JacksEscape/mapper_misc.c

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#include "mapper_misc.h"
#include "app.h"
#include "entity.h"
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#include "physics.h"
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#include "player.h"
#include "render_util.h"
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#include "types.h"
#include "ui.h"
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#include "util/assert.h"
#include "util/rand.h"
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#include <stdio.h>
void misc_DeleteComponent(Component_Misc *misc) {
if (misc) {
if (misc->textbox) {
if (misc->textbox->text)
free(misc->textbox->text);
free(misc->textbox);
}
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if (misc->respawn_pos)
free(misc->respawn_pos);
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if (misc->change_level)
free(misc->change_level);
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free(misc);
}
}
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#define ABSOLUTE_BOX(entity, box) ((entity->position) ? (box2_Offset(box, entity->position->position)) : (box))
#define ABSOLUTE_VEC(entity, pnt) ((entity->position) ? (vec2_Add(pnt, entity->position->position)) : (pnt))
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void misc_thinker_HazardRespawn(App *app, Entity *e, Duration deltaTime) {
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if (!e->misc || !e->misc->respawn_pos) {
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WARN("called on an entity without misc or misc.respawn", 0);
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e->thinker = NULL;
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return;
}
if (app->player->player == NULL) // No player
return;
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Component_Player *p = app->player->player;
Box2 playerbox = physics_HitboxAbsolute(p->super->hitbox);
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Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
Vec2 worldspawn = ABSOLUTE_VEC(e, *e->misc->respawn_pos);
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if (box2_Intersects(worldbox, playerbox, NULL))
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p->hazardRespawn = worldspawn;
}
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void misc_thinker_Hazard(App *app, Entity *e, Duration deltaTime) {
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if (!e->misc || !(e->misc->trigger_flags & misc_Hazard)) {
WARN("called on an entity without misc or misc.flags|Hazard", 0);
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e->thinker = NULL;
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return;
}
// Emit some black particles
// BTW, very bad (but reliable) way to store a number here!
static const FillMode mode = {
.rop2 = 13, // R2_COPYPEN
.style = 0, // BS_SOLID
.hatch = 0,
.rotate = {.microseconds = 0},
.dissolve = {.microseconds = 0},
.fadein = false,
.bg = 0xffffff,
.fg = 0};
uint64_t emitCooldown = 400.0 * 40000.0 / e->misc->trigger.size.x; // 40 msec across 400px
TimePoint lastEmit = {.microseconds = (uint64_t)e->thinkerData};
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if (gametime_Since(app->time, lastEmit).microseconds > emitCooldown) {
lastEmit = gametime_Now(app->time);
lastEmit.microseconds -= 10000 * rand_Double01();
Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
particle_Emit(
app->particle,
0,
vec2_Random(
worldbox.lefttop.x + 20,
worldbox.lefttop.x + worldbox.size.x - 20,
worldbox.lefttop.y + 20.0,
worldbox.lefttop.y + 40.0),
vec2(0.0, rand_DoubleRange(-200.0, -280.0)),
rand_DoubleRange(1, 1.5),
rand_DoubleRange(18, 30),
20, duration_FromSeconds(0), &mode);
e->thinkerData = (void *)lastEmit.microseconds;
}
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if (app->player->player == NULL) // No player
return;
Component_Player *p = app->player->player;
Box2 playerbox = physics_HitboxAbsolute(p->super->hitbox);
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Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
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if (box2_Intersects(worldbox, playerbox, NULL))
player_HazardHarm(app->player);
}
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void misc_thinker_Textbox(App *app, Entity *e, Duration deltaTime) {
if (!e->misc || !e->misc->textbox) {
WARN("called on an entity without misc or misc.textbox", 0);
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e->thinker = NULL;
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return;
}
misc_Textbox *t = e->misc->textbox;
if (app->player->player == NULL) { // No player, fade out
t->progress = fmaxf(0.0f, t->progress - duration_Seconds(deltaTime) * MISC_TEXTBOX_FADEIN_SPEED);
return;
}
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Component_Player *p = app->player->player;
Box2 playerbox = physics_HitboxAbsolute(p->super->hitbox);
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Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
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if (box2_Intersects(worldbox, playerbox, NULL))
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// Fade in
t->progress = fminf(1.0f, t->progress + duration_Seconds(deltaTime) * MISC_TEXTBOX_FADEIN_SPEED);
else
// Fade out
t->progress = fmaxf(0.0f, t->progress - duration_Seconds(deltaTime) * MISC_TEXTBOX_FADEIN_SPEED);
}
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void misc_thinker_ToLive(App *app, Entity *e, Duration deltaTime) {
if (!e->misc || e->misc->tolive.microseconds == 0) {
WARN("called on an entity without misc or misc.tolive", 0);
