JacksEscape/ui_label.c

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1.5 KiB
C
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#include "types.h"
#include "ui.h"
#include <string.h>
void _ui_Fill_Draw(System_UI *sys, ui_Part *part, uintptr_t user); // Defined in ui_render.cpp
void _ui_Label_Draw(System_UI *sys, ui_Part *part, uintptr_t user); // Defined in ui_render.cpp
void _ui_Label_Free(System_UI *sys, ui_Part *part, uintptr_t user) {
ui_Label *label = (ui_Label *)part->user;
if (label->label)
free(label->label);
}
ui_Part ui_Label_New(Box2 box, const char *label_text, int alignment) {
ui_Label *label = zero_malloc(sizeof(ui_Label));
if (label_text && strlen(label_text) > 0)
label->label = copy_malloc(label_text);
label->align = alignment;
ui_Part part = {
.box = box,
.progress = .0f,
.hovered = false,
.user = (uintptr_t)label,
.draw = &_ui_Label_Draw,
.update = NULL,
.free = &_ui_Label_Free};
return part;
}
void ui_Label_SetLabel(ui_Part *part, const char *label_text) {
ui_Label *label = (ui_Label *)part->user;
size_t len;
if (label_text && (len = strlen(label_text)) > 0) {
if (label->label) {
label->label = realloc(label->label, len + 1);
memcpy(label->label, label_text, len + 1);
} else
label->label = copy_malloc(label_text);
} else {
if (label->label) {
free(label->label);
label->label = NULL;
}
}
}
ui_Part ui_Fill_New(Box2 box, uint32_t color) {
ui_Part part = {
.box = box,
.progress = .0f,
.hovered = false,
.user = (uintptr_t)color,
.draw = &_ui_Fill_Draw,
.update = NULL,
.free = NULL};
return part;
}