57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#pragma once
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#include "gui/gui.hpp"
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#include "gui/imgui/imgui.h"
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#include "types.hpp"
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#include <string>
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static inline Vec2 DragButton(const char *pushid) {
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if (strlen(pushid) > 0)
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ig::PushID(pushid);
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Vec2 d; // = 0
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ig::Button("Drag");
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if (ig::IsItemActive())
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d = ig::GetIO().MouseDelta;
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if (strlen(pushid) > 0)
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ig::PopID();
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return d;
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}
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static inline bool DragVec2(const char *label, Vec2 *vec2, float speed = 1.0f) {
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float f[2] = {(float)vec2->x, (float)vec2->y};
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bool ok = ig::DragFloat2(label, f, speed);
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vec2->x = f[0];
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vec2->y = f[1];
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ig::SameLine();
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Vec2 delta = DragButton(label);
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if (delta != Vec2()) {
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ok = true;
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*vec2 = *vec2 + delta;
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}
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return ok;
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}
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static inline bool DragBox2(const char *pushid, Box2 *box2, float speed = 1.0f) {
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if (strlen(pushid) > 0)
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ig::PushID(pushid);
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bool ok1 = DragVec2("Lefttop", &box2->lefttop, speed);
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bool ok2 = DragVec2("Size", &box2->size, speed);
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if (strlen(pushid) > 0)
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ig::PopID();
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return ok1 || ok2;
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}
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static inline bool DragDouble(const char *label, double *d, float speed = 1.0f) {
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float f = (float)*d;
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bool ok = ig::DragFloat(label, &f, speed);
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*d = f;
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return ok;
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}
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