e->thinker = NULL;
return;
}
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if (e->misc->tolive.microseconds < gametime_Now(app->time).microseconds) {
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// After its allocated time
entity_Delete(app->entity, e->id);
}
}
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void misc_thinker_ChangeLevel(App *app, Entity *e, Duration deltaTime) {
if (!e->misc || !e->misc->change_level) {
WARN("called on an entity without misc or misc.change_level", 0);
e->thinker = NULL;
return;
}
// Copied from Hazard thinker
uint64_t emitCooldown = 400.0 * 60000.0 / e->misc->trigger.size.x; // 60 msec across 400px
TimePoint lastEmit = {.microseconds = (uint64_t)e->thinkerData};
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if (gametime_Since(app->time, lastEmit).microseconds > emitCooldown) {
lastEmit = gametime_Now(app->time);
lastEmit.microseconds -= 10000 * rand_Double01();
Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
particle_Emit(
app->particle,
0,
vec2_Random(
worldbox.lefttop.x + 20,
worldbox.lefttop.x + worldbox.size.x - 20,
worldbox.lefttop.y + 20.0,
worldbox.lefttop.y + 40.0),
vec2(0.0, rand_DoubleRange(-250.0, -300.0)),
rand_DoubleRange(1, 1.5),
rand_DoubleRange(20, 30),
20, duration_FromSeconds(0), &render_ModeDefault);
e->thinkerData = (void *)lastEmit.microseconds;
}
if (app->player->player == NULL) // No player
return;
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Component_Player *p = app->player->player;
Box2 playerbox = physics_HitboxAbsolute(p->super->hitbox);
Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
if (box2_Intersects(worldbox, playerbox, NULL))
ui_EnterIntermission(app->ui, e->misc->change_level);
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}
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void misc_thinker_CameraFocus(App *app, Entity *e, Duration deltaTime) {
if (!e->misc || !(e->misc->trigger_flags & misc_CameraFocus)) {
WARN("called on an entity without misc or misc.flags&misc_CameraFocus", 0);
e->thinker = NULL;
return;
}
if (app->player->player == NULL) // No player
return;
Component_Player *p = app->player->player;
Box2 worldbox = ABSOLUTE_BOX(e, e->misc->trigger);
if (box2_Contains(worldbox, p->super->position->position)) {
app->camera->target = &e->misc->trigger;
} else {
if (app->camera->target == &e->misc->trigger)
// Player just left this box
app->camera->target = NULL;
}
}
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// Utility functions for creating misc entities
void misc_InstantiateTextbox(App *app, Entity *e, const char *text, Box2 trigger_box, float offset) {
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ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
ASSERT((e->render == NULL || e->render->custom == NULL) && "Instantiate for Textbox must be called with e.render.custom not set");
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e->misc = zero_malloc(sizeof(Component_Misc));
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e->misc->trigger = trigger_box;
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e->misc->textbox = zero_malloc(sizeof(misc_Textbox));
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e->misc->textbox->text = copy_malloc(text);
e->misc->textbox->offset = offset;
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if (!e->render)
e->render = render_NewComponentFunc(e, &misc_render_Textbox, NULL);
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else
e->render->custom = &misc_render_Textbox;
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e->thinker = &misc_thinker_Textbox;
}
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void misc_InstantiateHazardRespawn(App *app, Entity *e, Box2 trigger_box, Vec2 respawn_pos) {
ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
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e->misc = zero_malloc(sizeof(Component_Misc));
e->misc->trigger = trigger_box;
e->misc->respawn_pos = copy_malloc_size(&respawn_pos, sizeof(Vec2));
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e->thinker = &misc_thinker_HazardRespawn;
}
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void misc_InstantiateHazard(App *app, Entity *e, Box2 trigger_box) {
ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
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e->misc = zero_malloc(sizeof(Component_Misc));
e->misc->trigger = trigger_box;
e->misc->trigger_flags = misc_Hazard;
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e->thinker = &misc_thinker_Hazard;
}
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void misc_InstantiateToLive(App *app, Entity *e, Duration duration, TimePoint since) {
ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
e->misc = zero_malloc(sizeof(Component_Misc));
e->misc->tolive = time_After(since, duration);
e->thinker = &misc_thinker_ToLive;
}
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void misc_InstantiateChangeLevel(App *app, Entity *e, Box2 trigger_box, const char *next_level) {
ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
e->misc = zero_malloc(sizeof(Component_Misc));
e->misc->trigger = trigger_box;
e->misc->change_level = copy_malloc(next_level);
e->thinker = &misc_thinker_ChangeLevel;
}
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void misc_InstantiateCameraFocus(App *app, Entity *e, Box2 trigger_box) {
ASSERT(e->misc == NULL && "Instantiate must be called with e.misc not set");
e->misc = zero_malloc(sizeof(Component_Misc));
e->misc->trigger = trigger_box;
e->misc->trigger_flags = misc_CameraFocus;
e->thinker = &misc_thinker_CameraFocus;
}