JacksEscape/Player_Component.h

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#pragma once
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#include "Types.h"
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#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _Entity Entity;
// Player controller component.
// Only one entity should have this.
typedef struct {
Entity *super;
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int jumpCount; // Number of times the player has jumped since leaving ground
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// (Initial jump does not count)
bool onGround; // If the player is on the ground?
bool moveLeft, moveRight; // If the player is moving left/right?
} Component_Player;
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typedef struct _App App;
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// Player controller instance.
// Reads input from the app.
typedef struct {
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App *super;
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// The player in the world.
// Control is paused if equals NULL.
Component_Player *player;
} System_Player;
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System_Player *player_NewSystem(App *super);
void player_DeleteSystem(System_Player *sys);
// Adds an entity.
void player_AddEntity(System_Player *sys, Entity *e);
// Deletes an entity.
void player_DeleteEntity(System_Player *sys, uintptr_t id);
// Called on every frame.
void player_Advance(System_Player *sys, Duration deltaTime);
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#ifdef __cplusplus
}
#endif