353 lines
9.1 KiB
C++
353 lines
9.1 KiB
C++
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#include "gui/imgui/imgui.h"
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#include "types.hpp"
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#include "ig001.hpp"
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#include "gui/imgui/imgui_stdlib.h"
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#include <cstdlib>
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#include <cstring>
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#include <iterator>
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#include <string>
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class EntityBase {
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public:
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virtual ~EntityBase() {}
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virtual std::string type() = 0;
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virtual std::string to_file() = 0;
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virtual void from_strtok() = 0;
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// Pointer to the entity base is pushed outside
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virtual void imgui() {}
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virtual void draw_prev(Vec2 offset, bool selected) {}
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virtual void draw(Vec2 offset, bool selected) {}
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virtual EntityBase *setpos(Vec2 pos) { return this; }
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};
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inline static void draw_box2(Box2 box, bool selected, ImU32 color) {
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ImDrawList *list = ig::GetBackgroundDrawList();
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list->AddRect(box.lefttop.im(), (box.lefttop + box.size).im(), color);
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if (selected) {
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list->AddLine(box.lefttop.im(), (box.lefttop + box.size).im(), color);
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list->AddLine((box.lefttop + Vec2(box.size.x, 0)).im(), (box.lefttop + Vec2(0, box.size.y)).im(), color);
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}
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}
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inline static void draw_vec2(Vec2 vec, bool selected, ImU32 color) {
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ImDrawList *list = ig::GetBackgroundDrawList();
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list->AddLine((vec + Vec2(-10, -10)).im(), (vec + Vec2(10, 10)).im(), color);
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list->AddLine((vec + Vec2(-10, 10)).im(), (vec + Vec2(10, -10)).im(), color);
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if (selected)
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list->AddCircle(vec.im(), 7.0f, color);
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}
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#define TOKEN (strtok(NULL, " "))
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#define TOKEN_INT (atoi(TOKEN))
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#define TOKEN_DOUBLE (strtod(TOKEN, NULL))
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// Defined in bundle.cpp
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extern char buf[1024];
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class Hitbox: public EntityBase {
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public:
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std::string type() override { return "hitbox"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "HITBOX %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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}
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void imgui() override { DragBox2("", &box); }
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void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 0, 255)); }
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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Box2 box;
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};
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class Player: public EntityBase {
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public:
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std::string type() override { return "player"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "PLAYER %.0lf %.0lf\n", pos.x, pos.y);
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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pos = Vec2(a, b);
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}
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void imgui() override { DragVec2("Player Spawn", &pos); }
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void draw(Vec2 offset, bool selected) override { draw_vec2(pos + offset, selected, IM_COL32_WHITE); }
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EntityBase *setpos(Vec2 pos) override {
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this->pos = pos;
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return this;
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}
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Vec2 pos;
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};
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class HazardRespawn: public EntityBase {
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public:
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std::string type() override { return "hazard_respawn"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "HAZARD_RESPAWN %.0lf %.0lf %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, pos.x, pos.y);
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d, e, f;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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e = TOKEN_DOUBLE;
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f = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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pos = Vec2(e, f);
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}
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void imgui() override {
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DragBox2("", &box);
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DragVec2("Respawn", &pos);
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}
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void draw(Vec2 offset, bool selected) override {
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draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 255, 255));
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draw_vec2(pos + offset, selected, IM_COL32(255, 0, 255, 255));
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}
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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this->pos = pos;
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return this;
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}
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Box2 box;
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Vec2 pos;
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};
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class Hazard: public EntityBase {
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public:
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std::string type() override { return "hazard"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "HAZARD %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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}
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void imgui() override { DragBox2("", &box); }
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void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(255, 0, 0, 255)); }
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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Box2 box;
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};
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class Textbox: public EntityBase {
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public:
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std::string type() override { return "textbox"; }
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std::string to_file() override {
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std::string str;
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snprintf(buf, sizeof(buf), "TEXTBOX %.0lf %.0lf %.0lf %.0lf %s ", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, render_bundle.c_str());
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str += buf;
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// Escape all the whitespaces
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for (char c: text) {
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switch (c) {
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case '\t':
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str += "\\t";
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break;
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case ' ':
