JacksEscape/app_render.cpp

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#include "app.h"
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#include "camera.h"
#include "particle.h"
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#include "physics.h"
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#include "easyx.h"
#include "util/tree.h"
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#include "types.h"
#include "render_util.h"
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#include <math.h>
#include <graphics.h>
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namespace {
TimePoint since = time_Now();
} // namespace
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extern "C" {
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void app_Render(App *app) {
for (tree_Node *i = tree_FirstNode(app->entity->entities);
i != NULL;
i = tree_Node_Next(i)) {
Entity *e = (Entity *)(i->data);
if (e->hitbox) {
if (e->hitbox->fixed)
setlinecolor(RGB(0, 255, 0));
else
setlinecolor(RGB(255, 255, 0));
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Box2 box = camera_TransformBox2(app->camera, physics_HitboxAbsolute(e->hitbox));
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rectangle(
(int)round(box.lefttop.x),
(int)round(box.lefttop.y),
(int)round(box.lefttop.x + box.size.x),
(int)round(box.lefttop.y + box.size.y));
}
}
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static FillMode mode_rotate = {
.rotate = Duration{.microseconds = 100 * 1000}};
setfillcolor(RGB(255, 255, 255));
setbkcolor(RGB(0, 0, 0));
render_SetModes(mode_rotate, since);
render_FillCircleW(app, vec2(200, 100), 20);
// Draw particles
particle_Render(app->particle);
}
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}