JacksEscape/util/vector.c

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#include "vector.h"
#include "string.h"
#include "stdlib.h"
vector_Vector *vector_Create(uintptr_t objectSize) {
vector_Vector *vec = malloc(sizeof(vector_Vector));
vec->objectSize = objectSize;
vec->size = 0;
vec->data = 0;
vec->data = malloc(objectSize);
vec->cap = objectSize;
return vec;
}
// Resizes the underlying buffer to a new capacity
static inline void __vector_Rebuffer(vector_Vector *vec, uintptr_t newcap) {
void *newbuf = malloc(newcap);
memcpy(newbuf, vec->data, vec->size);
free(vec->data);
vec->data = newbuf;
vec->cap = newcap;
}
void vector_Destroy(vector_Vector *vec) {
free(vec->data);
free(vec);
}
void *vector_Push(vector_Vector *vec, const void *data) {
vector_Append(vec, data, 1);
return vec->data + vec->size - vec->objectSize;
}
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bool vector_Pop(vector_Vector *vec, void *out_data) {
if (!vector_Size(vec))
return false;
if (out_data)
memcpy(out_data, vec->data + (vec->size - vec->objectSize), vec->objectSize);
vector_Resize(vec, vector_Size(vec) - 1);
return true;
}
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void vector_Append(vector_Vector *vec, const void *data, uintptr_t n) {
uintptr_t oldsize = vec->size, addsize = vec->objectSize * n;
vector_Resize(vec, oldsize + addsize);
if (data)
memcpy(vec->data + oldsize, data, addsize);
else
memset(vec->data + oldsize, 0, addsize);
}
void vector_Resize(vector_Vector *vec, uintptr_t size) {
uintptr_t newsize = size;
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if (newsize > vec->cap) {
// grow the buffer exponentially
uint64_t newcap = vec->cap;
while (newcap < newsize)
newcap *= 2;
__vector_Rebuffer(vec, newcap);
}
vec->size = newsize;
}
uintptr_t vector_Size(vector_Vector *vec) {
return vec->size / vec->objectSize;
}
void vector_Clear(vector_Vector *vec) {
vec->size = 0;
}
void vector_ShrinkBuffer(vector_Vector *vec) {
if (vec->size != vec->cap)
__vector_Rebuffer(vec, vec->size);
}
uintptr_t vector_Capacity(vector_Vector *vec) {
return vec->cap / vec->objectSize;
}
void vector_Reserve(vector_Vector *vec, uintptr_t cap) {
uintptr_t newcap = vec->objectSize * cap;
if (newcap > vec->cap)
__vector_Rebuffer(vec, newcap);
}
void *vector_At(vector_Vector *vec, uintptr_t i) {
return vec->data + vec->objectSize * i;
}
// Data returns the data buffer.
void *vector_Data(vector_Vector *vec) {
return vec->data;
}