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str += "\\s";
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break;
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case '\n':
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str += "\\n";
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break;
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default:
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str.push_back(c);
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}
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}
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str += "\n";
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return str;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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char *t = TOKEN;
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render_bundle = (t ? t : "");
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t = TOKEN;
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std::string temp = (t ? t : "");
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text.clear();
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for (int i = 0; i < temp.size(); i++) {
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if (temp[i] == '\\') {
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if (i == temp.size() - 1)
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text.push_back('\\'); // Weird case
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else {
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if (temp[i + 1] == 's')
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text.push_back(' ');
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else if (temp[i + 1] == 'n')
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text.push_back('\n');
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else if (temp[i + 1] == 't')
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text.push_back('\t');
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i++;
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}
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} else
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text.push_back(temp[i]);
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}
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}
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void imgui() override {
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DragBox2("", &box);
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ig::InputText("Render Bundle", &render_bundle);
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ig::InputTextMultiline("##Text", &text, ImVec2(-1, 0));
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}
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void draw(Vec2 offset, bool selected) override {
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draw_box2(box.offset(offset), selected, IM_COL32(0, 0, 255, 255));
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// Draw text
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ImDrawList *list = ig::GetBackgroundDrawList();
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list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, text.c_str());
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list->AddText((box.lefttop + offset + Vec2(0, box.size.y)).im(), IM_COL32_WHITE, render_bundle.c_str());
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}
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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std::string text;
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std::string render_bundle;
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Box2 box;
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};
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class LevelTransition: public EntityBase {
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public:
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std::string type() override { return "level_transition"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "LEVEL_TRANSITION %.0lf %.0lf %.0lf %.0lf %s\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y, next_level.c_str());
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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char *t = TOKEN;
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if (t != NULL)
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next_level = t;
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else
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next_level.clear();
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}
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void imgui() override {
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DragBox2("", &box);
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ig::InputText("Next Level", &next_level);
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}
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void draw(Vec2 offset, bool selected) override {
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draw_box2(box.offset(offset), selected, IM_COL32(255, 255, 0, 255));
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// Draw text
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ImDrawList *list = ig::GetBackgroundDrawList();
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list->AddText((box.lefttop + offset).im(), IM_COL32_WHITE, next_level.c_str());
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}
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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Box2 box;
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std::string next_level;
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};
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class CameraFocus: public EntityBase {
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public:
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std::string type() override { return "camera_focus"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "CAMERA_FOCUS %.0lf %.0lf %.0lf %.0lf\n", box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
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}
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void from_strtok() override {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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}
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void imgui() override { DragBox2("", &box); }
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void draw(Vec2 offset, bool selected) override { draw_box2(box.offset(offset), selected, IM_COL32(0, 255, 255, 255)); }
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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Box2 box;
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};
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class FillBox: public EntityBase {
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public:
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std::string type() override { return "fill_box"; }
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std::string to_file() override {
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snprintf(buf, sizeof(buf), "FILL_BOX %.0f %.0f %.0f %.0lf %.0lf %.0lf %.0lf\n", color[0] * 255, color[1] * 255, color[2] * 255, box.lefttop.x, box.lefttop.y, box.size.x, box.size.y);
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return buf;
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}
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void from_strtok() override {
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color[0] = TOKEN_DOUBLE / 255.0;
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color[1] = TOKEN_DOUBLE / 255.0;
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color[2] = TOKEN_DOUBLE / 255.0;
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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box = Box2(a, b, c, d);
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}
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void imgui() override {
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ig::ColorEdit3("Fill", color, ImGuiColorEditFlags_PickerHueWheel);
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DragBox2("", &box);
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}
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void draw_prev(Vec2 offset, bool selected) override {
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ImDrawList *d = ig::GetBackgroundDrawList();
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Box2 world = box.offset(offset);
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d->AddRectFilled(world.lefttop.im(), (world.lefttop + world.size).im(), ImColor(color[0], color[1], color[2]));
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}
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EntityBase *setpos(Vec2 pos) override {
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box.lefttop = pos;
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return this;
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}
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Box2 box;
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float color[3];
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};
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