JacksEscape/render_component.h

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#pragma once
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#include "util/vector.h"
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#include "render_bundle.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _App App;
typedef struct _Entity Entity;
typedef void (*render_CustomFunc)(App *app, Entity *e, Vec2 entity_screen_pos, void *user);
// Rendering component.
// This is mostly for components requiring static renders.
typedef struct {
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Entity *super;
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render_Bundle *bundle; // A render bundle, usually found by render_FindBundle()
render_CustomFunc custom; // Custom rendering function
void *custom_data; // User data for the callback
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Box2 fillbox; // Fill box
vector_Vector *fillpoly; // Fill polygon, vector of Vec2
uint32_t fillcolor; // Fill color
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} Component_Render;
// Creates a new component with a static render bundle
Component_Render *render_NewComponent(Entity *super, const char *bundle_name);
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// Creates a new component with a callback for rendering
Component_Render *render_NewComponentFunc(Entity *super, render_CustomFunc func, void *data);
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void render_DeleteComponent(Component_Render *r);
#ifdef __cplusplus
}
#endif