JacksEscape/render_bundle.h

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2024-03-28 14:04:43 +08:00
#pragma once
#include "render_util.h"
#include "types.h"
#include "util/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
render_Lines, // Individial lines
render_LineStrip, // Connected lines
render_Polygon // Filled polygon
} render_PrimitiveType;
// render_Primitive describes one render operation.
typedef struct {
FillMode mode; // fill mode
uint32_t fg, bg; // foreground & background colors
render_PrimitiveType type;
vector_Vector *points; // Vector of Vec2
} render_Primitive;
// render_Primitive *render_NewPrimitive(render_PrimitiveType type);
// void render_DeletePrimitive(render_Primitive *p);
void render_Push(render_Primitive *p, Vec2 point);
typedef struct _App App;
// Draws a primitive with the given offset in screen space.
void render_DrawPrimitiveW(App *app, render_Primitive *p, Vec2 offset);
// render_Bundle is a list of Primitives
typedef struct {
char *name; // Name, malloc & copied
vector_Vector *prims; // Vector of render_Primitive
} render_Bundle;
// Creates a new bundle. Name is copied into a malloc'ed string.
render_Bundle *render_NewBundle(const char *name);
void render_DeleteBundle(render_Bundle *b);
// Draws the bundle with the given offset in screen space.
void render_DrawBundleW(App *app, render_Bundle *b, Vec2 offset);
// Global bundles identified by name
extern vector_Vector *render_Bundles;
// Appends the global bundle list with this file.
void render_LoadBundle(const char *filename);
// Finds the first bundle with this name, or NULL otherwise.
render_Bundle *render_FindBundle(const char *name);
#ifdef __cplusplus
}
#endif