JacksEscape/render_pattern.h

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2024-03-19 11:59:09 +08:00
#pragma once
// for BYTE
#include <minwindef.h>
// Returns a dissolve pattern for the given progress in [0,1]
BYTE *render_DissolvePattern(double progress);
// The underlying data. 520 bytes
extern char render_DissolvePatternData[520];