JacksEscape/ui_render.cpp

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#include "input.h"
#include "render_util.h"
#include "types.h"
#include "ui.h"
#include "app.h"
#include <easyx.h>
extern "C" void ui_Render(System_UI *sys) {
// Background filled rectangle
if (sys->bg.size.x > EPS && sys->bg.size.y > EPS) {
setfillcolor(UI_BACKGROUND);
solidrectangle(
(int)round(sys->bg.lefttop.x),
(int)round(sys->bg.lefttop.y),
(int)round(sys->bg.lefttop.x + sys->bg.size.x),
(int)round(sys->bg.lefttop.y + sys->bg.size.y));
}
if (vector_Size(sys->state) == 0)
return;
ui_State layer = *(ui_State *)vector_Back(sys->state);
// Title string
setbkcolor(UI_BACKGROUND);
render_DrawText(
(int)round(sys->bg.lefttop.x),
(int)round(sys->bg.lefttop.y) - TEXTHEIGHT,
ui_StateTitle[layer]);
// UI elements
// Skip them if the width of background is less than 90% of the target
if (sys->bg.size.x > sys->bg_target.size.x * 0.9)
for (int i = 0; i < vector_Size(sys->parts[layer]); i++) {
ui_Part *part = (ui_Part *)vector_At(sys->parts[layer], i);
if (part->draw)
part->draw(sys, part, part->user);
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}
}
extern "C" void _ui_Button_Draw(System_UI *sys, ui_Part *part, void *user) {
ui_Button *b = (ui_Button *)user;
uint32_t color_final = 0;
if (part->hovered && input_IsPressed(sys->super->input->keys[input_Key_LeftMouse]))
// Hovered & pressed
color_final = b->clicked;
else {
// Fade the color
int r0 = b->bg & 0xff;
int g0 = (b->bg & 0xff00) >> 8;
int b0 = (b->bg & 0xff0000) >> 16;
int r1 = b->bg_hover & 0xff;
int g1 = (b->bg_hover & 0xff00) >> 8;
int b1 = (b->bg_hover & 0xff0000) >> 16;
color_final = RGB(
(int)((r1 - r0) * sqrt(part->progress) + r0),
(int)((g1 - g0) * sqrt(part->progress) + g0),
(int)((b1 - b0) * sqrt(part->progress) + b0));
}
setbkcolor(color_final);
setfillcolor(color_final);
settextcolor(RGB(255, 255, 255));
solidrectangle(
(int)round(part->box.lefttop.x),
(int)round(part->box.lefttop.y),
(int)round(part->box.lefttop.x + part->box.size.x),
(int)round(part->box.lefttop.y + part->box.size.y));
if (b->left_aligned) {
Box2 padded_box = part->box;
padded_box.lefttop.x += UI_PADDING;
padded_box.size.x -= 2 * UI_PADDING;
render_DrawTextEx(b->label, padded_box, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
} else
render_DrawTextEx(b->label, part->box, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
extern "C" void _ui_Label_Draw(System_UI *sys, ui_Part *part, uintptr_t user) {
ui_Label *label = (ui_Label *)user;
if (!label->label || strlen(label->label) == 0)
return;
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Box2 padded_box = part->box;
padded_box.lefttop.x += UI_PADDING;
padded_box.size.x -= 2 * UI_PADDING;
setbkcolor(0);
settextcolor(RGB(255, 255, 255));
if (label->align < 0)
render_DrawTextEx(label->label, padded_box, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
else if (label->align > 0)
render_DrawTextEx(label->label, padded_box, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
else // align == 0
render_DrawTextEx(label->label, padded_box, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
extern "C" void _ui_Fill_Draw(System_UI *sys, ui_Part *part, uintptr_t user) {
setfillcolor(part->user);
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solidrectangle(
(int)round(part->box.lefttop.x),
(int)round(part->box.lefttop.y),
(int)round(part->box.lefttop.x + part->box.size.x),
(int)round(part->box.lefttop.y + part->box.size.y));
}