2024-03-01 17:09:24 +08:00
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#pragma once
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#include "Entity.h"
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#include "Physics_Component.h"
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#include "Player_Component.h"
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#include "Input.h"
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2024-03-04 13:41:01 +08:00
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#include "Types.h"
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2024-03-01 17:09:24 +08:00
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typedef struct _App {
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System_Physics *physics;
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System_Player *player;
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System_Input *input;
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} App;
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2024-03-04 13:41:01 +08:00
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App *app_NewApp();
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void app_DeleteApp(App *app);
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void app_Advance(App *app, Duration deltaTime);
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void app_Render();
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