JacksEscape/ui_boxbuilder.c

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#include "types.h"
#include "ui.h"
#include "util/vector.h"
ui_BoxBuilder *ui_BoxBuilder_New() {
ui_BoxBuilder *builder = zero_malloc(sizeof(ui_BoxBuilder));
builder->line_height = UI_BOXBUILDER_DEFAULT_LINEHEIGHT;
builder->width = UI_BOXBUILDER_DEFAULT_WIDTH;
builder->pivot = vec2(UI_BOXBUILDER_DEFAULT_PIVOT_X, UI_BOXBUILDER_DEFAULT_PIVOT_Y);
builder->row_counts = vector_Create(sizeof(int));
// builder->rows = vector_Create(sizeof(vector_Vector *));
return builder;
}
void ui_BoxBuilder_Delete(ui_BoxBuilder *builder) {
vector_Destroy(builder->row_counts);
for (int i = 0; i < vector_Size(builder->rows); i++) {
vector_Vector *vr = *((vector_Vector **)vector_At(builder->rows, i));
if (vr)
vector_Destroy(vr);
}
vector_Destroy(builder->rows);
free(builder);
}
// Set that this row should have this many columns
void ui_BoxBuilder_SetCount(ui_BoxBuilder *builder, int row, int num_cols) {
if (vector_Size(builder->row_counts) < row) {
size_t old_size = vector_Size(builder->row_counts);
vector_Resize(builder->row_counts, row);
// Set the new parts to zero
for (int i = old_size; i < row; i++)
*((int *)vector_At(builder->row_counts, i)) = 0;
}
*((int *)vector_At(builder->row_counts, row - 1)) = num_cols;
}
// Assemble everything
void ui_BoxBuilder_Assemble(ui_BoxBuilder *builder) {
if (builder->rows) {
// Free the previous vectors
for (int i = 0; i < vector_Size(builder->rows); i++) {
vector_Vector *vr = *((vector_Vector **)vector_At(builder->rows, i));
if (vr)
vector_Destroy(vr);
}
vector_Clear(builder->rows);
} else
builder->rows = vector_Create(sizeof(vector_Vector *));
vector_Resize(builder->rows, vector_Size(builder->row_counts));
double cursor_y = 0.0;
for (int i = 0; i < vector_Size(builder->row_counts); i++) {
int row_count = *((int *)vector_At(builder->row_counts, i));
if (row_count == 0) {
*(vector_Vector **)vector_At(builder->rows, i) = NULL;
cursor_y += UI_PADDING;
continue;
}
vector_Vector *row = vector_Create(sizeof(Box2));
*(vector_Vector **)vector_At(builder->rows, i) = row;
// Append every box
double total_width = builder->width - UI_PADDING * (row_count - 1);
double avg_width = total_width / row_count;
for (int i = 0; i < row_count; i++) {
Box2 box = {
.lefttop = {.x = i * (avg_width + UI_PADDING), .y = cursor_y},
.size = {.x = avg_width, .y = builder->line_height}};
vector_Push(row, &box);
}
cursor_y += builder->line_height + UI_PADDING;
}
int row_num = vector_Size(builder->row_counts);
Vec2 max_size = {
.x = builder->width,
.y = builder->line_height * row_num + UI_PADDING * (row_num - 1)};
Box2 max_box = box2_FromPivot(builder->position, builder->pivot, max_size);
// Move every box
for (int i = 0; i < vector_Size(builder->row_counts); i++) {
int row_count = *((int *)vector_At(builder->row_counts, i));
if (row_count == 0)
continue;
vector_Vector *row = *(vector_Vector **)vector_At(builder->rows, i);
for (int i = 0; i < row_count; i++) {
Box2 *box = (Box2 *)vector_At(row, i);
box->lefttop = vec2_Add(box->lefttop, max_box.lefttop);
}
}
}
// Every number starts from 1
Box2 ui_BoxBuilder_At(ui_BoxBuilder *builder, int row, int col) {
return *(Box2 *)vector_At(*(vector_Vector **)vector_At(builder->rows, row - 1), col - 1);
}