities) { buff += e->to_file(); } if (ig::Begin("Output")) { if (ig::Button("Copy!")) ig::SetClipboardText(buff.c_str()); ig::InputTextMultiline("##Text", &buff, ImVec2(-1, -1), ImGuiInputTextFlags_ReadOnly); } ig::End(); if (to_delete != NULL) { entities.remove(to_delete); to_delete = NULL; } }