2024-03-04 15:05:21 +08:00
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#include <cwchar>
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2024-03-01 14:38:18 +08:00
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#include <graphics.h>
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2024-03-01 15:06:58 +08:00
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#include <stdio.h>
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2024-03-05 11:40:42 +08:00
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#include "app.h"
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2024-03-05 14:17:53 +08:00
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#include "easyx.h"
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2024-03-05 11:40:42 +08:00
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#include "types.h"
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2024-03-05 14:17:53 +08:00
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#include "render_util.h"
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#include "util/vector.h"
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2024-03-01 14:38:18 +08:00
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int main() {
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2024-03-01 15:06:58 +08:00
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TimePoint startup = time_Now();
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2024-03-04 15:05:21 +08:00
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TimePoint lastFrame, lastUpdate, frameCounter;
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lastFrame = lastUpdate = frameCounter = time_Now();
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int frameCount = 0;
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2024-03-01 15:06:58 +08:00
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2024-03-05 11:55:26 +08:00
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HWND win = initgraph(1280, 720);
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SetWindowTextA(win, "JacksEscape");
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2024-03-04 15:05:21 +08:00
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2024-03-05 14:17:53 +08:00
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settextstyle(TEXTHEIGHT, 0, "Courier New");
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vector_Vector *debugText = vector_Create(1);
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2024-03-04 15:05:21 +08:00
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App *app = app_NewApp();
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while (!app->wantQuit) {
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if (time_Since(frameCounter).microseconds >= 1000000) { // 1 sec
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2024-03-05 11:55:26 +08:00
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/* Duration d = */ time_Reset(&frameCounter);
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char buf[128];
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snprintf(buf, sizeof(buf) - 1, "JacksEscape (%d FPS)", frameCount);
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SetWindowTextA(win, buf);
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2024-03-04 15:05:21 +08:00
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frameCount = 0;
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}
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frameCount++;
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app_Advance(app, time_Reset(&lastUpdate));
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2024-03-01 15:06:58 +08:00
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2024-03-04 16:13:43 +08:00
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BeginBatchDraw();
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cleardevice();
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app_Render(app);
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2024-03-05 14:17:53 +08:00
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app_DebugText(app, debugText);
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render_DrawText(10, 10, (const char *)vector_Data(debugText));
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2024-03-04 16:13:43 +08:00
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EndBatchDraw();
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2024-03-04 15:05:21 +08:00
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2024-03-05 14:17:53 +08:00
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2024-03-05 11:55:26 +08:00
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Duration toSleep = {.microseconds = 1000000 / 60 - time_Reset(&lastFrame).microseconds};
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2024-03-04 15:05:21 +08:00
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duration_Sleep(toSleep);
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}
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closegraph();
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2024-03-01 15:06:58 +08:00
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printf("%.6lf seconds has elapsed\n", duration_Seconds(time_Since(startup)));
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2024-03-01 14:38:18 +08:00
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return 0;
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}
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